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Advice needed: Mystery adventures
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<blockquote data-quote="Echoes" data-source="post: 8590" data-attributes="member: 1187"><p>Great ideas, here. I know that its very important to have many red herrings and the like, and its also quite true that the players will be suspecting the least obvious answer. </p><p></p><p>I'm planning on stretching this out over at least a few sessions--I think the idea here is to make sure the players get much more than what they were expecting. I don't think they're too worried about figuring what's going on in the town; they're probably expecting it to be handed to them on a platter. They're in for quite a twist...</p><p></p><p>Really, the more I think about this the more I'm considering letting it run itself. The fertile minds of the PCs will think of so many different solutions from so very few clues that it would be very easy to create the mystery half on the fly. As much as I tend to plan things out, there's definitely something to be said for improvisation (which I'm not too shabby at, really). </p><p></p><p>I think it's going to help that I tend to describe a lot of little details when I DM--if I didn't, it would put the PCs in a mindset that everything I mention has a meaning attached to it. Since there are going to be so many little details involved here it won't sound out of place in the campaign. Also, now the PCs will have to switch gears and realize that every little thing I mention MIGHT have a meaning attached to it...</p><p></p><p>Needless to say, I'm really looking forward to running this arc.</p><p></p><p>Laters,</p><p>-John-</p></blockquote><p></p>
[QUOTE="Echoes, post: 8590, member: 1187"] Great ideas, here. I know that its very important to have many red herrings and the like, and its also quite true that the players will be suspecting the least obvious answer. I'm planning on stretching this out over at least a few sessions--I think the idea here is to make sure the players get much more than what they were expecting. I don't think they're too worried about figuring what's going on in the town; they're probably expecting it to be handed to them on a platter. They're in for quite a twist... Really, the more I think about this the more I'm considering letting it run itself. The fertile minds of the PCs will think of so many different solutions from so very few clues that it would be very easy to create the mystery half on the fly. As much as I tend to plan things out, there's definitely something to be said for improvisation (which I'm not too shabby at, really). I think it's going to help that I tend to describe a lot of little details when I DM--if I didn't, it would put the PCs in a mindset that everything I mention has a meaning attached to it. Since there are going to be so many little details involved here it won't sound out of place in the campaign. Also, now the PCs will have to switch gears and realize that every little thing I mention MIGHT have a meaning attached to it... Needless to say, I'm really looking forward to running this arc. Laters, -John- [/QUOTE]
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