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Against the Giants: Steading of the Hill Giant Chief - RG
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<blockquote data-quote="Scotley" data-source="post: 5788647" data-attributes="member: 11520"><p><strong>Wik Human Ranger Archer</strong></p><p></p><p>[sblock=Background]</p><p>Wik was the child of a yeoman farmer. His father was also an accomplished bowman and served the local lord as an archer whenever the levies were called. He taught his son to use a bow as well. Unfortunately, the local lord got entangled in an internal struggle within the nobility of the Kingdom. Wik’s father died in a battle and the local lord was stripped of lands and title. The new lord had no love for the local people and has been ruling with an iron hand. His family’s lands were tied to the lord and so they have been taken and given to men loyal to the new lord. He turned to hunting to provide food for his mother and younger sister. He was soon branded an outlaw for taking the lords deer and fowl. He took to living in the wild and soon met up with a band of other disenfranchised men. Most had served the old lord and had no love for the new authority. They took to raiding those who traveled roads in the wilder parts of the lord’s domain. Mertain’s Marauders as they came to be known on wanted posters nailed in every local village took pains to only take part of the travelers’ goods unless they were lord’s men. Often times they took merely a few turnips from a farmer going to market or a song from a wandering minstrel and Mertain became infamous for stealing kisses from ladies and leaving them their jewels. Often merchants would return from the forest with the bulk of their goods and still drunk from joining the Marauders in a forest feast. It was a good life and the local lord lacked the resources to chase the Marauders from the wilds with so many of his own men caught and striped of weapons and tax money.</p><p></p><p>Wik was an able archer and thief and soon became skilled in woodcraft and surviving the wilds. The reputation of his bowman-ship helped the Marauders to bring down many a victim without drawing a blade. The large green fletched arrows striking suddenly on a wagon seat or in a tree beside a traveler’s head were often enough to elicit cooperation from travelers.</p><p></p><p>But change comes to all men good and bad. The depredations of the Giants brought the local lord down, but also destroyed the village where Wik’s mother and sister lived. With their friends, enemies and families killed, Wik and many of the Marauders swore to fight the Giants. Mertain was one of the first to fall in an early skirmish. Wik has been fighting for some time now and learning about his quarry. He knows their habits and even some of their language. After so many losses the Marauders have been effectively disbanded and the few survivors scattered. He has joined an official band of adventurers in hopes of securing a pardon for past crimes though there is some doubt that he will live long enough to collect such a pardon. </p><p>[/sblock]</p><p></p><p>[sblock=Appearance/Personality]</p><p>Wik moves with the grace of great cat hunting in the forest. His body is finely honed and his motions confident. He glides noiselessly from shadow to shadow in a cloak that seems to fade into the background. His hide armor is carefully fitted with a vambrace on the left arm while the right is bare except for an Archer's glove. The blades he wears are secondary to the massive great bow he carries. It never leaves his side. His long dark hair is neatly pulled back and tied with a black ribbon. His van dyke beard is pointed like a dagger extending an inch below his chin with waxed mustaches above. His green eyes miss little while the sly smile never seems to leave his lips. </p><p></p><p>He has seen much loss and suffering in his life and copes with dark humor. While he has been known to lapse into dark moods of drink and brooding silence he is much more often playing the laughing rogue with gusto. He is slow to trust, but loyal to the death once he makes a friend. He often questions authority and has little respect for titles, but his true hatred is reserved for the Giants. </p><p>[/sblock]</p><p></p><p>[sblock=Mini Stat Block]</p><p>AC 28 Fort 25 Ref 28 Will 24 +2 saves vs. poison +2 AC vs. Opportunity Attacks</p><p></p><p>HP81 Bloodied40</p><p>Surge Value 21 Surges per day 8</p><p></p><p>Initiative 14, Speed 6</p><p>Passive Insight 19, Passive Perception 24, senses: normal, languages: common, giant</p><p></p><p>Melee +14 for 1d8+5 Ranged +19 for 1d12+11</p><p></p><p>Powers:</p><p><span style="color: DarkGreen">Careful Attack, Nimble Strike, Twin Strike, Hunter's Quarry</span></p><p><span style="color: Red">Evasive Strike, Disruptive Strike, Biting Volley, Combined Fire, Surfooted Stride, Far Sight, Archer's Glory, Rebounding Greatbow*</span></p><p><span style="color: Gray">Split