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[AE] A Warping of the Blood Rogue's Gallery
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<blockquote data-quote="RillianPA" data-source="post: 2194869" data-attributes="member: 12309"><p><span style="font-size: 12px"><strong>Lord Balthazar D’still y Aybara de Silva</strong></span></p><p><span style="color: DeepSkyBlue">Truename - Silithosamanolia </span> </p><p><em>Male Quickling Spryte 3, Unfettered 2</em></p><p><span style="font-size: 9px">Fey</span></p><p><span style="font-size: 9px">Height: 15" </span></p><p><span style="font-size: 9px">Weight: 10lbs </span></p><p><span style="font-size: 9px">Skin: Tan</span></p><p><span style="font-size: 9px">Hair: Well kept shoulder length dark blue hair</span></p><p><span style="font-size: 9px">Eyes: Emerald</span></p><p><span style="font-size: 9px">Age: 40</span></p><p></p><p><strong>Attributes</strong></p><p><strong>Str</strong>: 10 (+0)</p><p><strong>Dex</strong>: 23 (+6)</p><p><strong>Con</strong>: 10 (+0)</p><p><strong>Int</strong>: 16 (+3)</p><p><strong>Wis</strong>: 10 (+0)</p><p><strong>Cha</strong>: 10 (+0)</p><p></p><p><strong>Hit Dice</strong>: 2d8 (8 + 1 x 6) + 3d6 (3 x 5) + 0</p><p><strong>HP</strong>: 29</p><p><strong>AC</strong>: 21 [10 + 2 Armor + 6 Dex + 2 size + 1class]</p><p><strong>Initiative</strong>: +6</p><p><strong>BAB</strong>: +4</p><p><strong>Melee</strong>: +6 [+4 base, +0 Strength, +2 size] or +12[+4 base, +6 Dex, +2 size]</p><p><strong>Ranged</strong>: +12 [+4 base, +6 Dex, +2 size]</p><p><strong>Speed</strong>: 10’ ground, 30’ Fly (Perfect)</p><p><strong>Hero Points</strong>: 2</p><p><strong>Experience</strong>: 13000</p><p></p><p><strong>Saves</strong></p><p><span style="font-size: 9px"><strong>Fort</strong>: +1 [+1 base, +0 Con] </span></p><p><span style="font-size: 9px"><strong>Ref</strong>: +12 [+6 base, +6 Dex]</span></p><p><span style="font-size: 9px"><strong>Will</strong>: +1 [+1 base, +0 Wis]</span></p><p></p><p><strong><u>Attacks-Weapons</u></strong>:</p><p><span style="font-size: 9px"><strong><em>DawnsEdge</em></strong>: +13 [+13 Melee [+1 Enhance], 1d4 + 1 damage [+1 Enhance], 19-20/x2, P]</span></p><p><span style="font-size: 9px"><strong>Faen Nunchuku</strong>: +13 [+13 Melee [+1 MW], 1d4 damage, x2, B, Cause –1AC to Opponent, +2 to Parry]</span></p><p><span style="font-size: 9px"><strong>Sprytebow</strong>: +13 [+13 Ranged [+1 MW], 1d4 damage, x3, P, 50' range]</span> </p><p></p><p><strong>Feats</strong>: </p><p><span style="font-size: 9px">Intuitive Sense (ceremonial) [1st level]</span></p><p><span style="font-size: 9px">Born Leader (talent) [1st level]</span></p><p><span style="font-size: 9px">Weapon Finesse [Unfettered Bonus 2nd lvl]</span></p><p><span style="font-size: 9px">Spryte Metamorphosis [3rd level]</span></p><p></p><p><strong><u>Skills</u></strong>:</p><p><span style="font-size: 9px">Bluff +7 [7 ranks, +0 Cha]</span></p><p><span style="font-size: 9px">Diplomacy +14 [6 ranks, +0 Cha, +4 Synergy(Bluff + Sense Motive), +4 Born Leader]</span></p><p><span style="font-size: 9px">Innuendo +4 [2 ranks, +0 Wis, +2 Synergy(Both)]</span></p><p><span style="font-size: 9px">Knowledge (faen) +5 [2 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Knowledge (nobility and courtesy) +7 [4 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Search +7 [4 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Sense Motive +7 [7 ranks, +0 Wis]</span></p><p><span style="font-size: 9px">Sneak +16 [2 ranks, +6 Dex, +8 size]</span></p><p><span style="font-size: 9px">Spot +5 [5 ranks, +0 Wis]</span></p><p><span style="font-size: 9px">Tumble +22 [8 ranks, +6 Dex, +8 size]</span></p><p></p><p><strong>Languages </strong> - Common, Faen, Giant, Draconic, Sylvan.