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[AE] A Warping of the Blood Rogue's Gallery
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<blockquote data-quote="Jolmo" data-source="post: 2196644" data-attributes="member: 14908"><p><strong><u><span style="font-size: 12px">Ke'ch'rhal</span></u></strong></p><p><span style="color: paleturquoise">Truename - Helartatayn</span></p><p><em>Male Dracha 3 Ritual Warrior 2</em></p><p><span style="font-size: 9px">Height: 6'3"</span></p><p><span style="font-size: 9px">Weight: 210lbs</span></p><p><span style="font-size: 9px">Scales: Red, with dark crest</span></p><p><span style="font-size: 9px">Eyes: Yellow</span></p><p><span style="font-size: 9px">Age: 20</span></p><p></p><p><strong>Attributes</strong></p><p><span style="font-size: 9px"><strong>Str:</strong> 18 (+4)</span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 14 (+2)</span></p><p><span style="font-size: 9px"><strong>Con:</strong> 18 (+4)</span></p><p><span style="font-size: 9px"><strong>Int: </strong> 14 (+2)</span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 14 (+2)</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 8 (-1)</span></p><p></p><p><strong>Hit Dice:</strong> 2d10 + 3d8 + 20</p><p><strong>HP:</strong> 55</p><p><strong>AC:</strong> 23 [10 + 3 natural + 4 armor + 2 shield + 2 Enchantment + 2 Dex]</p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +3</p><p><strong>Melee:</strong> +7 [+3 base, +4 Strength]</p><p><strong>Ranged:</strong> +5 [+3 base, +2 Dex]</p><p><strong>Speed:</strong> 40’ [with Fleet of Foot feat]</p><p><strong>Hero Points:</strong> 0</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +9 [+4 base, +4 Con, +1 Cloak]</p><p><strong>Ref: </strong> +5 [+2 base, +2 Dex, +1 Cloak]</p><p><strong>Will: </strong> +7 [+4 base, +2 Wis, +1 Cloak]</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Swordaxe:</strong> +9 [+7 Melee + 1 Weapon Focus + 1 Masterwork, 1d8 +6 damage [+4 Strength + 2 Dire], 19-20x3, S]</span></p><p><span style="font-size: 9px"><strong>Bite:</strong> +7 [+7 Melee, 1d6 +4 damage [+4 Strength], x2, P]</span></p><p><span style="font-size: 9px"><strong>Composite Longbow:</strong> +6 [+5 Ranged + 1 Masterwork, 1d8 +4 damage [+4 Strength], x3, P, 110' range] (ignore 2 points of armor bonus)</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fleet of Foot (ceremonial) [1st level]</span></p><p><span style="font-size: 9px">Defensive Move [1st level]</span></p><p><span style="font-size: 9px">Ritual Combat [1st level ritual warrior]</span></p><p><span style="font-size: 9px">Heavy Exotic Weapon Proficiency [3rd level]</span></p><p></p><p><strong><u>Skills:</u></strong></p><p><span style="font-size: 9px">Concentration +12 [8 ranks, +4 Con]</span></p><p><span style="font-size: 9px">Knowledge(ceremony) +8 [6 ranks, +2 Int]</span></p><p><span style="font-size: 9px">Knowledge(dracha) +6 [4 ranks, +2 Int]</span></p><p><span style="font-size: 9px">Knowledge(dragons) +4 [2 ranks, +2 Int]</span></p><p><span style="font-size: 9px">Listen +8 [6 ranks, +2 Wis]</span></p><p><span style="font-size: 9px">Spot +10 [8 ranks, +2 Wis]</span></p><p><span style="font-size: 9px">Survival +8 [6 ranks, +2 Wis]</span></p><p></p><p><strong>Languages</strong> - Draconic, Common, Goblin, Faen</p><p></p><p><strong>Racial qualities:</strong> Speak Draconic and common; Darkvision 60'; +2 natural armor; +2 Con, -2 Cha.</p><p></p><p><strong>Class Abilities:</strong> +1 natural armor; Flight (average); Bite Feat; Bonus Feat; +3 Str, +2 Con; Combat Rites: 8/2/-/-.</p><p></p><p><strong>Possessions:</strong></p><p></p><p><em><u>Wearing/Carrying</u></em></p><p>Masterwork dire swordaxe - 19 lbs [1120 gp].</p><p>Masterwork mighty(+5) composite longbow - 3 lbs [700 gp].</p><p>Dagger - 1 lb [2 gp].</p><p>Handaxe - 5 lbs [6 gp].</p><p>Masterwork devanian chain shirt +1 (+5 AC, max Dex +8, check penalty 0) - 20 lbs [1550 gp].