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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 2502038" data-attributes="member: 18021"><p>Intentionally or otherwise, teachers already advocate their own values to their students. That's part of the awesome priveledge and responsability of being an educator. I think that D&D, in moderation, is a normal, healthy activity. I hope that my students will feel the same to, and to the extent that it comes up as a relavant part of their educational experience with me, I will certainly not be above prostelitizing my point of view.</p><p></p><p>A friend of mine, when she worked at the local Juvenille Correctional Facility, wanted me to come in and teach D&D to the kids there. The idea didn't fly with her supervisor, but I thought that it was a terrific idea. Plenty of inmates get vocational training, in hopes that when the system releases them from its care, they will be able to earn a living because they have a trade.</p><p></p><p>Frankly, I'm not as worried about how parolees and ex-cons spend their workday as I am about how they spend their off-time. Idle hands and all. I know plenty of people who have had their share of run-ins with the police, and I think that the temptation/tendency to fall in with the people you know and the activities with which you're familiar is great. I'd like them to have a habit to get together with fellow roleplayers for a night of D&D, rather than falling in with drug, vandal, violent, or larcenous subcultures.</p><p></p><p>As for the violence in D&D games, I plan to run two different types of games:</p><p>1) the Vile Darkness, moral ambiguity game of thrones and cutthroat, back-alley violence that I currently run - this will be for adults. Generally PG, occasionally R, rarely NC-17.</p><p></p><p>2) a simpler, exploration-type campaign where violent, slavery monsters can be slain in self-defense, but where killing humanoids is always, or nearly always, murder. If all the villans have to be dealt with through thinking, and the violence is expressed against "non-people," I think I can run a game for students which nearly all parents will be able to at least tolerate.</p><p></p><p>I'm actually more worried about the administration's/faculty's fears that this will distract/detract from the cirricullum.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 2502038, member: 18021"] Intentionally or otherwise, teachers already advocate their own values to their students. That's part of the awesome priveledge and responsability of being an educator. I think that D&D, in moderation, is a normal, healthy activity. I hope that my students will feel the same to, and to the extent that it comes up as a relavant part of their educational experience with me, I will certainly not be above prostelitizing my point of view. A friend of mine, when she worked at the local Juvenille Correctional Facility, wanted me to come in and teach D&D to the kids there. The idea didn't fly with her supervisor, but I thought that it was a terrific idea. Plenty of inmates get vocational training, in hopes that when the system releases them from its care, they will be able to earn a living because they have a trade. Frankly, I'm not as worried about how parolees and ex-cons spend their workday as I am about how they spend their off-time. Idle hands and all. I know plenty of people who have had their share of run-ins with the police, and I think that the temptation/tendency to fall in with the people you know and the activities with which you're familiar is great. I'd like them to have a habit to get together with fellow roleplayers for a night of D&D, rather than falling in with drug, vandal, violent, or larcenous subcultures. As for the violence in D&D games, I plan to run two different types of games: 1) the Vile Darkness, moral ambiguity game of thrones and cutthroat, back-alley violence that I currently run - this will be for adults. Generally PG, occasionally R, rarely NC-17. 2) a simpler, exploration-type campaign where violent, slavery monsters can be slain in self-defense, but where killing humanoids is always, or nearly always, murder. If all the villans have to be dealt with through thinking, and the violence is expressed against "non-people," I think I can run a game for students which nearly all parents will be able to at least tolerate. I'm actually more worried about the administration's/faculty's fears that this will distract/detract from the cirricullum. [/QUOTE]
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