</p><p></p><p><strong>Racial qualities</strong>: Speak Common and Faen; low light vision; +4 Dex, -4 Str, Fey, Tiny (+2 AC, +2 Attack, +8 Sneak, +8 Tumble, Tiny weapons), 5ft space/reach, Fly 30’, Knowledge(Faen) class skill.</p><p></p><p><strong>Class Abilities</strong>: +2 Dex, Flight Manueverability Perfect, Faen Spell Template, +1 Spell level, Bonus Feat (Unfettered), AC Bonus +1.</p><p>Parry – Add Int Bonus to AC vs one Melee Opponent (max half level), Current: +1</p><p>Spell-Like Abilities (Caster lvl 5, DC 10 + spell lvl):</p><p> At Will: Detect Magic</p><p> 1/day: charm (heightened), ghost sound, lesser glowglobe, invisibility (self), dispel magic, unknown (self), suggestion</p><p></p><p><strong>Possessions</strong>:</p><p>Capacity (in lbs): Lt 16.5, Med 33, Hvy 50</p><p><em>Wearing/Carrying</em></p><p>Leather Jack (+2 AC, max Dex +6) – 1.5 lbs [20 gp]</p><p><em>DawnsEdge</em>, +1 dagger - 1 lb [2,302gp]</p><p>Faen Nunchuku, Masterwork - 1 lb [302 gp]</p><p>Sprytebow, Masterwork - 1 lb [330 gp]</p><p> Belt pouch - .5 lb [1 gp]</p><p>20 arrows – 1 lbs [1 gp]</p><p>Explorer’s Outfit - .8lb[free]</p><p>Signet Ring - n/a weight [5 gp]</p><p>Silver Coronet – n/a [100 gp]</p><p><em>Heward’s Handy Haversack</em> 5lbs [2000gp]</p><p>Total Carried weight: 11.8</p><p></p><p><em>In Haversack </em> :</p><p>2 Pouches of caltrops - 4 lbs [2 gp]</p><p>100 arrows (tied into bundles of 20) – 5lbs [5gp]</p><p>1 pellet flash powder - 1 lb [35 gp]</p><p>2 Nobles outfit – 2lb [150 gp]</p><p>Winter blanket</p><p>Bedroll - 5 lbs [1 sp]</p><p>Flint and steel - n/a weight [1 gp]</p><p>3 sunrods - 3 lbs [6 gp]</p><p>Journal - 1 lb [5 gp]</p><p>Ink - n/a weight [8 gp]</p><p>Inkpen - n/a weight [1 sp] </p><p>Waterskin - 4lbs [1 gp] </p><p>50 ft. silk rope - 5 lbs [10 gp]</p><p>Rations, trail(x5) – 5lbs [25sp]</p><p> Days Used:</p><p>10 candles – n/a [5cp]</p><p>Case, map or scroll - .5 [1gp]</p><p>Chalk, 1pc – n/a [1cp]</p><p>Fishhook - n/a [1sp]</p><p>Mirror, Small Steel - .5lb [10gp]</p><p>Oil, 3x 1pint flask – 3lbs [3sp]</p><p>Paper, 5x sheets - n/a [2gp]</p><p>Pouch, belt - .5lb [1gp]</p><p>Sack x 3 – 1.5lbs [3sp]</p><p>Sealing Wax – 1lb [1gp]</p><p>Sewing Needle - n/a [5sp]</p><p>Soap – 1lb [5sp]</p><p>5 empty vials - .5lb [5gp]</p><p>Whetstone – 1lb [2cp]</p><p></p><p><em>2 Trollbane Crystals</em>: This small red crystals pack a very big punch. When thrown they explode upon impact causing a massive explosion. Originally based off the alchemist's fire, a magister in Ka-Rone was thrown out of the city for having invented these nasty little crystals. With only a 10' range increment, the manual (were there one) would advise users to throw them as far as possible. These crystals are thrown as a grenade weapon and upon impact deal damage as an Alchemist's Fire. However they then explode as a fireburst with a little added punch. Each crystal deals 4d6 damage to a 10' radius and an extra 1d6 versus trolls in addition to the base damage.