</p><p>Masterwork devanian light shield +1 (+3 AC, check penalty 0) - 3 lbs [1190 gp].</p><p>40 Bodkin arrows - 6 lbs [20 gp].</p><p><em>Crystal Flame Necklace</em> - no weight [1080 gp].</p><p><em>Silver Scale</em> (Cloak of Resistance +1) - 1 lb [1000 gp].</p><p></p><p><em><u>Belt Pouches</u></em></p><p>Belt pouch - .5 lb [1 gp].</p><p>. 2 Sacks - 1 lb [.2 gp].</p><p>Belt pouch - .5 lb [1 gp].</p><p>. 2 Crystals for <em>Acrobatics</em> - no weight [100 gp]</p><p>. 5 Stones for <em>Destructive Focus</em> - .5 lb [250 gp]</p><p>. 5 Rings for <em>Guided Shot</em> - no weight [250 gp]</p><p>. 10 Eggs for <em>Imagined Healing</em> - .5 lb [300 gp]</p><p>. Whetstone - 1 lb [.02 gp]</p><p>. Flint and steel - no weight [1 gp]</p><p>Belt pouch - .5 lb [1 gp].</p><p>. Bottle with 5 doses for <em>Enchant Weapon</em> - no weight [150 gp]</p><p>. Box with 2 doses of face paint for <em>Olfactive Focus</em> - no weight [100 gp]</p><p>. Case with needles for <em>Acupuncture</em> (2 fort, 4 ref, 2 will) - no weight [400 gp]</p><p>. 10 Boxes for <em>Skill Focus</em> - .5 lb [500 gp]</p><p>. Case with 2 doses of powder for <em>Surpress Scent</em> - no weight [100 gp]</p><p>Belt pouch - .5 lb [1 gp].</p><p>. 5 days trail rations - 5 lbs [2.5 gp]</p><p>Belt pouch - .5 lb [1 gp].</p><p>. 5 days trail rations - 5 lbs [2.5 gp]</p><p>Waterskin - 4 lbs [1 gp]</p><p>Bedroll - 5 lbs [.1 gp]</p><p>Belt pouch - .5 lb [1 gp].</p><p>. 12 pp; 34 gp; 25 sp; 18 cp.</p><p></p><p>Total weight: 82.5 lbs</p><p></p><p><em>Crystal Flame Necklace:</em>This necklace is made of small fire colored crystals in different sizes. The crystals are created by dragons to contain part of their breath. When broken from the string, they will explode within seconds, giving just enough time to be thrown at a group of enemies first. Currently, there are 5 big (2d6x1.5) and 8 small (1d6x1.5) crystals on the necklace. The crystal is thrown as a ranged touch attack, and explodes in a 10-foot-radius burst. A successful reflex saving throw (DC 11) halves the fire damage inflicted. (Faint Evocation; Caster Level: 2/1; Craft Single Use Item, Fireburst; Modify Spell; Price: 120/60 gp per crystal; Total Price: 1080 gp)</p><p></p><p><strong>Component Rituals:</strong></p><p>The following rituals all require a magical component to perform, which will be destroyed in the ritual. In addition, they take a move-action to perform, and provokes attacks of opportunity. They are all rank 1 rites.</p><p></p><p><em>Acrobatics</em> (+5 competence bonus to Balance, Climb, Jump, and Tumble for 10 minutes) - A small crystal, created by Akashics to contain the instinctual memories of great acrobats, is consumed by the warrior in a ritual which lets him assimilates the memories for a time. The crystal costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Acrobatics)</p><p></p><p><em>Acupuncture</em> (+3 luck bonus to one saving throw category, chosen at the purchase of the needles, for 1 minute) - Tiny needles, enchanted to strengthen the body in various ways are inserted at specific points in the body, needles for different parts of the body are enchanted in different ways, and so cannot be used interchangeably. A set of needles costs 50 gp and their magic is drained when the effect ends. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Saving Grace (heightened))</p><p></p><p><em>Destructive Focus</em> (+5 competence bonus to attack and damage to one melee attack, made within a round after the ritual) - A perfectly round stone, strengthened with magic, is crushed in the warriors hand. The concentration and strength required to do so helps him focus on making his next attack more powerful. The stone required costs 50 gp. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Bash (heightened))</p><p></p><p><em>Magic Weapon</em> (+1 enchantment bonus to one weapon for 15 minutes) - Sprinkling his weapon with enchanted water, further augmented by the warrior's ritual, it becomes better able to strike through some magical defences, and also causes slightly more damage. The water costs 30 gp for one use. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Magic Weapon; Modify Spell)</p><p></p><p><em>Guided Shot</em> (+5 competence bonus to attack and damage to one ranged attack, made within a round after the ritual) - Throwing a ring, enchanted to attract arrows, in front of him the warrior fires straight through it as he can see his target through it. The ring is cut in half by the arrow, but the arrow flies true to hit its mark. The ring required costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Seeker (heightened))</p><p></p><p><em>Imagined Healing</em> (Transmute 1d10x1.5 +1 points of damage to half that amount of subdual damage) - Breaking open a porcelain egg, enchanted to visualize to the one opening it his inner image of himself, the warrior concentrates intently on seeing himself in a healed state, and forces his body to close his wounds. Even though the wounds heal visually, they are still sore and discomforting. The egg costs 30 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Transfer Wounds (Lesser); Modify Spell)</p><p></p><p><em>Olfactive Focus</em> (gain Scent ability for 10 minutes) - Marking his face with a magical paint in a pattern accenting his nose, the warrior becomes more aware of his sense of smell, letting him access all information in it. The paint costs 50 gp for one use. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Scent Tracker)</p><p></p><p><em>Skill Focus</em> (+10 competence bonus to one skill check, made within a round after the ritual) - Opening a tiny box, magically prepared to ignite the incense contained within, the warrior moves it ritually around his body, strengthening his focus on the task before him. The incense and box costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Canny Effort (heightened))</p><p></p><p><em>Surpress Scent</em> (leave no scent for 10 minutes) - Covering himself with a fine magical powder which absorbs his smell for a time, the warrior performs a ritual which lets him keep from emitting any new smell. The powder costs 50 gp. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Scent Bane (heightened))</p><p></p><p><strong>Appearance:</strong></p><p>Ke'ch'rhal has yellow eyes and red scales, with a much darker red, almost black, horned crest running down from the top of his head, along his back and halfway down the tail. He has a pattern of short sharp horns in the same dark red color across his skull. His wings are of a lighter red color, and moves constantly, emphasising his words and supporting his balance.</p><p></p><p>Dressed in a devanian chain shirt over a short vest and trousers of simple Drachan cut, which still looks somewhat odd to most people in this new land. (Even without the holes for wings and tail that is.) Around his neck is a necklace of red crystals, and between his wings rests a slim cloak, glittering as silver scales, gifts from the dragons to protect him in his duties. On his left arm, he carries a loosened shield, emblemed with a dragons head. Attached to his back is a great composite bow and a big quiver, and at his side hangs a sword with numerous spikes and bladed protrusions, one as big as an axehead. On his belt are several pouches containing a variety of miscellaneous items as well as a simple dagger and an axe, more designed for utility than fighting.</p><p></p><p><strong>Personality:</strong></p><p>Ke'ch'rhal is dedicated to improving himself, and to proving his worth; to himself, other dracha, the dragons, or whoever happens to be nearby. He always tries to stay self-sufficient if possible, and if ever forced to accept someones aid, he makes sure to repay the debt in full.