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Against Scry & Teleport
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<blockquote data-quote="Greenfield" data-source="post: 6969038" data-attributes="member: 6669384"><p>To many your "fix" could come across as arbitrary.</p><p></p><p>The <em>Scry</em> and <em>Greater Scry</em> spells both have duration long enough for a caster to look at the target area and cast the <em>Teleport/Greater Teleport</em> spell to go there. </p><p></p><p>To rule that a caster can't <em>Teleport</em> to a location they can see as they cast will feel like an unnatural imposition of "because I said so" into the game.</p><p></p><p>Now the DM always has the right to play that card, but it tends to come off as rather heavy handed.</p><p></p><p>As a general rule, when one of my players starts to get overly clever, I like to remind them that they aren't the first people in the world to see the potential for these spell abuses.</p><p></p><p>In my world, high end shops tend to have bead curtains across the entry way, so invisible people can't enter without giving themselves away. It's a simple foil for the third level caster who thinks <em>Invisibility</em> makes him/her the perfect Rogue.</p><p></p><p>Similarly, when people start to get highly placed enough that observation spells are an issue, they take precautions. The lead sheeting technique is low tech, not too involved, and if you take the book literally it even (somehow) lets the occupant know when someone attempts to <em>Scry</em> the area. </p><p></p><p>Many I know have played that the <em>Forbiddance</em> spell's password option allows people to not only enter without harm, but to <em>Teleport</em> in and out as well. You just have to incorporate the word into the spell casting and it works.</p><p></p><p>That puts that spell back into play as a defense against the unwanted guest, without being a prison.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6969038, member: 6669384"] To many your "fix" could come across as arbitrary. The [I]Scry[/I] and [I]Greater Scry[/I] spells both have duration long enough for a caster to look at the target area and cast the [I]Teleport/Greater Teleport[/I] spell to go there. To rule that a caster can't [I]Teleport[/I] to a location they can see as they cast will feel like an unnatural imposition of "because I said so" into the game. Now the DM always has the right to play that card, but it tends to come off as rather heavy handed. As a general rule, when one of my players starts to get overly clever, I like to remind them that they aren't the first people in the world to see the potential for these spell abuses. In my world, high end shops tend to have bead curtains across the entry way, so invisible people can't enter without giving themselves away. It's a simple foil for the third level caster who thinks [I]Invisibility[/I] makes him/her the perfect Rogue. Similarly, when people start to get highly placed enough that observation spells are an issue, they take precautions. The lead sheeting technique is low tech, not too involved, and if you take the book literally it even (somehow) lets the occupant know when someone attempts to [I]Scry[/I] the area. Many I know have played that the [I]Forbiddance[/I] spell's password option allows people to not only enter without harm, but to [I]Teleport[/I] in and out as well. You just have to incorporate the word into the spell casting and it works. That puts that spell back into play as a defense against the unwanted guest, without being a prison. [/QUOTE]
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