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Aftermath - Campaign after the War
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<blockquote data-quote="Rybaer" data-source="post: 1103" data-attributes="member: 118"><p>Session #4.3 – Duel in the Dorms</p><p></p><p></p><p>So, recapping the situation our heroes find themselves in…</p><p></p><p>Zalman and Rurik, the group’s two spellcasters, were both unconscious after a nasty run-in with a group of stirges and had just been spotted in the arms of some very unfriendly looking chaps…specifically, a pair of half-fiend ogres. </p><p></p><p>Boaz, while possessed by a spirit of some sort, had just experienced visions of some apocalyptic struggle that once took place in the cafeteria and Amblin was convinced that the thing still hasn’t left the half-orc.</p><p></p><p>Nigel and Kisty were merely bewildered.</p><p></p><p>So, having spotted the half-fiend ogres flying overhead with their comrades and then landing and going into the dormitory, the rest decide that they have no choice but to make a hasty rescue. Dawdling, they figure, will only put them at risk of being eaten or worse, and they gain nothing by resting further. No one, however, is optimistic about the fight judging by the intimidating size and appearance of this pair. Besides, they’ll be going in without any magic or healing support.</p><p></p><p>Summoning their bravery, they quietly open the outer door to the dormitory and find a short hall leading in. The hall intersects with another hall and also has an open doorway into was appears to have been a huge lounge, with the ceiling extending the full five floors to the roof. It is plainly obvious that the beasts have just gone in here. They sneak up to the doorway and find the room to be full of odds and ends…mostly old furniture, barrels, chests, and what they would generally sum up as junk. And it smelled bad. This had to be where the pair had taken up residence. Sure enough, they spotted the pair of their companions unceremoniously dumped against an old couch across the room, and the pair of half-fiend ogres considering what to do next with them.</p><p></p><p>Boaz and Amblin led the charge into the room, seeking what little advantage they could gain in surprise. Nigel started plugging one of them with arrows while Kisty put her sling to use. The fight was short and brutal. While Boaz dished out considerable damage, he took just as much back from the massive strength of the towering fiends. Amblin, likewise, took a couple good blows and was soon in serious trouble. Nigel’s arrows continued to wear one of them down until finally the first one fell. The second ogre pounded Boaz to the floor unconscious and then started to move toward his giant club that was propped up against a nearby table. With Amblin weakened and one ogre nearly unharmed, Kisty tumbled into a flanking position across from the monk to set up a nice sneak attack. Amblin gots in one last parting kick before the ogre grabbed his club and put the wood to the young man’s ribcage, knocking him out of the fight.</p><p></p><p>Kisty was now very worried, for she was the only target within twenty feet of this creature, and she was about the size of one of its forearms. She tumbled back and flung a dagger into its thigh, only irritating it. It stepped toward her and leveled a blow that staggered but didn’t drop her. In desperation, she grabbed another dagger and gave it one more good stab while Nigel plunked an arrow squarely in the monster’s back. Luckily, it’s just enough to drop it to the floor. </p><p></p><p>Kisty quickly made certain that neither of the fiendish ogres would get up again while Nigel performed what token healing he knew to stabilize Boaz and Amblin’s wounds. After slitting the creatures’ throats, Kisty untied Rurik and Zalman and roused them to a bleary consciousness. Rurik had just enough strength to call upon Moradin’s blessing to heal Boaz and Amblin back to consciousness. He was now completely depleted of all magic for the day, and Zalman was also almost completely tapped. Realizing they were in yet another large and unexplored building, they decided to retreat to a safer location to rest and recoup. They settle upon the small storeroom under the tower where they had faced the rust monsters and beholderkin. Between the trapdoor on one end and another heavy door on the other, they figure that they should be able to hold against most threats.</p><p></p><p></p><p>-Rybaer</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1103, member: 118"] Session #4.3 – Duel in the Dorms So, recapping the situation our heroes find themselves in… Zalman and Rurik, the group’s two spellcasters, were both unconscious after a nasty run-in with a group of stirges and had just been spotted in the arms of some very unfriendly looking chaps…specifically, a pair of half-fiend ogres. Boaz, while possessed by a spirit of some sort, had just experienced visions of some apocalyptic struggle that once took place in the cafeteria and Amblin was convinced that the thing still hasn’t left the half-orc. Nigel and Kisty were merely bewildered. So, having spotted the half-fiend ogres flying overhead with their comrades and then landing and going into the dormitory, the rest decide that they have no choice but to make a hasty rescue. Dawdling, they figure, will only put them at risk of being eaten or worse, and they gain nothing by resting further. No one, however, is optimistic about the fight judging by the intimidating size and appearance of this pair. Besides, they’ll be going in without any magic or healing support. Summoning their bravery, they quietly open the outer door to the dormitory and find a short hall leading in. The hall intersects with another hall and also has an open doorway into was appears to have been a huge lounge, with the ceiling extending the full five floors to the roof. It is plainly obvious that the beasts have just gone in here. They sneak up to the doorway and find the room to be full of odds and ends…mostly old furniture, barrels, chests, and what they would generally sum up as junk. And it smelled bad. This had to be where the pair had taken up residence. Sure enough, they spotted the pair of their companions unceremoniously dumped against an old couch across the room, and the pair of half-fiend ogres considering what to do next with them. Boaz and Amblin led the charge into the room, seeking what little advantage they could gain in surprise. Nigel started plugging one of them with arrows while Kisty put her sling to use. The fight was short and brutal. While Boaz dished out considerable damage, he took just as much back from the massive strength of the towering fiends. Amblin, likewise, took a couple good blows and was soon in serious trouble. Nigel’s arrows continued to wear one of them down until finally the first one fell. The second ogre pounded Boaz to the floor unconscious and then started to move toward his giant club that was propped up against a nearby table. With Amblin weakened and one ogre nearly unharmed, Kisty tumbled into a flanking position across from the monk to set up a nice sneak attack. Amblin gots in one last parting kick before the ogre grabbed his club and put the wood to the young man’s ribcage, knocking him out of the fight. Kisty was now very worried, for she was the only target within twenty feet of this creature, and she was about the size of one of its forearms. She tumbled back and flung a dagger into its thigh, only irritating it. It stepped toward her and leveled a blow that staggered but didn’t drop her. In desperation, she grabbed another dagger and gave it one more good stab while Nigel plunked an arrow squarely in the monster’s back. Luckily, it’s just enough to drop it to the floor. Kisty quickly made certain that neither of the fiendish ogres would get up again while Nigel performed what token healing he knew to stabilize Boaz and Amblin’s wounds. After slitting the creatures’ throats, Kisty untied Rurik and Zalman and roused them to a bleary consciousness. Rurik had just enough strength to call upon Moradin’s blessing to heal Boaz and Amblin back to consciousness. He was now completely depleted of all magic for the day, and Zalman was also almost completely tapped. Realizing they were in yet another large and unexplored building, they decided to retreat to a safer location to rest and recoup. They settle upon the small storeroom under the tower where they had faced the rust monsters and beholderkin. Between the trapdoor on one end and another heavy door on the other, they figure that they should be able to hold against most threats. -Rybaer [/QUOTE]
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