</p><p></p><p>He doesn't have much humor and tends to look obliviously at someone making a joke, failing to get the point of it. When faced with an obstacle, Ke'ch'rhal will typically try the most direct rout first, and only if that fails try to think of a way around it. When he has time over, Ke'ch'rhal tends to use it to practise his combat rites and stances for hours on end.</p><p></p><p><strong>Backstory:</strong></p><p>Ke'ch'rhal was amongst the first Dracha sent over to Serranstel, the ancient Land of the Dragons, a year ago to scout the land and it's people. Wandering wherever he heard of something interesting occuring, he tried to help the people when he could, to show them the greatness of the dragons he served through his actions.</p><p></p><p>For four months he stayed in a village where he had helped drive of some goblins harassing the local farmers, learning the basics of combat rites from a grizzled human veteran who had retired there. After that time he set out again to wander the world and prove it his worth.</p></blockquote><p></p>
[QUOTE="Jolmo, post: 2196644, member: 14908"] [b][u][SIZE=3]Ke'ch'rhal[/SIZE][/u][/b] [COLOR=paleturquoise]Truename - Helartatayn[/COLOR] [i]Male Dracha 3 Ritual Warrior 2[/i] [SIZE=1]Height: 6'3" Weight: 210lbs Scales: Red, with dark crest Eyes: Yellow Age: 20[/size] [b]Attributes[/b] [SIZE=1][B]Str:[/B] 18 (+4) [B]Dex:[/B] 14 (+2) [B]Con:[/B] 18 (+4) [B]Int: [/B] 14 (+2) [B]Wis: [/B] 14 (+2) [B]Cha: [/B] 8 (-1)[/SIZE] [B]Hit Dice:[/B] 2d10 + 3d8 + 20 [B]HP:[/B] 55 [B]AC:[/B] 23 [10 + 3 natural + 4 armor + 2 shield + 2 Enchantment + 2 Dex] [B]Initiative:[/B] +2 [B]BAB:[/B] +3 [B]Melee:[/B] +7 [+3 base, +4 Strength] [B]Ranged:[/B] +5 [+3 base, +2 Dex] [B]Speed:[/B] 40’ [with Fleet of Foot feat] [b]Hero Points:[/b] 0 [B]Saves[/B] [B]Fort:[/B] +9 [+4 base, +4 Con, +1 Cloak] [B]Ref: [/B] +5 [+2 base, +2 Dex, +1 Cloak] [B]Will: [/B] +7 [+4 base, +2 Wis, +1 Cloak] [u][B]Attacks-Weapons[/B]:[/u][Size=1] [b]Swordaxe:[/b] +9 [+7 Melee + 1 Weapon Focus + 1 Masterwork, 1d8 +6 damage [+4 Strength + 2 Dire], 19-20x3, S] [b]Bite:[/b] +7 [+7 Melee, 1d6 +4 damage [+4 Strength], x2, P] [b]Composite Longbow:[/b] +6 [+5 Ranged + 1 Masterwork, 1d8 +4 damage [+4 Strength], x3, P, 110' range] (ignore 2 points of armor bonus)[/size] [b]Feats:[/b][size=1] Fleet of Foot (ceremonial) [1st level] Defensive Move [1st level] Ritual Combat [1st level ritual warrior] Heavy Exotic Weapon Proficiency [3rd level][/size] [b][u]Skills:[/u][/b][u][/u] [SIZE=1]Concentration +12 [8 ranks, +4 Con] Knowledge(ceremony) +8 [6 ranks, +2 Int] Knowledge(dracha) +6 [4 ranks, +2 Int] Knowledge(dragons) +4 [2 ranks, +2 Int] Listen +8 [6 ranks, +2 Wis] Spot +10 [8 ranks, +2 Wis] Survival +8 [6 ranks, +2 Wis][/size] [b]Languages[/b] - Draconic, Common, Goblin, Faen [b]Racial qualities:[/b] Speak Draconic and common; Darkvision 60'; +2 natural armor; +2 Con, -2 Cha. [b]Class Abilities:[/b] +1 natural armor; Flight (average); Bite Feat; Bonus Feat; +3 Str, +2 Con; Combat Rites: 8/2/-/-. [b]Possessions:[/b] [i][u]Wearing/Carrying[/u][/i][u][/u] Masterwork dire swordaxe - 19 lbs [1120 gp]. Masterwork mighty(+5) composite longbow - 3 lbs [700 gp]. Dagger - 1 lb [2 gp]. Handaxe - 5 lbs [6 gp]. Masterwork devanian chain shirt +1 (+5 AC, max Dex +8, check penalty 0) - 20 lbs [1550 gp]. Masterwork devanian light shield +1 (+3 AC, check penalty 0) - 3 lbs [1190 gp]. 40 Bodkin arrows - 6 lbs [20 gp]. [i]Crystal Flame Necklace[/i] - no weight [1080 gp]. [i]Silver Scale[/i] (Cloak of Resistance +1) - 1 lb [1000 gp]. [i][u]Belt Pouches[/u][/i][u][/u] Belt pouch - .5 lb [1 gp]. . 2 Sacks - 1 lb [.2 gp]. Belt pouch - .5 lb [1 gp]. . 2 Crystals for [i]Acrobatics[/i] - no weight [100 gp] . 5 Stones for [i]Destructive Focus[/i] - .5 lb [250 gp] . 5 Rings for [i]Guided Shot[/i] - no weight [250 gp] . 