</p><p>Faint Evocation; Caster Level: 3; Craft Single Use Item, access to the Fire and Enemy Bane (giants) Templates, fireburst; Price: 225gp; (*2 = 450gp)</p><p></p><p><em>Ring of Dawn’s Fiery Aura</em> - This electrum ring is studded with small round rubies along its band. Each of the rubies has been bathed in the light of exactly five dawns since being drawn from the earth, and was blessed in the name of a different Dawn god at each bathing. At will, as a move equivalent action, the possessor can call forth the power of the Dawn Gods, wreathing his hand (or approximate appendage) or weapon held, with flames. The flames bring with them the soothing warmth and hope of the dawn, but do not harm the possessor. The flames bestow an additional +1d6 fire damage on a successful hit, then dissipate. Price 3,000gp </p><p></p><p><strong>Coin</strong>: 241gp, 1sp, 2cp</p><p></p><p><strong>Appearance</strong>: Lord Balthazar D’still y Aybara de Silva is tiny. He is slim and tan with dark blue hair and piercing emerald eyes. He keeps his hair carefully styled and shoulder length, wearing a carved silver coronet (the symbol of his birthright). He only ties his hair back when he is expecting vigorous activity (which he typically avoids). On his left hand is a platinum ring set with a small green jade stone, carved in the shape of a rising sun. He wears a stylized leather jack for protection, carrying a faen nunchuku on one hip, and DawnsEdge on the other. His traveling clothes are all of the finest materials, in dark greens and blues.</p><p></p><p><strong>Personality</strong>: Balthazar carries himself with pride and languor, typically riding the shoulder of a companion, instead of bothering to flap his wings (or Blehn forbid, allowing his feet to touch the ground). Balthazar plays the careless, bored noble, but those who spend any time with him quickly learn that his curiosity is his driving characteristic. While not foolish, he seeks out new places, creatures, beings, activities, and events. While most sprytes follow the path of magic, Balthazar’s training from his childhood as a quickling left him unable to abandon the path of the warrior. If born a loresong faen, Balthazar almost certainly would have become an investigator or even an archeologist. This overwhelming curiosity left him no choice but to experience the Metamorphosis. His parents would never have approved, but Balthazar simply didn’t consult them.</p><p></p><p>Balthazar is a Born Leader. While he has never sought a position of authority, and has actively avoided becoming caught up in the governing of his father’s domain, he has always found that people look to him for guidance.</p><p></p><p><strong>Backstory</strong>: Balthazar is the child of one of the more powerful faen in ruling court of Harrowdeep. Balthazar’s parents are both Loresong Faen. Surprised that their child was born a quickling, they accepted that Antina had spoken, and decided to train him to fulfill his natural abilities. </p><p></p><p>Trained from birth to be a master of dueling techniques, his dawn-light weapon practices have gone beyond ritual. Balthazar discovered that each morning’s blade work revealed the existence of a new god to him. Balthazar calls these the Dawn Gods, and his peculiar ability to discover a new one each day has affected him strongly. He considers it a great loss to the faen people if he misses a morning practice, for he is sure no one will ever discover the god he lost the chance to reveal. Each of the god’s names and purpose is carefully recorded in Balthazar’s journal, and made available to any faen who expresses interest. Currently, Balthazar stores a number of filled journals in his fathers home.</p><p></p><p>Recently Balthazar has left his home in the Harrowdeep, and begun traveling the world with his friend.