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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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<blockquote data-quote="MNblockhead" data-source="post: 7394720" data-attributes="member: 6796661"><p>In support of several other posters, with my spin on their points:</p><p></p><p>1. While I try to customize things to be interesting and challenging to my players, that doesn't mean perfectly balancing encounters based on their choices. The opposite actually. I'll often try to design encounters that take advantage of blind spots. If a player puts all of a character's eggs in one basket, that's on the player, not me. </p><p></p><p>2. But don't wait until the capstone encounter, give the players a taste of this every now and then at lower levels, so they see the importance of diversifying their spell list.</p><p></p><p>3. At higher levels, I would expect that the sorcerer would have some decent magical weapons. Hopefully, they have at least one decent buff spell and they get to play as a melee combatant for once!</p><p></p><p>4. All buff & heal duties shouldn't always fall on the cleric's shoulders, more than one party member should have supporting powers and be able to step in that role when there are more valuable in that capacity in a specific fight. </p><p></p><p>5. It isn't just magic immunity, but features like the anti-magic cone of the Astral-Dreadnaught can be fun to make magic users more tactical and shake them out of their reliance on the same spells, roles, and tactics.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7394720, member: 6796661"] In support of several other posters, with my spin on their points: 1. While I try to customize things to be interesting and challenging to my players, that doesn't mean perfectly balancing encounters based on their choices. The opposite actually. I'll often try to design encounters that take advantage of blind spots. If a player puts all of a character's eggs in one basket, that's on the player, not me. 2. But don't wait until the capstone encounter, give the players a taste of this every now and then at lower levels, so they see the importance of diversifying their spell list. 3. At higher levels, I would expect that the sorcerer would have some decent magical weapons. Hopefully, they have at least one decent buff spell and they get to play as a melee combatant for once! 4. All buff & heal duties shouldn't always fall on the cleric's shoulders, more than one party member should have supporting powers and be able to step in that role when there are more valuable in that capacity in a specific fight. 5. It isn't just magic immunity, but features like the anti-magic cone of the Astral-Dreadnaught can be fun to make magic users more tactical and shake them out of their reliance on the same spells, roles, and tactics. [/QUOTE]
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Advice on helping high level non-flexible casters feel useful versus magic immune creatures
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