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<blockquote data-quote="Rybaer" data-source="post: 18570" data-attributes="member: 118"><p>Sure thing.</p><p></p><p>Fate points are a concept I borrowed from the Warhammer fantasy RPG. Basically, it's a "cheat certain death" point. It can only be used to save your own character from death, and it's up to me, the DM, as to exactly how the character cheats death. </p><p></p><p>The main reason I use them is to keep low level characters from dying too easily on a single bad roll. On the very first roll of the very first combat these guys entered, one of the hobgoblins shot Rurik in the chest with a heavy crossbow and scored a critical. Well, at double damage to the only person capable of healing in the party, it would have been game over for the first level cleric. So, fate point intervened and the hobgoblin instead hit his hunting dog who just happened to be leaping at Rurik at the exact moment the bolt was arriving.</p><p></p><p>Also, as we were all new to the 3rd edition, I wasn't entirely comfortable balancing the PC's encounters yet. The fate points became a bit of a safety valve in case I made something too tough.</p><p></p><p>Now, one year later, most of the players are now out of fate points. I think one player still has one left of the original two they each began with. The players, as a result, take combat much more seriously and even comtemplate retreating at times.</p><p></p><p>-Rybaer</p></blockquote><p></p>
[QUOTE="Rybaer, post: 18570, member: 118"] Sure thing. Fate points are a concept I borrowed from the Warhammer fantasy RPG. Basically, it's a "cheat certain death" point. It can only be used to save your own character from death, and it's up to me, the DM, as to exactly how the character cheats death. The main reason I use them is to keep low level characters from dying too easily on a single bad roll. On the very first roll of the very first combat these guys entered, one of the hobgoblins shot Rurik in the chest with a heavy crossbow and scored a critical. Well, at double damage to the only person capable of healing in the party, it would have been game over for the first level cleric. So, fate point intervened and the hobgoblin instead hit his hunting dog who just happened to be leaping at Rurik at the exact moment the bolt was arriving. Also, as we were all new to the 3rd edition, I wasn't entirely comfortable balancing the PC's encounters yet. The fate points became a bit of a safety valve in case I made something too tough. Now, one year later, most of the players are now out of fate points. I think one player still has one left of the original two they each began with. The players, as a result, take combat much more seriously and even comtemplate retreating at times. -Rybaer [/QUOTE]
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