</p><p><span style="color: DarkOrange">(incomplete)</span></p><p></p><p><strong>Gods</strong>:</p><p> <span style="color: DeepSkyBlue">Phssst</span>: god of the dawn ritual of blade practice</p><p> <span style="color: DeepSkyBlue">Seminito</span>: god of the dawn ritual of blade practice revelation of new gods</p><p> <span style="color: DeepSkyBlue">Antina</span>: god of birthing surprises.</p><p> <span style="color: DeepSkyBlue">Blehn</span>: god of never allowing your feet to touch the ground when you have perfectly good wings</p><p> <span style="color: DeepSkyBlue">Laznial</span>: god of not bothering to flap your wings when you have large companions or servants with perfectly good shoulders to rest on.</p><p> <span style="color: DeepSkyBlue">Yuilianta</span>: god of making both Blehn and Lanial happy at the same time.</p><p> </p><p>A sampling of the <span style="color: DarkOrchid">Dawn Gods</span>:</p><p> <span style="color: DarkOrchid">Deralar</span>: god of the red color that washes over steel in the early dawn</p><p> <span style="color: DarkOrchid">Anthan</span>: god of the almost perfect dawn practice that leaves you breathless but inspired</p><p> <span style="color: DarkOrchid">Tyral</span>: god of the dawn practice interrupted by rude goblins</p><p> <span style="color: DarkOrchid">Priminor</span>: first god of the dawn</p></blockquote><p></p>
[QUOTE="RillianPA, post: 2194869, member: 12309"] [SIZE=3][B]Lord Balthazar D’still y Aybara de Silva[/B][/SIZE] [COLOR=DeepSkyBlue]Truename - Silithosamanolia [/COLOR] [I]Male Quickling Spryte 3, Unfettered 2[/I] [SIZE=1]Fey Height: 15" Weight: 10lbs Skin: Tan Hair: Well kept shoulder length dark blue hair Eyes: Emerald Age: 40[/SIZE] [B]Attributes[/B] [B]Str[/B]: 10 (+0) [B]Dex[/B]: 23 (+6) [B]Con[/B]: 10 (+0) [B]Int[/B]: 16 (+3) [B]Wis[/B]: 10 (+0) [B]Cha[/B]: 10 (+0) [B]Hit Dice[/B]: 2d8 (8 + 1 x 6) + 3d6 (3 x 5) + 0 [B]HP[/B]: 29 [B]AC[/B]: 21 [10 + 2 Armor + 6 Dex + 2 size + 1class] [B]Initiative[/B]: +6 [B]BAB[/B]: +4 [B]Melee[/B]: +6 [+4 base, +0 Strength, +2 size] or +12[+4 base, +6 Dex, +2 size] [B]Ranged[/B]: +12 [+4 base, +6 Dex, +2 size] [B]Speed[/B]: 10’ ground, 30’ Fly (Perfect) [B]Hero Points[/B]: 2 [B]Experience[/B]: 13000 [B]Saves[/B] [SIZE=1][B]Fort[/B]: +1 [+1 base, +0 Con] [B]Ref[/B]: +12 [+6 base, +6 Dex] [B]Will[/B]: +1 [+1 base, +0 Wis][/SIZE] [B][U]Attacks-Weapons[/U][/B]: [SIZE=1][B][I]DawnsEdge[/I][/B]: +13 [+13 Melee [+1 Enhance], 1d4 + 1 damage [+1 Enhance], 19-20/x2, P] [B]Faen Nunchuku[/B]: +13 [+13 Melee [+1 MW], 1d4 damage, x2, B, Cause –1AC to Opponent, +2 to Parry] [B]Sprytebow[/B]: +13 [+13 Ranged [+1 MW], 1d4 damage, x3, P, 50' range][/SIZE] [B]Feats[/B]: [SIZE=1]Intuitive Sense (ceremonial) [1st level] Born Leader (talent) [1st level] Weapon Finesse [Unfettered Bonus 2nd lvl] Spryte Metamorphosis [3rd level][/SIZE] [B][U]Skills[/U][/B]: [SIZE=1]Bluff +7 [7 ranks, +0 Cha] Diplomacy +14 [6 ranks, +0 Cha, +4 Synergy(Bluff + Sense Motive), +4 Born Leader] Innuendo +4 [2 ranks, +0 Wis, +2 Synergy(Both)] Knowledge (faen) +5 [2 ranks, +3 Int] Knowledge (nobility and courtesy) +7 [4 ranks, +3 Int] Search +7 [4 ranks, +3 Int] Sense Motive +7 [7 ranks, +0 Wis] Sneak +16 [2 ranks, +6 Dex, +8 size] Spot +5 [5 ranks, +0 Wis] Tumble +22 [8 ranks, +6 Dex, +8 size][/SIZE] [B]Languages [/B] - Common, Faen, Giant, Draconic, Sylvan. [B]Racial qualities[/B]: Speak Common and Faen; low light vision; +4 Dex, -4 Str, Fey, Tiny (+2 AC, +2 Attack, +8 Sneak, +8 Tumble, Tiny weapons), 5ft space/reach, Fly 30’, Knowledge(Faen) class skill. [B]Class Abilities[/B]: +2 Dex, Flight Manueverability Perfect, Faen Spell Template, +1 Spell level, Bonus Feat (Unfettered), AC Bonus +1. Parry – Add Int