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General Tabletop Discussion
Character Builds & Optimization
Advice on a bard/warlock build
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<blockquote data-quote="Zaruthustran" data-source="post: 6821240" data-attributes="member: 1457"><p>I'm currently playing a Warlock 5 (Chain pact/Great Old One) / Bard 1 / Rogue 3 (Arcane Trickster). It's ridiculously fun.</p><p></p><p>Started as Rogue 1 for sneak attack and Expertise (Deception and Persuasion). Then Warlock 5, then Bard 1, then two more Rogue. That was me; if you're not interested in Rogue you can can get Expertise via Bard. </p><p></p><p>Being able to cast Cure Wounds (via Bard) as third level spells twice per short rest really helps extend the adventuring day. Adventure for a couple hours, rest for a couple hours, then adventure some more--fully healed, and with full spell slots.</p><p></p><p>The telepathy from Great Old One combos ridiculously with Chain Pact. You can send in your (invisible) Imp, see through his eyes, and thereby telepathically communicate with the target. With the Actor feat to give Advantage to Deception checks when impersonating someone, and Expertise in Deception, I've successfully impersonated gods and ghosts, spoofed Sending spells, and caused all sorts of mayhem. The Invocation that gives you at-will Disguise Self is mandatory; you're a telepathic Ethan Hunt.</p><p></p><p>If you go Lore bard, the Additional Magical Secrets give you some scary options for use with your quick-refreshing Warlock slots. Especially if you consider spells that can be delivered via touch or "at a target you can see", since those can be channeled through your Improved Familiar. </p><p></p><p>Anyway: Bard/Warlock is a natural pairing, and a lot of fun.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6821240, member: 1457"] I'm currently playing a Warlock 5 (Chain pact/Great Old One) / Bard 1 / Rogue 3 (Arcane Trickster). It's ridiculously fun. Started as Rogue 1 for sneak attack and Expertise (Deception and Persuasion). Then Warlock 5, then Bard 1, then two more Rogue. That was me; if you're not interested in Rogue you can can get Expertise via Bard. Being able to cast Cure Wounds (via Bard) as third level spells twice per short rest really helps extend the adventuring day. Adventure for a couple hours, rest for a couple hours, then adventure some more--fully healed, and with full spell slots. The telepathy from Great Old One combos ridiculously with Chain Pact. You can send in your (invisible) Imp, see through his eyes, and thereby telepathically communicate with the target. With the Actor feat to give Advantage to Deception checks when impersonating someone, and Expertise in Deception, I've successfully impersonated gods and ghosts, spoofed Sending spells, and caused all sorts of mayhem. The Invocation that gives you at-will Disguise Self is mandatory; you're a telepathic Ethan Hunt. If you go Lore bard, the Additional Magical Secrets give you some scary options for use with your quick-refreshing Warlock slots. Especially if you consider spells that can be delivered via touch or "at a target you can see", since those can be channeled through your Improved Familiar. Anyway: Bard/Warlock is a natural pairing, and a lot of fun. [/QUOTE]
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