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Against the Giants: Campaign Journal
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<blockquote data-quote="cthulhu42" data-source="post: 7385497" data-attributes="member: 6792361"><p>Session 17</p><p></p><p>We begin the session with Edran and Krote returning to the Tiny Hut where Sai looks over the bodies of the fallen. As they enter, all of them are shocked to see Thoradin sit up and look around! No resurrection magic had been cast on the cleric, and yet he lives. Not only that, Thoradin's hair and beard have now turned snow white, and in his hand he holds a pure white axe emblazoned with the symbol of Clangeden. </p><p></p><p> Once the shock wears off, Thoradin tells his friends that he has visited Clangeden and been found worthy in his god's eyes to return to the material plane with a personal boon: an axe forged in the Clangeden's own fires. </p><p> </p><p> The party must rest to get them all at full strength. Thoradin begins to Raise Dead on his fallen comrades, and within 32 hours Laurali, Selendra, and Joshua all live again. </p><p></p><p> This is quite a lengthy rest, so of course Edran slips away to explore. He finds the rest of the lair empty, with only clues as to what creatures lived in the newfound areas. </p><p></p><p> At some point Krote notices that Edran has been talking to Rufus as if the dog is still there. Questioning Edran about this only results in doublespeak. </p><p></p><p> Edran does let it be known that he was supposed to steal the final tooth and give it to Mad Malexi, but he is now freed of that contractual obligation by his wish. Thoradin sends a Sending to Annabelle relaying that information, as well as informing her that Edran intends to steal from her as well. The second part of the Sending is hardly new information, but the news about Malexi might be unknown to Annabelle. </p><p></p><p> At last, nearly at full capacity, they open the double doors that lead into a downward sloping hallway. They follow it as it corkscrews deeper into the earth, finally finding themselves in a labyrinth of natural tunnels. </p><p></p><p> Edran does a quick scout and stumbles upon a red dragon asleep atop a pile of treasure, included in which is something that looks like the tooth! He creeps forward to steal it, but finds out the hard way that the dragon and it's treasure are merely an illusion, under which hides a gorgon that engulfs Edran in it's petrifying breath. Edran shakes off the petrification and bolts for the party, the gorgon hot on his heels. The gorgon manages to catch the entire party in a second breath, but only Sai succumbs to the dread effect. </p><p></p><p> With the entire party bashing the thing, the gorgon is quickly put down and Thoradin uses a Greater Restoration to un-petrify their wizard. </p><p></p><p> They enter the large chamber to check out Edran's story, and find a large bolder against the north wall. With a mighty shove, Laurali and Krote push it aside to reveal a massive chamber with... a red dragon sleeping atop a pile of treasure!</p><p></p><p> The party watch as Edran sneaks closer. He spies yet another object that must be the tooth and makes as if to grab it. But the dragon has only been pretending to sleep. With a sly hiss, the beast wonders aloud what such a delicate morsel is doing in his lair. </p><p></p><p> Thus begins a sort of parlay between Edran and the dragon which goes okay until Edran blurts out fact that he want's Tiamat's tooth. The dragon is enraged to hear the name of the mother of evil dragons in a puny half-elf's mouth, and after a second and then a third repeat, the battle is on. </p><p></p><p> The battlefield is huge and the dragon has the benefit of flight. With it's movement, legendary attacks, and breath weapon, it presents a difficult challenge. Sai uses a Haste on Laurali, but even with her doubled speed she is hard pressed to catch the dragon. Poor Krote only gets a single attack against it the entire fight, and Joshua and Selendra don't fare much better. Edran struggles to get a sneak attack, but must settle for underwhelming bow shots when the beast isn't chewing on him. Edran is badly wounded, Selendra is knocked out, as is Jef. But Thoradin, Sai, and Laurali, with her lightning blast, begin to pile on the damage. Just as the wurm is considering fleeing from the battle, Sai rushes forward and unleashes another Lightning Bolt. The great beast shrieks in defiance, takes a staggering step toward Sai, and then falls, dead. </p><p></p><p> And that's where we broke for the night. </p><p></p><p> It is Harvester 17, roughly 3:00am.</p><p></p><p> Post games notes: Well, obviously Thoradin had some Hero points left, and as I said before, I allow the expenditure of all remaining Hero Points to stabilize when bleeding out. Given that this was a bit of a ret-con, I decided to first have Thoradin visit Clangeden in the god's realm. This was good because Edran had once visited Clangeden on his own plane and forever after lorded it over Thoradin's head, claiming (falsely) to be an avatar for the dwarf god. This was a constant sore spot for Thoradin, so it was good to finally let him get one up on Edran. Not only did Clangeden allow Thoradin to return to the material plane, he favored his priest with an axe of legendary power. This is the first +3 weapon seen in any of our 5e games, plus it has a few other bells and whistles. So Thoradin was a pretty happy dwarf, despite it costing him his remaining Hero Points. </p><p></p><p> The dragon fight was tough, but not crazy deadly. He was able to use his flying movement to take advantage of the large battlefield, staying out of melee range for the most part. But even so, the party members that could reach him with magic and missiles managed to put him down. </p><p></p><p> One huge advantage for the party was the Hero's Feast that Thoradin conjured for them before heading down to the lower level. The Feast negated the dragon's frightening presence, and probably made a huge difference in this battle. It was pure luck that he did that, as I think it's only the second time he's cast that spell. I think, after dealing with a couple of drow in the Temple of the Eye battle, he was worried about poisons. Little did he know that the fear immunity granted by the feast would be so valuable! </p><p></p><p> I did neglect to use lair actions, which was an unfortunate oversight, and partially due to inadequate prep. But...live and learn.