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Against Scry & Teleport
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<blockquote data-quote="Shin Okada" data-source="post: 6961795" data-attributes="member: 1956"><p>In high level campaign, scry & teleport becomes a very basic tactics. So, I often let some of the villains cast spells such as anticipate teleportation, forbiddance, zone of respite, etc. But those spells also prevent villains and their allies from using short-ranged teleportation spells and abilities (such as Abrupt Jaunt) which i want to let them use in the combat. What will be the better solution?</p><p></p><p>One solution I can think of is to let a villain cast Greater Anticipate Teleportation, then let him dispel it once he is buffed up or otherwise is ready. Will dispelling (Greater) Anticipate Teleportation immediately let the teleporters appear in the destination?</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 6961795, member: 1956"] In high level campaign, scry & teleport becomes a very basic tactics. So, I often let some of the villains cast spells such as anticipate teleportation, forbiddance, zone of respite, etc. But those spells also prevent villains and their allies from using short-ranged teleportation spells and abilities (such as Abrupt Jaunt) which i want to let them use in the combat. What will be the better solution? One solution I can think of is to let a villain cast Greater Anticipate Teleportation, then let him dispel it once he is buffed up or otherwise is ready. Will dispelling (Greater) Anticipate Teleportation immediately let the teleporters appear in the destination? [/QUOTE]
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Against Scry & Teleport
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