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After Phandelver: adventure options?
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<blockquote data-quote="Bayonet" data-source="post: 6416416" data-attributes="member: 6780018"><p>Honestly, a cramped battle map could be a welcome change, for people who are interested in tactical problems, at least.</p><p></p><p>If every dungeon were a series of narrow "tell me your marching order.." hallways followed by "a large room with a standard amount of enemies", Players would get complacent with their tactics. (rogue goes first to look for traps in hallways, then martials to the fore when in the big fightin' areas). Non standard maps could make for more challenging tactical engagements.</p><p></p><p>Ex: - An entire dungeon composed of cramped hallways. The PC up front is going to be stuck up front for whatever happens. Those behnd can only aid with spells, possibly reach weapons.</p><p></p><p> - Assaulting the Goblin Tunnels? Well, stands to reason that the ceilings are going to be designed for Goblin heights, not Human. Whenever you are fighting hunched over in a short tunnel, any non Dwarf/Halfling/Gnome character will have Disadvantage on all attack rolls.</p><p></p><p>Etc.</p><p></p><p> Anyway, back on topic, I think that 5e Ravenloft module could be a lot of fun.</p></blockquote><p></p>
[QUOTE="Bayonet, post: 6416416, member: 6780018"] Honestly, a cramped battle map could be a welcome change, for people who are interested in tactical problems, at least. If every dungeon were a series of narrow "tell me your marching order.." hallways followed by "a large room with a standard amount of enemies", Players would get complacent with their tactics. (rogue goes first to look for traps in hallways, then martials to the fore when in the big fightin' areas). Non standard maps could make for more challenging tactical engagements. Ex: - An entire dungeon composed of cramped hallways. The PC up front is going to be stuck up front for whatever happens. Those behnd can only aid with spells, possibly reach weapons. - Assaulting the Goblin Tunnels? Well, stands to reason that the ceilings are going to be designed for Goblin heights, not Human. Whenever you are fighting hunched over in a short tunnel, any non Dwarf/Halfling/Gnome character will have Disadvantage on all attack rolls. Etc. Anyway, back on topic, I think that 5e Ravenloft module could be a lot of fun. [/QUOTE]
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After Phandelver: adventure options?
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