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<blockquote data-quote="Tormal" data-source="post: 2641365" data-attributes="member: 17837"><p>As much as I admire your idea I don't think candles are going to do much. I'd imagine he could just blow them out as fast as we light them! </p><p></p><p>One thing - If we do not actually confront Nockmort we should come back at some point to finish the job. If we choose to run out the main doors we run the risk of being overrun. If we go down below the complex we run more of a risk of running into Damin Teak (sp?). Either choice is pretty dangerous. If we actually succeed at leaving Nockmort will likely be more prepared when we come back.</p><p></p><p>If Gelvin has a choice he would much rather confront Nockmort then some undead treant any day.</p><p></p><p>I don't think we'll get much time behind the doors before: a) we are forced to give the plan up or b) we are simply pushed out of the way. My estimate would be 2-3 rounds and I would say we don't let it go much further then that anyway. It would also give Nockmort time to prepare too - if he already hasn't.</p><p></p><p>OH! But I did forget. Ceru should be carrying an Immovable rod which would be perfect for holding the doors I think. It may also work for something else.</p><p></p><p>Maybe if we could get Nockmort prone we could put the immovable rod on his back so he couldn't get up! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>If we engage him...</p><p></p><p>We may want to focus on keeping him from using any magic by trying to disrupt him in some way. Perhaps we could also make use of Tyrm's smoke sticks, any oil we have or even a 15 foot pruning stick <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>Gelvin will likely try to sunder the Sickle or Scythe ASAP if he even can. (If it's magical at all Gelvin won't be able to break it w/o a comparable weapon.)</p><p></p><p>We still have the large piece of meteorite we chisled out - should we bother experimenting with that?</p></blockquote><p></p>
[QUOTE="Tormal, post: 2641365, member: 17837"] As much as I admire your idea I don't think candles are going to do much. I'd imagine he could just blow them out as fast as we light them! One thing - If we do not actually confront Nockmort we should come back at some point to finish the job. If we choose to run out the main doors we run the risk of being overrun. If we go down below the complex we run more of a risk of running into Damin Teak (sp?). Either choice is pretty dangerous. If we actually succeed at leaving Nockmort will likely be more prepared when we come back. If Gelvin has a choice he would much rather confront Nockmort then some undead treant any day. I don't think we'll get much time behind the doors before: a) we are forced to give the plan up or b) we are simply pushed out of the way. My estimate would be 2-3 rounds and I would say we don't let it go much further then that anyway. It would also give Nockmort time to prepare too - if he already hasn't. OH! But I did forget. Ceru should be carrying an Immovable rod which would be perfect for holding the doors I think. It may also work for something else. Maybe if we could get Nockmort prone we could put the immovable rod on his back so he couldn't get up! :) If we engage him... We may want to focus on keeping him from using any magic by trying to disrupt him in some way. Perhaps we could also make use of Tyrm's smoke sticks, any oil we have or even a 15 foot pruning stick :). Gelvin will likely try to sunder the Sickle or Scythe ASAP if he even can. (If it's magical at all Gelvin won't be able to break it w/o a comparable weapon.) We still have the large piece of meteorite we chisled out - should we bother experimenting with that? [/QUOTE]
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