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General Tabletop Discussion
*Dungeons & Dragons
Advice on dealing with "chaotic" teammates.
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<blockquote data-quote="Coreyartus" data-source="post: 6880933" data-attributes="member: 5399"><p>You might want to mention to your DM that the quality of your play experience is suffering, and see if she/he can do something more direct about it in-game from his/her end. </p><p></p><p>For your part, it might be that you need to jump tables once again, or even gracefully ask the other player directly and tactfully if he would be comfortable attempting a different approach to playing for a while. </p><p></p><p>The hardest part in all of this is being brave enough to directly address the situation, and give others the opportunity to do something about it. </p><p></p><p>There's nothing wrong with openly expressing your playing preferences--groups often do that together, so there's an effort to ensure everyone's on the same page. It's not impossible in Organized Play to do that--it just takes a bit of a concerted effort, a friendly atmosphere, and an optimistic tone. Sure, it might take a few moments, but in the end it's worth it for everyone, and incredibly informative to the DM. It would actually be doing him/her a favor to do so.</p><p></p><p>Casually bringing it out in the open can be a useful tool for your DM to use to address those situations without placing blame or calling anyone out. Sometimes the players in question don't even know they're stepping on other players' toes... Anyway, it's worked for me as a DM--especially when I know the adventures require more attentive listening to be effective. It gives me an opportunity to set a tone from the onset, and an excuse to insert things like, "Remember I mentioned this adventure was more roleplay heavy," or "Investigating can be useful in this one," at opportune times without having to put anyone on the spot and deflating the energy of the whole table.</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 6880933, member: 5399"] You might want to mention to your DM that the quality of your play experience is suffering, and see if she/he can do something more direct about it in-game from his/her end. For your part, it might be that you need to jump tables once again, or even gracefully ask the other player directly and tactfully if he would be comfortable attempting a different approach to playing for a while. The hardest part in all of this is being brave enough to directly address the situation, and give others the opportunity to do something about it. There's nothing wrong with openly expressing your playing preferences--groups often do that together, so there's an effort to ensure everyone's on the same page. It's not impossible in Organized Play to do that--it just takes a bit of a concerted effort, a friendly atmosphere, and an optimistic tone. Sure, it might take a few moments, but in the end it's worth it for everyone, and incredibly informative to the DM. It would actually be doing him/her a favor to do so. Casually bringing it out in the open can be a useful tool for your DM to use to address those situations without placing blame or calling anyone out. Sometimes the players in question don't even know they're stepping on other players' toes... Anyway, it's worked for me as a DM--especially when I know the adventures require more attentive listening to be effective. It gives me an opportunity to set a tone from the onset, and an excuse to insert things like, "Remember I mentioned this adventure was more roleplay heavy," or "Investigating can be useful in this one," at opportune times without having to put anyone on the spot and deflating the energy of the whole table. [/QUOTE]
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