the Tree, Spitting-Cobra Stance, Close Quarters Shot, Healing Lore, Eyes of the Owl, Sword of Defense*, Winged Armor*, Hunters Flint*, Catstep Boots*</span></p><p>*Item Power</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 5788647, member: 11520"] [b]Wik Human Ranger Archer[/b] [sblock=Background] Wik was the child of a yeoman farmer. His father was also an accomplished bowman and served the local lord as an archer whenever the levies were called. He taught his son to use a bow as well. Unfortunately, the local lord got entangled in an internal struggle within the nobility of the Kingdom. Wik’s father died in a battle and the local lord was stripped of lands and title. The new lord had no love for the local people and has been ruling with an iron hand. His family’s lands were tied to the lord and so they have been taken and given to men loyal to the new lord. He turned to hunting to provide food for his mother and younger sister. He was soon branded an outlaw for taking the lords deer and fowl. He took to living in the wild and soon met up with a band of other disenfranchised men. Most had served the old lord and had no love for the new authority. They took to raiding those who traveled roads in the wilder parts of the lord’s domain. Mertain’s Marauders as they came to be known on wanted posters nailed in every local village took pains to only take part of the travelers’ goods unless they were lord’s men. Often times they took merely a few turnips from a farmer going to market or a song from a wandering minstrel and Mertain became infamous for stealing kisses from ladies and leaving them their jewels. Often merchants would return from the forest with the bulk of their goods and still drunk from joining the Marauders in a forest feast. It was a good life and the local lord lacked the resources to chase the Marauders from the wilds with so many of his own men caught and striped of weapons and tax money. Wik was an able archer and thief and soon became skilled in woodcraft and surviving the wilds. The reputation of his bowman-ship helped the Marauders to bring down many a victim without drawing a blade. The large green fletched arrows striking suddenly on a wagon seat or in a tree beside a traveler’s head were often enough to elicit cooperation from travelers. But change comes to all men good and bad. The depredations of the Giants brought the local lord down, but also destroyed the village where Wik’s mother and sister lived. With their friends, enemies and families killed, Wik and many of the Marauders swore to fight the Giants. Mertain was one of the first to fall in an early skirmish. Wik has been fighting for some time now and learning about his quarry. He knows their habits and even some of their language. After so many losses the Marauders have been effectively disbanded and the few survivors scattered. He has joined an official band of adventurers in hopes of securing a pardon for past crimes though there is some doubt that he will live long enough to collect such a pardon. [/sblock] [sblock=Appearance/Personality] Wik moves with the grace of great cat hunting in the forest. His body is finely honed and his motions confident. He glides noiselessly from shadow to shadow in a cloak that seems to fade into the background. His hide armor is carefully fitted with a vambrace on the left arm while the right is bare except for an Archer's glove. The blades he wears are secondary to the massive great bow he carries. It never leaves his side. His long dark hair is neatly pulled back and tied with a black ribbon. His van dyke beard is pointed like a dagger extending an inch below his chin with waxed mustaches above. His green eyes miss little while the sly smile never seems to leave his lips. He has seen much loss and suffering in his life and copes with dark humor. While he has been known to lapse into dark moods of drink and brooding silence he is much more often playing the laughing rogue with gusto. He is slow to trust, but loyal to the death once he makes a friend. He often questions authority and has little respect for titles, but his true hatred is reserved for the Giants. [/sblock] [sblock=Mini Stat Block] AC 28 Fort 25 Ref 28 Will 24 +2 saves vs. poison +2 AC vs. Opportunity Attacks HP81 Bloodied40 Surge Value 21 Surges per day 8 Initiative 14, Speed 6 Passive Insight 19, Passive Perception 24, senses: normal, languages: common, giant Melee +14 for 1d8+5 Ranged +19 for 1d12+11 Powers: [COLOR="DarkGreen"]Careful Attack, Nimble Strike, Twin Strike, Hunter's Quarry[/COLOR] [COLOR="Red"]Evasive Strike, Disruptive Strike, Biting Volley, Combined Fire, Surfooted Stride, Far Sight, Archer's Glory, Rebounding Greatbow*[/COLOR] [COLOR="Gray"]Split the Tree, Spitting-Cobra Stance, Close Quarters Shot, Healing Lore, Eyes of the Owl, Sword of Defense*, Winged Armor*, Hunters Flint*, Catstep Boots*[/COLOR] *Item Power [/sblock] [/QUOTE]
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