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General Tabletop Discussion
Character Builds & Optimization
Advice wanted: Paladin/Hexblade/Bard build
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<blockquote data-quote="MunchkinBoomer" data-source="post: 7295353" data-attributes="member: 6924124"><p>UPDATE: Post re-formatted and changed to reflect some big changes</p><p></p><p>Hey everyone,</p><p></p><p>I have an idea for a paladin/hexblade (and possibly bard) build and would like some advice</p><p>I am thinking of going with Mounted Combatant feat along with a lance and a shield using CHA as my attack modifier using hexblade. I am also thinking of mixing some bard in to get more juice out of the CHA modifier</p><p></p><p>We rolled stats and here is what I rolled: 7,8,13,13,16,16</p><p></p><p>Races: since this is a homebrew world with some resrictions on races my top race choices are probably: Human (Variant) or Changeling (from UA) to get the extra CHA bonus.</p><p>I think Human has the upper hand here thanks to the extra feat</p><p></p><p>Stats I think are most opitmal:</p><p>STR: 13 (to allow Paladin multiclass)</p><p>DEX: (13+1)14</p><p>CON: 16</p><p>INT: 8</p><p>WIS: 7</p><p>CHA: (16+1)17</p><p></p><p>Level Plan:</p><p>Level 1: Paladin (Vengeance)</p><p>Level 2: Warlock (Hexblade)</p><p>Level 3-7: Paladin</p><p>Level 8-11: Bard (Valor of Swords)</p><p>(ASI at level 5: CHA + 2)</p><p>(Level 11 ASI possibly a feat that grants +1 to CHA)</p><p></p><p>Class notes:</p><p>The Warlock (Hexblade) will let me use my CHA modifier for both the longsword and lance since they both lack the "two-handed" feature. I am not sure if additional levels in the class will be much benefitial for me</p><p>6 Levels in Paladin gets me Extra Attack, Find Steed spell, and Aura of Protection</p><p>Paladin fighting style will need to be defense if I am going to bard which will later let me grab dueling and increase my damage</p><p></p><p>Since I am going to be mounted most of the time (after level 6) I was thinking of going with plate armor (when available - probably not before level 6 anyway) even though my STR doesn't support it, it will reduce me speed by 10 but since my steed does all the walking for me it doesn't affect me.</p><p></p><p>Gear:</p><p>Armor - best heavy armor available at the moment + shield</p><p>Weapons - </p><p>Lance, when mounted it will give me the extra reach and good damage</p><p>Longsword, for the rare times when I will not be mounted or mounted in small corridors where the reach doesn't help</p><p>EB, Not actually gear but makes up for the lack of ranged weapons</p><p></p><p></p><p>Spells:</p><p>One of my 2nd level paladin spells will go every day towards the Find Steed spell to keep him up and running</p><p>I am planning on using the warlock spell slots for either hex or Hunter's Mark, which will require concentration, or smites. The concentration might be a problem until I gain level 6 Paladin Aura of protection</p><p></p><p></p><p>Some Notes / Concerns:</p><p>* Placing Hex or Hunter's Mark on my targets will require concecration, with +3 to con I am not sure if I'll be able to keep it up much, at least I get the Aura of Protection on level 7 which will boost the roll bonus to +7</p><p>* Mounted Combatant seems very powerful with polearm mastery, but since Hexblade required a non "Two Handed" weapon I think lance might be a good replacement, the problem is that it doesn't work with Polearm Mastery feat, I do not know how viable it is to be on a mount with Mounted Combatant without the 2nd feat so a different feat might be more helpful to the build</p><p>* In my current plan I will lose out on 1 ASI</p><p>* Bard seems like a good edition with its blade flourishes and other strong effect i can get by level 4 but it might be over-doing it and going with more warlock/palading could be a better option</p><p></p><p>Any advice will be welcomed!</p></blockquote><p></p>
[QUOTE="MunchkinBoomer, post: 7295353, member: 6924124"] UPDATE: Post re-formatted and changed to reflect some big changes Hey everyone, I have an idea for a paladin/hexblade (and possibly bard) build and would like some advice I am thinking of going with Mounted Combatant feat along with a lance and a shield using CHA as my attack modifier using hexblade. I am also thinking of mixing some bard in to get more juice out of the CHA modifier We rolled stats and here is what I rolled: 7,8,13,13,16,16 Races: since this is a homebrew world with some resrictions on races my top race choices are probably: Human (Variant) or Changeling (from UA) to get the extra CHA bonus. I think Human has the upper hand here thanks to the extra feat Stats I think are most opitmal: STR: 13 (to allow Paladin multiclass) DEX: (13+1)14 CON: 16 INT: 8 WIS: 7 CHA: (16+1)17 Level Plan: Level 1: Paladin (Vengeance) Level 2: Warlock (Hexblade) Level 3-7: Paladin Level 8-11: Bard (Valor of Swords) (ASI at level 5: CHA + 2) (Level 11 ASI possibly a feat that grants +1 to CHA) Class notes: The Warlock (Hexblade) will let me use my CHA modifier for both the longsword and lance since they both lack the "two-handed" feature. I am not sure if additional levels in the class will be much benefitial for me 6 Levels in Paladin gets me Extra Attack, Find Steed spell, and Aura of Protection Paladin fighting style will need to be defense if I am going to bard which will later let me grab dueling and increase my damage Since I am going to be mounted most of the time (after level 6) I was thinking of going with plate armor (when available - probably not before level 6 anyway) even though my STR doesn't support it, it will reduce me speed by 10 but since my steed does all the walking for me it doesn't affect me. Gear: Armor - best heavy armor available at the moment + shield Weapons - Lance, when mounted it will give me the extra reach and good damage Longsword, for the rare times when I will not be mounted or mounted in small corridors where the reach doesn't help EB, Not actually gear but makes up for the lack of ranged weapons Spells: One of my 2nd level paladin spells will go every day towards the Find Steed spell to keep him up and running I am planning on using the warlock spell slots for either hex or Hunter's Mark, which will require concentration, or smites. The concentration might be a problem until I gain level 6 Paladin Aura of protection Some Notes / Concerns: * Placing Hex or Hunter's Mark on my targets will require concecration, with +3 to con I am not sure if I'll be able to keep it up much, at least I get the Aura of Protection on level 7 which will boost the roll bonus to +7 * Mounted Combatant seems very powerful with polearm mastery, but since Hexblade required a non "Two Handed" weapon I think lance might be a good replacement, the problem is that it doesn't work with Polearm Mastery feat, I do not know how viable it is to be on a mount with Mounted Combatant without the 2nd feat so a different feat might be more helpful to the build * In my current plan I will lose out on 1 ASI * Bard seems like a good edition with its blade flourishes and other strong effect i can get by level 4 but it might be over-doing it and going with more warlock/palading could be a better option Any advice will be welcomed! [/QUOTE]
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