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<blockquote data-quote="Meowzebub" data-source="post: 2641232" data-attributes="member: 13170"><p>I agree that staying in the temple area is a good idea, although it might give KM some benefit once he gets in. </p><p></p><p>Unfortunately, the doors while sturdy are well balanced. THere were no handles on the outside, should be some on this side. BUt what to bar it with? If the door seal is tight enough I could spike it with hand axes of if someone has pitons.</p><p></p><p>The Naga tunnel would provide good protection as KM would not fit.</p><p></p><p>I also think that while gaining some time is good, too much time is bad. He has a vitual army out there waiting to be animated. Next time we open those doors it could be a sea of angry trees.</p><p></p><p>I think I saw 76 candles in Tyrm's pack as you were all rifling through his stuff. We could light him up like a christmas tree.</p><p></p><p></p><p>I thought RootShaker said there was a complex under the shrine. Might be another door hidden in the temple.</p><p></p><p>Luvaine is near full strength but not much of anything that might take out a Treant. I could tumble past him to try to lure him away.</p><p></p><p>Only other wild thought is luring him to the shed and igniting the fertilizer. Although a bag of manure likly pales to prepared potasium nitrate.</p></blockquote><p></p>
[QUOTE="Meowzebub, post: 2641232, member: 13170"] I agree that staying in the temple area is a good idea, although it might give KM some benefit once he gets in. Unfortunately, the doors while sturdy are well balanced. THere were no handles on the outside, should be some on this side. BUt what to bar it with? If the door seal is tight enough I could spike it with hand axes of if someone has pitons. The Naga tunnel would provide good protection as KM would not fit. I also think that while gaining some time is good, too much time is bad. He has a vitual army out there waiting to be animated. Next time we open those doors it could be a sea of angry trees. I think I saw 76 candles in Tyrm's pack as you were all rifling through his stuff. We could light him up like a christmas tree. I thought RootShaker said there was a complex under the shrine. Might be another door hidden in the temple. Luvaine is near full strength but not much of anything that might take out a Treant. I could tumble past him to try to lure him away. Only other wild thought is luring him to the shed and igniting the fertilizer. Although a bag of manure likly pales to prepared potasium nitrate. [/QUOTE]
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