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Advice on killing off a prominent NPC in war of the burning sky
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<blockquote data-quote="RangerWickett" data-source="post: 8243933" data-attributes="member: 63"><p>There is a connection between here and the villain in adventure 3, so if you don't have her with the party, you might have her mention her mentor a few times, perhaps making a point to bring up that she learned to wrestle against his squid animal companion.</p><p></p><p>Torrent is in no way essential to the plot, but every adventure up to #8 introduces an NPC who can team up with the party and later show up to help in the final adventure. I understand not wanting a lot cadre of NPCs with the party, but you might consider having some other way to write her out that doesn't kill her.</p><p></p><p>You could maybe give the inquisitor the ability (as a bonus action 1/day) to put a curse on her rendering her incapable of accepting helpful magic (which keeps her from healing and from receiving the benefits of the <em>stand the heat</em> potions). Even if she survives, she can't go along with the party, so she stays behind and resolves herself to try to go the long way around the fire forest.</p><p></p><p>You could then maybe have her show up in adventure 4 helping Duke Gallo defend against the Ragesians, or wait <em>much</em> longer and have her as a captive in the Scourge Prison in adventure 8.</p><p></p><p>You might also have later inquisitors use that spell too, but the party would be high enough level for <em>remove curse</em> to et rid of it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8243933, member: 63"] There is a connection between here and the villain in adventure 3, so if you don't have her with the party, you might have her mention her mentor a few times, perhaps making a point to bring up that she learned to wrestle against his squid animal companion. Torrent is in no way essential to the plot, but every adventure up to #8 introduces an NPC who can team up with the party and later show up to help in the final adventure. I understand not wanting a lot cadre of NPCs with the party, but you might consider having some other way to write her out that doesn't kill her. You could maybe give the inquisitor the ability (as a bonus action 1/day) to put a curse on her rendering her incapable of accepting helpful magic (which keeps her from healing and from receiving the benefits of the [I]stand the heat[/I] potions). Even if she survives, she can't go along with the party, so she stays behind and resolves herself to try to go the long way around the fire forest. You could then maybe have her show up in adventure 4 helping Duke Gallo defend against the Ragesians, or wait [I]much[/I] longer and have her as a captive in the Scourge Prison in adventure 8. You might also have later inquisitors use that spell too, but the party would be high enough level for [I]remove curse[/I] to et rid of it. [/QUOTE]
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