Bonus to AC vs one Melee Opponent (max half level), Current: +1 Spell-Like Abilities (Caster lvl 5, DC 10 + spell lvl): At Will: Detect Magic 1/day: charm (heightened), ghost sound, lesser glowglobe, invisibility (self), dispel magic, unknown (self), suggestion [B]Possessions[/B]: Capacity (in lbs): Lt 16.5, Med 33, Hvy 50 [I]Wearing/Carrying[/I] Leather Jack (+2 AC, max Dex +6) – 1.5 lbs [20 gp] [I]DawnsEdge[/I], +1 dagger - 1 lb [2,302gp] Faen Nunchuku, Masterwork - 1 lb [302 gp] Sprytebow, Masterwork - 1 lb [330 gp] Belt pouch - .5 lb [1 gp] 20 arrows – 1 lbs [1 gp] Explorer’s Outfit - .8lb[free] Signet Ring - n/a weight [5 gp] Silver Coronet – n/a [100 gp] [I]Heward’s Handy Haversack[/I] 5lbs [2000gp] Total Carried weight: 11.8 [I]In Haversack [/I] : 2 Pouches of caltrops - 4 lbs [2 gp] 100 arrows (tied into bundles of 20) – 5lbs [5gp] 1 pellet flash powder - 1 lb [35 gp] 2 Nobles outfit – 2lb [150 gp] Winter blanket Bedroll - 5 lbs [1 sp] Flint and steel - n/a weight [1 gp] 3 sunrods - 3 lbs [6 gp] Journal - 1 lb [5 gp] Ink - n/a weight [8 gp] Inkpen - n/a weight [1 sp] Waterskin - 4lbs [1 gp] 50 ft. silk rope - 5 lbs [10 gp] Rations, trail(x5) – 5lbs [25sp] Days Used: 10 candles – n/a [5cp] Case, map or scroll - .5 [1gp] Chalk, 1pc – n/a [1cp] Fishhook - n/a [1sp] Mirror, Small Steel - .5lb [10gp] Oil, 3x 1pint flask – 3lbs [3sp] Paper, 5x sheets - n/a [2gp] Pouch, belt - .5lb [1gp] Sack x 3 – 1.5lbs [3sp] Sealing Wax – 1lb [1gp] Sewing Needle - n/a [5sp] Soap – 1lb [5sp] 5 empty vials - .5lb [5gp] Whetstone – 1lb [2cp] [I]2 Trollbane Crystals[/I]: This small red crystals pack a very big punch. When thrown they explode upon impact causing a massive explosion. Originally based off the alchemist's fire, a magister in Ka-Rone was thrown out of the city for having invented these nasty little crystals. With only a 10' range increment, the manual (were there one) would advise users to throw them as far as possible. These crystals are thrown as a grenade weapon and upon impact deal damage as an Alchemist's Fire. However they then explode as a fireburst with a little added punch. Each crystal deals 4d6 damage to a 10' radius and an extra 1d6 versus trolls in addition to the base damage. Faint Evocation; Caster Level: 3; Craft Single Use Item, access to the Fire and Enemy Bane (giants) Templates, fireburst; Price: 225gp; (*2 = 450gp) [I]Ring of Dawn’s Fiery Aura[/I] - This electrum ring is studded with small round rubies along its band. Each of the rubies has been bathed in the light of exactly five dawns since being drawn from the earth, and was blessed in the name of a different Dawn god at each bathing. At will, as a move equivalent action, the possessor can call forth the power of the Dawn Gods, wreathing his hand (or approximate appendage) or weapon held, with flames. The flames bring with them the soothing warmth and hope of the dawn, but do not harm the possessor. The flames bestow an additional +1d6 fire damage on a successful hit, then dissipate. Price 3,000gp [B]Coin[/B]: 241gp, 1sp, 2cp [B]Appearance[/B]: Lord Balthazar D’still y Aybara de Silva is tiny. He is slim and tan with dark blue hair and piercing emerald eyes. He keeps his hair carefully styled and shoulder length, wearing a carved silver coronet (the symbol of his birthright). He only ties his hair back when he is expecting vigorous activity (which he typically avoids). On his left hand is a platinum ring set with a small green jade stone, carved in the shape of a rising sun. He wears a stylized leather jack for protection, carrying a faen