10 Eggs for [i]Imagined Healing[/i] - .5 lb [300 gp] . Whetstone - 1 lb [.02 gp] . Flint and steel - no weight [1 gp] Belt pouch - .5 lb [1 gp]. . Bottle with 5 doses for [i]Enchant Weapon[/i] - no weight [150 gp] . Box with 2 doses of face paint for [i]Olfactive Focus[/i] - no weight [100 gp] . Case with needles for [i]Acupuncture[/i] (2 fort, 4 ref, 2 will) - no weight [400 gp] . 10 Boxes for [i]Skill Focus[/i] - .5 lb [500 gp] . Case with 2 doses of powder for [i]Surpress Scent[/i] - no weight [100 gp] Belt pouch - .5 lb [1 gp]. . 5 days trail rations - 5 lbs [2.5 gp] Belt pouch - .5 lb [1 gp]. . 5 days trail rations - 5 lbs [2.5 gp] Waterskin - 4 lbs [1 gp] Bedroll - 5 lbs [.1 gp] Belt pouch - .5 lb [1 gp]. . 12 pp; 34 gp; 25 sp; 18 cp. Total weight: 82.5 lbs [i]Crystal Flame Necklace:[/i]This necklace is made of small fire colored crystals in different sizes. The crystals are created by dragons to contain part of their breath. When broken from the string, they will explode within seconds, giving just enough time to be thrown at a group of enemies first. Currently, there are 5 big (2d6x1.5) and 8 small (1d6x1.5) crystals on the necklace. The crystal is thrown as a ranged touch attack, and explodes in a 10-foot-radius burst. A successful reflex saving throw (DC 11) halves the fire damage inflicted. (Faint Evocation; Caster Level: 2/1; Craft Single Use Item, Fireburst; Modify Spell; Price: 120/60 gp per crystal; Total Price: 1080 gp) [b]Component Rituals:[/b] The following rituals all require a magical component to perform, which will be destroyed in the ritual. In addition, they take a move-action to perform, and provokes attacks of opportunity. They are all rank 1 rites. [i]Acrobatics[/i] (+5 competence bonus to Balance, Climb, Jump, and Tumble for 10 minutes) - A small crystal, created by Akashics to contain the instinctual memories of great acrobats, is consumed by the warrior in a ritual which lets him assimilates the memories for a time. The crystal costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Acrobatics) [i]Acupuncture[/i] (+3 luck bonus to one saving throw category, chosen at the purchase of the needles, for 1 minute) - Tiny needles, enchanted to strengthen the body in various ways are inserted at specific points in the body, needles for different parts of the body are enchanted in different ways, and so cannot be used interchangeably. A set of needles costs 50 gp and their magic is drained when the effect ends. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Saving Grace (heightened)) [i]Destructive Focus[/i] (+5 competence bonus to attack and damage to one melee attack, made within a round after the ritual) - A perfectly round stone, strengthened with magic, is crushed in the warriors hand. The concentration and strength required to do so helps him focus on making his next attack more powerful. The stone required costs 50 gp. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Bash (heightened)) [i]Magic Weapon[/i] (+1 enchantment bonus to one weapon for 15 minutes) - Sprinkling his weapon with enchanted water, further augmented by the warrior's ritual, it becomes better able to strike through some magical defences, and also causes slightly more damage. The water costs 30 gp for one use. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Magic Weapon; Modify Spell) [i]Guided Shot[/i] (+5 competence bonus to attack and damage to one ranged attack, made within a round after the ritual) - Throwing a ring, enchanted to attract arrows, in front of him the warrior fires straight through it as he can see his target through it. The ring is cut in half by the arrow, but the arrow flies true to hit its mark. The ring required costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Seeker (heightened)) [i]Imagined Healing[/i] (Transmute 1d10x1.5 +1 points of damage to half that amount of subdual damage) - Breaking open a porcelain egg, enchanted to visualize to the one opening it his inner image of himself, the warrior concentrates intently on seeing himself in a healed state, and forces his body to close his wounds. Even though the wounds heal visually, they are still sore and discomforting. The egg costs 30 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Transfer Wounds (Lesser); Modify Spell) [i]Olfactive Focus[/i] (gain Scent ability for 10 minutes) - Marking his face with a magical paint in a pattern accenting his nose, the warrior becomes more aware of his sense of smell, letting him access all information in it. The paint costs 50 gp for one use. