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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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<blockquote data-quote="The Crimson Binome" data-source="post: 7394689" data-attributes="member: 6775031"><p>You still have hands. If you're that high of level that you're worrying about rakshasas and tiamats, then you probably have a magic dagger that nobody else needed. Go up there and stab that fool. Bounded Accuracy means you are just as likely to hit as the rogue is. Your 1d4+6 can add up over a few rounds.</p><p></p><p>From the DM side of the table, if you're that worried about some players feeling left out, you can just not use those monsters. Maybe they don't exist in your world, or maybe they just aren't very ambitious. Alternatively, you can just warn players ahead of time about the dangers of crippling overspecialization, so that they know to blame themselves when an important monster isn't susceptible to their one gimmick.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7394689, member: 6775031"] You still have hands. If you're that high of level that you're worrying about rakshasas and tiamats, then you probably have a magic dagger that nobody else needed. Go up there and stab that fool. Bounded Accuracy means you are just as likely to hit as the rogue is. Your 1d4+6 can add up over a few rounds. From the DM side of the table, if you're that worried about some players feeling left out, you can just not use those monsters. Maybe they don't exist in your world, or maybe they just aren't very ambitious. Alternatively, you can just warn players ahead of time about the dangers of crippling overspecialization, so that they know to blame themselves when an important monster isn't susceptible to their one gimmick. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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