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After Tyranny of Dragons (OR: What to do with 15+ level PCs?)
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<blockquote data-quote="Fion" data-source="post: 6787946" data-attributes="member: 64365"><p>I'm running Out of the Abyss which I expect to end in the late teens. The party started the adventure higher in level (6) and I connected the dots to lead them down by having them defend their home city of Baldur's Gate from a Drow war-band looking to take that cities famous 'undercellar' (a sprawling cavern/basement system that extends throughout the city) as their new home in order to escape the dreadful things happening in the Underdark. The party defeated the attacking army (later revealed to be just an auxiliary unit) and entered the portal the Drow had created to enter Baldur's Gate with the 'quest' to destroy the portal magic holding it together on the other side. But they failed and were rapidly captured and taken to the drow slave outpost of Velkynvelve. Just last night they finally found their way back to the portal after 7+ days of travel. Seven long days of a drow army making their way to Baldur's Gate to battle each night. By all rights the quest was failed, at least until they finally shut down the portal. </p><p></p><p>After they finish OotA I'll switch them to the latter part of the great old 3rd edition adventure Path Age of Worms, beginning with Module 8: The Prince of Redband where they'll finally return to Baldur's Gate (the corrupt city of Alhaster in the module) to find that it's in the hands of a sycophantic tyrant (Prince Zeech) a top-ranking Zhentarim. Turns out the city was on its last legs and had to hire a mercenary army controlled by the Zhents and when they won the city the war they staged a coup and took over. The party returns, likely a year+ after that fateful day when they plunged through the portal to find their city is gone and they must try and stop the plot of the God of Worms himself.</p><p></p><p>Obviously I'll have to make a number of minor changes to the story but I think it'll be a great way to bring the campaign to a close and make those last levels memorable. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fion, post: 6787946, member: 64365"] I'm running Out of the Abyss which I expect to end in the late teens. The party started the adventure higher in level (6) and I connected the dots to lead them down by having them defend their home city of Baldur's Gate from a Drow war-band looking to take that cities famous 'undercellar' (a sprawling cavern/basement system that extends throughout the city) as their new home in order to escape the dreadful things happening in the Underdark. The party defeated the attacking army (later revealed to be just an auxiliary unit) and entered the portal the Drow had created to enter Baldur's Gate with the 'quest' to destroy the portal magic holding it together on the other side. But they failed and were rapidly captured and taken to the drow slave outpost of Velkynvelve. Just last night they finally found their way back to the portal after 7+ days of travel. Seven long days of a drow army making their way to Baldur's Gate to battle each night. By all rights the quest was failed, at least until they finally shut down the portal. After they finish OotA I'll switch them to the latter part of the great old 3rd edition adventure Path Age of Worms, beginning with Module 8: The Prince of Redband where they'll finally return to Baldur's Gate (the corrupt city of Alhaster in the module) to find that it's in the hands of a sycophantic tyrant (Prince Zeech) a top-ranking Zhentarim. Turns out the city was on its last legs and had to hire a mercenary army controlled by the Zhents and when they won the city the war they staged a coup and took over. The party returns, likely a year+ after that fateful day when they plunged through the portal to find their city is gone and they must try and stop the plot of the God of Worms himself. Obviously I'll have to make a number of minor changes to the story but I think it'll be a great way to bring the campaign to a close and make those last levels memorable. :) [/QUOTE]
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