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7385497, member: 6792361"] Session 17 We begin the session with Edran and Krote returning to the Tiny Hut where Sai looks over the bodies of the fallen. As they enter, all of them are shocked to see Thoradin sit up and look around! No resurrection magic had been cast on the cleric, and yet he lives. Not only that, Thoradin's hair and beard have now turned snow white, and in his hand he holds a pure white axe emblazoned with the symbol of Clangeden. Once the shock wears off, Thoradin tells his friends that he has visited Clangeden and been found worthy in his god's eyes to return to the material plane with a personal boon: an axe forged in the Clangeden's own fires. The party must rest to get them all at full strength. Thoradin begins to Raise Dead on his fallen comrades, and within 32 hours Laurali, Selendra, and Joshua all live again. This is quite a lengthy rest, so of course Edran slips away to explore. He finds the rest of the lair empty, with only clues as to what creatures lived in the newfound areas. At some point Krote notices that Edran has been talking to Rufus as if the dog is still there. Questioning Edran about this only results in doublespeak. Edran does let it be known that he was supposed to steal the final tooth and give it to Mad Malexi, but he is now freed of that contractual obligation by his wish. Thoradin sends a Sending to Annabelle relaying that information, as well as informing her that Edran intends to steal from her as well. The second part of the Sending is hardly new information, but the news about Malexi might be unknown to Annabelle. At last, nearly at full capacity, they open the double doors that lead into a downward sloping hallway. They follow it as it corkscrews deeper into the earth, finally finding themselves in a labyrinth of natural tunnels. Edran does a quick scout and stumbles upon a red dragon asleep atop a pile of treasure, included in which is something that looks like the tooth! He creeps forward to steal it, but finds out the hard way that the dragon and it's treasure are merely an illusion, under which hides a gorgon that engulfs Edran in it's petrifying breath. Edran shakes off the petrification and bolts for the party, the gorgon hot on his heels. The gorgon manages to catch the entire party in a second breath, but only Sai succumbs to the dread effect. With the entire party bashing the thing, the gorgon is quickly put down and Thoradin uses a Greater Restoration to un-petrify their wizard. They enter the large chamber to check out Edran's story, and find a large bolder against the north wall. With a mighty shove, Laurali and Krote push it aside to reveal a massive chamber with... a red dragon sleeping atop a pile of treasure! The party watch as Edran sneaks closer. He spies yet another object that must be the tooth and makes as if to grab it. But the dragon has only been pretending to sleep. With a sly hiss, the beast wonders aloud what such a delicate morsel is doing in his lair. Thus begins a sort of parlay between Edran and the dragon which goes okay until Edran blurts out fact that he want's Tiamat's tooth. The dragon is enraged to hear the name of the mother of evil dragons in a puny half-elf's mouth, and after a second and then a third repeat, the battle is on. The battlefield is huge and the dragon has the benefit of flight. With it's movement, legendary attacks, and breath weapon, it presents a difficult challenge. Sai uses a Haste on Laurali, but even with her doubled speed she is hard pressed to catch the dragon. Poor Krote only gets a single attack against it the entire fight, and Joshua and Selendra don't fare much better. Edran struggles to get a sneak attack, but must settle for underwhelming bow shots when the beast isn't chewing on him. Edran is badly wounded, Selendra is knocked out, as is Jef. But Thoradin, Sai, and Laurali, with her lightning blast, begin to pile on the damage. Just as the wurm is considering fleeing from the battle, Sai rushes forward and unleashes another Lightning Bolt. The great beast shrieks in defiance, takes a staggering step toward Sai, and then falls, dead. And that's where we broke for the night. It is Harvester 17, roughly 3:00am. Post games notes: Well, obviously Thoradin had some Hero points left, and as I said before, I allow the expenditure of all remaining Hero Points to stabilize when bleeding out. Given that this was a bit of a ret-con, I decided to first have Thoradin visit Clangeden in the god's realm. This was good because Edran had once visited Clangeden on his own plane and forever after lorded it over Thoradin's head, claiming (falsely) to be an avatar for the dwarf god. This was a constant sore spot for Thoradin, so it was good to finally let him get one up on Edran. Not only did Clangeden allow Thoradin to return to the material plane, he favored his priest with an axe of legendary power. This is the first +3 weapon seen in any of our 5e games, plus it has a few other bells and whistles. So Thoradin was a pretty happy dwarf, despite it costing him his remaining Hero Points. The dragon fight was tough, but not crazy deadly. He was able to use his flying movement to take advantage of the large battlefield, staying out of melee range for the most part. But even so, the party members that could reach him with magic and missiles managed to put him down. One huge advantage for the party was the Hero's Feast that Thoradin conjured for them before heading down to the lower level. The Feast negated the dragon's frightening presence, and probably made a huge difference in this battle. It was pure luck that he did that, as I think it's only the second time he's cast that spell. I think, after dealing with a couple of drow in the Temple of the Eye battle, he was worried about poisons. Little did he know that the fear immunity granted by the feast would be so valuable! I did neglect to use lair actions, which was an unfortunate oversight, and partially due to inadequate prep. But...live and learn. [/QUOTE]
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