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AEG's Adventure Keep series: experiences?
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<blockquote data-quote="Psion" data-source="post: 2270395" data-attributes="member: 172"><p>I have run a few of these and my review of Adventure I & II are in the reviews page (<a href="http://www.enworld.org/reviews.php?do=review&reviewid=2011257" target="_blank">here</a> and <a href="http://www.enworld.org/reviews.php?do=review&reviewid=2011256" target="_blank">here</a>.)</p><p></p><p>Out of Body / Out of Mind is one of my favorites and was an instant classic in my game. [spoiler]The possession thing went off beautifully.[/spoiler]</p><p></p><p>Dark Elf City of Hossuth I originally ran in the pamphlet format. The pamphlet format of the city modules didn't leave much room for stat blocks, so it didn't have any... so I made up my own. I ran a high level game around it with high level dark elf villains (see <a href="http://www.enworld.org/showthread.php?t=67622" target="_blank">here</a>.) My players loved that one, too.</p><p></p><p>Earlier in that same game, I adapted <em>Sundered Faith</em> and it worked out pretty well, too.</p><p></p><p>Adventure I & II add some meat to some of the weaker adventure and address some of the balance issues in the likes of <em>Servants of the Blood Moon</em> -- but there are still some adventures therein I would not touch, like <em>Murder of the Seven Points</em>. I generally like them because the backstories in them are light enough that you can tweak them a little and fit them to your campaign fairly easily. None of these got dropped into my campaign as-is (though <em>Out of Body, Out of Mind</em> and <em>Gardon Manor</em> were pretty close.)</p></blockquote><p></p>
[QUOTE="Psion, post: 2270395, member: 172"] I have run a few of these and my review of Adventure I & II are in the reviews page ([url=http://www.enworld.org/reviews.php?do=review&reviewid=2011257]here[/url] and [url=http://www.enworld.org/reviews.php?do=review&reviewid=2011256]here[/url].) Out of Body / Out of Mind is one of my favorites and was an instant classic in my game. [spoiler]The possession thing went off beautifully.[/spoiler] Dark Elf City of Hossuth I originally ran in the pamphlet format. The pamphlet format of the city modules didn't leave much room for stat blocks, so it didn't have any... so I made up my own. I ran a high level game around it with high level dark elf villains (see [url=http://www.enworld.org/showthread.php?t=67622]here[/url].) My players loved that one, too. Earlier in that same game, I adapted [i]Sundered Faith[/i] and it worked out pretty well, too. Adventure I & II add some meat to some of the weaker adventure and address some of the balance issues in the likes of [i]Servants of the Blood Moon[/i] -- but there are still some adventures therein I would not touch, like [i]Murder of the Seven Points[/i]. I generally like them because the backstories in them are light enough that you can tweak them a little and fit them to your campaign fairly easily. None of these got dropped into my campaign as-is (though [i]Out of Body, Out of Mind[/i] and [i]Gardon Manor[/i] were pretty close.) [/QUOTE]
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