Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
Against Nockmort!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Macbeth" data-source="post: 2641782" data-attributes="member: 11259"><p>Yeah, I think blocking the doors with the rod is our best bet. gives us some time to get ready. After that... I don't know, but ehre's some ideas:</p><p></p><p>-Move Oceas into Melee. He's got as much max HP as Deigh (which ties for highest HP in the party), and Deigh's hurt. Give Oceas as much AC boosting power as possible and try to get hom to soak some.</p><p></p><p>-Deigh has two bottle of Tholos Blood he's been saving for just this occasion. Each one makes a weapon Flaming (Tormaling?) for 5 rounds. Deigh will use one, I would say Luvaine or gelvin (or Oceas, if he tanks for us) gets the other. Deigh also has two bottles of Antitoxin, if we need them.</p><p></p><p>-If we're trying to get a jump on Nockmort, and we have some time to prepare, Deigh could loan his dagger to someone else. This dagger gives +2 to initiative, so it may be useful if, say, we have a spell that we REALLY want to cast before he can do anything.</p><p></p><p>-Assuming roughly equal reach, Deigh can move up to Nockmort, hit him, and move back out beyond where Nockmort can hit him each round. (20 ft in to within 10 ft, attack, Spring Attack back to 20 feet out, and we know these guys move slow, so we hope he moves less then 20 feet in a single move).</p><p></p><p>-Deigh also has a Masterwork cold Iron mace, if anybody needs a weapon.</p><p></p><p>Deigh's current HP is 32 out of a max of 50. He has no other status ailments, and no abilities that recharge/have uses per day.</p><p></p><p>So, overall, I think our best bet is to figure out an alternate 'win' condition. What are we really trying to do here?</p><p></p><p>If we do go toe-to-toe, I say we block the door, summon an elemental, have Oceas tank for as long as possible, let Deigh spring attack each round with a Flaming Chain, and generally try to not get killed. I'm also all in favor of removing the rock, at worst it does nothing, at best it weakens him or returns hi to sanity.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2641782, member: 11259"] Yeah, I think blocking the doors with the rod is our best bet. gives us some time to get ready. After that... I don't know, but ehre's some ideas: -Move Oceas into Melee. He's got as much max HP as Deigh (which ties for highest HP in the party), and Deigh's hurt. Give Oceas as much AC boosting power as possible and try to get hom to soak some. -Deigh has two bottle of Tholos Blood he's been saving for just this occasion. Each one makes a weapon Flaming (Tormaling?) for 5 rounds. Deigh will use one, I would say Luvaine or gelvin (or Oceas, if he tanks for us) gets the other. Deigh also has two bottles of Antitoxin, if we need them. -If we're trying to get a jump on Nockmort, and we have some time to prepare, Deigh could loan his dagger to someone else. This dagger gives +2 to initiative, so it may be useful if, say, we have a spell that we REALLY want to cast before he can do anything. -Assuming roughly equal reach, Deigh can move up to Nockmort, hit him, and move back out beyond where Nockmort can hit him each round. (20 ft in to within 10 ft, attack, Spring Attack back to 20 feet out, and we know these guys move slow, so we hope he moves less then 20 feet in a single move). -Deigh also has a Masterwork cold Iron mace, if anybody needs a weapon. Deigh's current HP is 32 out of a max of 50. He has no other status ailments, and no abilities that recharge/have uses per day. So, overall, I think our best bet is to figure out an alternate 'win' condition. What are we really trying to do here? If we do go toe-to-toe, I say we block the door, summon an elemental, have Oceas tank for as long as possible, let Deigh spring attack each round with a Flaming Chain, and generally try to not get killed. I'm also all in favor of removing the rock, at worst it does nothing, at best it weakens him or returns hi to sanity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
Against Nockmort!
Top