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D&D Older Editions
Advice wanted going back to a OD&D game for nostalgia
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<blockquote data-quote="Mr. Greengoat" data-source="post: 6261030" data-attributes="member: 72757"><p>I have been playing & DMing Basic D&D and OSR stuff for the last five years or so. Last year I started my old-time RPG group on basic D&D and there were soem initial growing pains.</p><p></p><p>More recent players of D&D/PF can be downright OUTRAGED at how their new characters are unceremonoisly eaten/slaughtered. Just make sure to tell them that the game is dangerous at the start, roll charcters really quick if their is a death and get them in there. No one writes background for a character until they have survived a couple sessions.</p><p></p><p>Not RAW but Max HP at first level is pretty standard.</p><p>Also we roll five sets of characters at campaign start and have this list to fall back on if a charater dies. They get to chose from the list or a fresh 3d6 re-roll with a new charcter.</p><p>Even then, death is pretty common for parties starting out until people start hitting 2nd level.</p><p>Also we have a "bandaging" rule that recovers 1 hp after combat for anyone who says "I bandage so-and-so!"</p><p>Unconciousness happens at 0 hp, death happens at -level hp.</p><p></p><p>Points to emphasize to players:</p><ul> <li data-xf-list-type="ul">You get WAY more XP for looting treasure than for slaying monsters. Getting loot should be priority and adventurers should try to avoid/swindle monsters. XP for adventures are boom or bust depending on what you find, not a clean progression. </li> <li data-xf-list-type="ul">Wizards and Thieves should avoid melee combat at all cost. Both can go down in one hit and will likely BE hit with their armor. The sleep spell or charm person are the best initial spell choices. </li> <li data-xf-list-type="ul">Everyone should have a ranged weapon. </li> <li data-xf-list-type="ul">Frontline combatants should have Plate + Shield. </li> </ul><p></p><p>I also highly reccomend B2 - Keep On The Borderlands as a really great starting adventure that lasts for a long time.</p></blockquote><p></p>
[QUOTE="Mr. Greengoat, post: 6261030, member: 72757"] I have been playing & DMing Basic D&D and OSR stuff for the last five years or so. Last year I started my old-time RPG group on basic D&D and there were soem initial growing pains. More recent players of D&D/PF can be downright OUTRAGED at how their new characters are unceremonoisly eaten/slaughtered. Just make sure to tell them that the game is dangerous at the start, roll charcters really quick if their is a death and get them in there. No one writes background for a character until they have survived a couple sessions. Not RAW but Max HP at first level is pretty standard. Also we roll five sets of characters at campaign start and have this list to fall back on if a charater dies. They get to chose from the list or a fresh 3d6 re-roll with a new charcter. Even then, death is pretty common for parties starting out until people start hitting 2nd level. Also we have a "bandaging" rule that recovers 1 hp after combat for anyone who says "I bandage so-and-so!" Unconciousness happens at 0 hp, death happens at -level hp. Points to emphasize to players: [LIST] [*]You get WAY more XP for looting treasure than for slaying monsters. Getting loot should be priority and adventurers should try to avoid/swindle monsters. XP for adventures are boom or bust depending on what you find, not a clean progression. [*]Wizards and Thieves should avoid melee combat at all cost. Both can go down in one hit and will likely BE hit with their armor. The sleep spell or charm person are the best initial spell choices. [*]Everyone should have a ranged weapon. [*]Frontline combatants should have Plate + Shield. [/LIST] I also highly reccomend B2 - Keep On The Borderlands as a really great starting adventure that lasts for a long time. [/QUOTE]
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