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After my players tried to break it, we discovered that the new half-race rules are hilarious and terrible.
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<blockquote data-quote="Corinnguard" data-source="post: 8781768" data-attributes="member: 7033886"><p>It gets better. There are four suggested Elven cultures in A5e- Eladrin, High Elf, Shadow Elf (the Drow) and Wood Elf. So if you went with the second option and then picked one of these four elven cultures, you could have a Half-Eladrin Elf, a Half-High Elf, a Half-Drow or a Half-Wood Elf character. </p><p></p><p> Half-Eladrin Elf characters are proficient in longswords and rapiers, have the Fey and the Humanoid type, a spell-like ability, proficiency in one skill (Arcana, Culture, Deception, History, Insight, Persuasion, Survival) and the ability to teleport 30 feet. They would also be able to speak, read, write and sign in Common, Elvish and Sylvan. </p><p></p><p> Half-High Elf characters can use their INT when making a Deception, Insight, Intimidation or Persuasion check, they are proficient in Culture and in one skill of their choice, one cantrip of their choice while using their highest mental stat. They can speak, read, write and sign in Common, Elvish and one language of their choice. </p><p></p><p>Half-Drow characters have Darkvision 120 feet, proficiency in rapiers and hand crossbows, and three cantrips- <em>Dancing Lights</em> or <em>Minor Illusion</em> at 1st level, <em>Faerie Fire</em> at 3rd level, and <em>Darkness</em> at 5th level while using their highest mental stat. They can speak, read, write and sign in Common, Elvish and Undercommon. </p><p></p><p>Half-Wild Elf characters can move 35 feet instead of 30 feet, have the <em>Animal Friendship</em> spell while using their highest mental stat, proficiency in Animal Handling and Vehicles or Nature and Herbalism kits, a Climb speed of 35 feet, and a proficiency in longswords and shortbows. They can speak, read, write and sign in Common and Elvish.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 8781768, member: 7033886"] It gets better. There are four suggested Elven cultures in A5e- Eladrin, High Elf, Shadow Elf (the Drow) and Wood Elf. So if you went with the second option and then picked one of these four elven cultures, you could have a Half-Eladrin Elf, a Half-High Elf, a Half-Drow or a Half-Wood Elf character. Half-Eladrin Elf characters are proficient in longswords and rapiers, have the Fey and the Humanoid type, a spell-like ability, proficiency in one skill (Arcana, Culture, Deception, History, Insight, Persuasion, Survival) and the ability to teleport 30 feet. They would also be able to speak, read, write and sign in Common, Elvish and Sylvan. Half-High Elf characters can use their INT when making a Deception, Insight, Intimidation or Persuasion check, they are proficient in Culture and in one skill of their choice, one cantrip of their choice while using their highest mental stat. They can speak, read, write and sign in Common, Elvish and one language of their choice. Half-Drow characters have Darkvision 120 feet, proficiency in rapiers and hand crossbows, and three cantrips- [I]Dancing Lights[/I] or [I]Minor Illusion[/I] at 1st level, [I]Faerie Fire[/I] at 3rd level, and [I]Darkness[/I] at 5th level while using their highest mental stat. They can speak, read, write and sign in Common, Elvish and Undercommon. Half-Wild Elf characters can move 35 feet instead of 30 feet, have the [I]Animal Friendship[/I] spell while using their highest mental stat, proficiency in Animal Handling and Vehicles or Nature and Herbalism kits, a Climb speed of 35 feet, and a proficiency in longswords and shortbows. They can speak, read, write and sign in Common and Elvish. [/QUOTE]
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Community
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After my players tried to break it, we discovered that the new half-race rules are hilarious and terrible.
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