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Advise me on a Dragonborn Valor Bard
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<blockquote data-quote="yakuba" data-source="post: 6695676" data-attributes="member: 6698582"><p>Grappling only reduces your opponents speed to zero and allows you to drag them around. It doesn't improve attacks against the grappled target (unless you have the Grappler feat). A shoved (and thus prone) opponent yields advantage to all attackers within 5 feet and attacks at disadvantage. </p><p></p><p></p><p></p><p>Feats can be very strong and more valuable than stat bonuses in some cases. For example, the Grappler feat allows the grappler to attack the 'grapplee' with advantage. If a player wants to grapple a lot, then the extra damage from advantage will easily exceed the extra damage from +2 to Strength</p><p></p><p>Similarly shoving an opponent usually requires an action, but the Shield Master feat allows for a shove as a bonus action, which means that if a player plans to regularly shove in combat, the extra attacks, will easily out weigh the benefits of +Strength.</p><p></p><p>It depends on whether or not a feat will modify an action that you plan to use often or not. If grappling and/or shoving were only going to be an occasional tactic then the feats would not justify themselves relative to a strength increase.</p><p></p><p>One thing in 5e is that monster AC scales very slowly and irregularly, so there isn't the same pressing need to improve accuracy as much as possible as there in 4e, and, as long as your not fighting lots of hobgoblins and knights, improved accuaracy won't really be that noticeable. Most creatures you encounter are strictly in the easy to hit AC 15 and below category for a really long time.</p></blockquote><p></p>
[QUOTE="yakuba, post: 6695676, member: 6698582"] Grappling only reduces your opponents speed to zero and allows you to drag them around. It doesn't improve attacks against the grappled target (unless you have the Grappler feat). A shoved (and thus prone) opponent yields advantage to all attackers within 5 feet and attacks at disadvantage. Feats can be very strong and more valuable than stat bonuses in some cases. For example, the Grappler feat allows the grappler to attack the 'grapplee' with advantage. If a player wants to grapple a lot, then the extra damage from advantage will easily exceed the extra damage from +2 to Strength Similarly shoving an opponent usually requires an action, but the Shield Master feat allows for a shove as a bonus action, which means that if a player plans to regularly shove in combat, the extra attacks, will easily out weigh the benefits of +Strength. It depends on whether or not a feat will modify an action that you plan to use often or not. If grappling and/or shoving were only going to be an occasional tactic then the feats would not justify themselves relative to a strength increase. One thing in 5e is that monster AC scales very slowly and irregularly, so there isn't the same pressing need to improve accuracy as much as possible as there in 4e, and, as long as your not fighting lots of hobgoblins and knights, improved accuaracy won't really be that noticeable. Most creatures you encounter are strictly in the easy to hit AC 15 and below category for a really long time. [/QUOTE]
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