nunchuku on one hip, and DawnsEdge on the other. His traveling clothes are all of the finest materials, in dark greens and blues. [B]Personality[/B]: Balthazar carries himself with pride and languor, typically riding the shoulder of a companion, instead of bothering to flap his wings (or Blehn forbid, allowing his feet to touch the ground). Balthazar plays the careless, bored noble, but those who spend any time with him quickly learn that his curiosity is his driving characteristic. While not foolish, he seeks out new places, creatures, beings, activities, and events. While most sprytes follow the path of magic, Balthazar’s training from his childhood as a quickling left him unable to abandon the path of the warrior. If born a loresong faen, Balthazar almost certainly would have become an investigator or even an archeologist. This overwhelming curiosity left him no choice but to experience the Metamorphosis. His parents would never have approved, but Balthazar simply didn’t consult them. Balthazar is a Born Leader. While he has never sought a position of authority, and has actively avoided becoming caught up in the governing of his father’s domain, he has always found that people look to him for guidance. [B]Backstory[/B]: Balthazar is the child of one of the more powerful faen in ruling court of Harrowdeep. Balthazar’s parents are both Loresong Faen. Surprised that their child was born a quickling, they accepted that Antina had spoken, and decided to train him to fulfill his natural abilities. Trained from birth to be a master of dueling techniques, his dawn-light weapon practices have gone beyond ritual. Balthazar discovered that each morning’s blade work revealed the existence of a new god to him. Balthazar calls these the Dawn Gods, and his peculiar ability to discover a new one each day has affected him strongly. He considers it a great loss to the faen people if he misses a morning practice, for he is sure no one will ever discover the god he lost the chance to reveal. Each of the god’s names and purpose is carefully recorded in Balthazar’s journal, and made available to any faen who expresses interest. Currently, Balthazar stores a number of filled journals in his fathers home. Recently Balthazar has left his home in the Harrowdeep, and begun traveling the world with his friend. [COLOR=DarkOrange](incomplete)[/COLOR] [B]Gods[/B]: [COLOR=DeepSkyBlue]Phssst[/COLOR]: god of the dawn ritual of blade practice [COLOR=DeepSkyBlue]Seminito[/COLOR]: god of the dawn ritual of blade practice revelation of new gods [COLOR=DeepSkyBlue]Antina[/COLOR]: god of birthing surprises. [COLOR=DeepSkyBlue]Blehn[/COLOR]: god of never allowing your feet to touch the ground when you have perfectly good wings [COLOR=DeepSkyBlue]Laznial[/COLOR]: god of not bothering to flap your wings when you have large companions or servants with perfectly good shoulders to rest on. [COLOR=DeepSkyBlue]Yuilianta[/COLOR]: god of making both Blehn and Lanial happy at the same time. A sampling of the [COLOR=DarkOrchid]Dawn Gods[/COLOR]: [COLOR=DarkOrchid]Deralar[/COLOR]: god of the red color that washes over steel in the early dawn [COLOR=DarkOrchid]Anthan[/COLOR]: god of the almost perfect dawn practice that leaves you breathless but inspired [COLOR=DarkOrchid]Tyral[/COLOR]: god of the dawn practice interrupted by rude goblins [COLOR=DarkOrchid]Priminor[/COLOR]: first god of the dawn [/QUOTE]
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[AE] A Warping of the Blood Rogue's Gallery
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