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Scent Tracker) [i]Skill Focus[/i] (+10 competence bonus to one skill check, made within a round after the ritual) - Opening a tiny box, magically prepared to ignite the incense contained within, the warrior moves it ritually around his body, strengthening his focus on the task before him. The incense and box costs 50 gp. (Faint Transmutation; Caster Level: 1; Craft Single Use Item, Canny Effort (heightened)) [i]Surpress Scent[/i] (leave no scent for 10 minutes) - Covering himself with a fine magical powder which absorbs his smell for a time, the warrior performs a ritual which lets him keep from emitting any new smell. The powder costs 50 gp. (Faint Abjuration; Caster Level: 1; Craft Single Use Item, Scent Bane (heightened)) [b]Appearance:[/b] Ke'ch'rhal has yellow eyes and red scales, with a much darker red, almost black, horned crest running down from the top of his head, along his back and halfway down the tail. He has a pattern of short sharp horns in the same dark red color across his skull. His wings are of a lighter red color, and moves constantly, emphasising his words and supporting his balance. Dressed in a devanian chain shirt over a short vest and trousers of simple Drachan cut, which still looks somewhat odd to most people in this new land. (Even without the holes for wings and tail that is.) Around his neck is a necklace of red crystals, and between his wings rests a slim cloak, glittering as silver scales, gifts from the dragons to protect him in his duties. On his left arm, he carries a loosened shield, emblemed with a dragons head. Attached to his back is a great composite bow and a big quiver, and at his side hangs a sword with numerous spikes and bladed protrusions, one as big as an axehead. On his belt are several pouches containing a variety of miscellaneous items as well as a simple dagger and an axe, more designed for utility than fighting. [b]Personality:[/b] Ke'ch'rhal is dedicated to improving himself, and to proving his worth; to himself, other dracha, the dragons, or whoever happens to be nearby. He always tries to stay self-sufficient if possible, and if ever forced to accept someones aid, he makes sure to repay the debt in full. He doesn't have much humor and tends to look obliviously at someone making a joke, failing to get the point of it. When faced with an obstacle, Ke'ch'rhal will typically try the most direct rout first, and only if that fails try to think of a way around it. When he has time over, Ke'ch'rhal tends to use it to practise his combat rites and stances for hours on end. [b]Backstory:[/b] Ke'ch'rhal was amongst the first Dracha sent over to Serranstel, the ancient Land of the Dragons, a year ago to scout the land and it's people. Wandering wherever he heard of something interesting occuring, he tried to help the people when he could, to show them the greatness of the dragons he served through his actions. For four months he stayed in a village where he had helped drive of some goblins harassing the local farmers, learning the basics of combat rites from a grizzled human veteran who had retired there. After that time he set out again to wander the world and prove it his worth. [/QUOTE]
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[AE] A Warping of the Blood Rogue's Gallery
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