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Against the Giants: Steading of the Hill Giant Chief - RG
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<blockquote data-quote="drothgery" data-source="post: 5788686" data-attributes="member: 360"><p><strong>Gwenn Arellic, human rogue(thief) 12</strong></p><p></p><p>[sblock=character builder summary]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Gwenn Arellic, level 12</p><p>Human, Rogue (Thief), Master Thief</p><p>Outlaw Level 5 Feature Option: Hills and Mountains</p><p>Human Power Selection Option: Heroic Effort</p><p>Proficiency: Weapon Proficiency (Rapier)</p><p>Noble Bred for War (Noble Bred for War Benefit)</p><p>Theme: Outlaw</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 12, DEX 22, INT 12, WIS 12, CHA 16</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 12, CON 11, DEX 17, INT 11, WIS 11, CHA 13</p><p> </p><p> </p><p>AC: 28 Fort: 23 Ref: 32 Will: 25</p><p>HP: 79 Surges: 7 Surge Value: 19</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +17, Bluff +14, Dungeoneering +12, Insight +12, Perception +12, Stealth +17, Streetwise +16, Thievery +17</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +7, Athletics +7, Diplomacy +10, Endurance +7, Heal +7, History +7, Intimidate +11, Nature +7, Religion +7</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Outlaw Attack: Surprise Strike</p><p>Human Racial Power: Heroic Effort</p><p>Rogue Utility: Backstab</p><p>Rogue Utility: Acrobat's Trick</p><p>Rogue Utility: Tactical Trick</p><p>Rogue Utility: Unbalancing Trick</p><p>Rogue Utility: Cunning Escape</p><p>Rogue Utility: Ambush Trick</p><p>Rogue Utility 2: Sneak in the Attack</p><p>Rogue Utility 6: Swift Parry</p><p>Rogue Utility 10: Acrobat's Escape</p><p>Master Thief Utility 12: Fading Retreat</p><p> </p><p>FEATS</p><p>Level 1: Backstabber</p><p>Level 1: Weapon Focus (Light blade)</p><p>Level 2: Surprising Charge</p><p>Level 4: Nimble Blade</p><p>Level 6: Two-Weapon Fighting</p><p>Level 8: Cunning Stalker</p><p>Level 10: Two-Weapon Defense</p><p>Level 11: Deft Blade</p><p>Level 12: Improved Defenses</p><p>Level 12: <s>Master at Arms</s> Versatile Expertise (Light Blade, ...); Master at Arms used in character builder to get the math in line with errata</p><p>Level 12: Light Blade Precision</p><p> </p><p>ITEMS</p><p>Amulet of Protection +3 x1</p><p>Adventurer's Kit</p><p>Melegaunt's Darkblade Rapier +3 x1</p><p>Bracers of Mighty Striking (heroic tier) x1</p><p>Boots of Adept Charging x1</p><p>Horned Helm (heroic tier) x1</p><p>Instant Campsite</p><p>Bag of Holding</p><p>Everlasting Provisions</p><p>Floating Lantern</p><p>Distance Dagger +1 x1</p><p>Thieves' Tools</p><p>Hunter's Flint</p><p>Grappling Hook</p><p>Traveler's Kit</p><p>Drowmesh of Cleansing +3 x1</p><p>====== End ======[/sblock][sblock=attack scrachpad]<strong>melee basic attack with combat advantage (+3 rapier):</strong> +24 to hit, 4d8+17 damage, vs REF (+21 base MBA, +2 for combat advantage, +1 w/combat advantage due to Nimble Blade feat; 1d8+17 base MBA + 3d8 Sneak Attack [sneak attack dice are d8s due to backstabber feat]; Deft Blade feat allows attacking REF with MBA)</p><p><strong>charge:</strong> +22 to hit, 2d8+1d6+17 damage, vs REF (+1 to hit from charging; surprising charge feat adds +1[W] damage on a charge, horned helm does +1d6 damage on a charge)</p><p><strong>charge with combat advantage:</strong> +25 to hit, 5d8 + 1d6 + 17 damage, vs REF (combine both bonuses from previous two lines)</p><p><strong>ranged basic attack with combat advantage (+1 dagger, thrown):</strong> +22 to hit, 1d4 + 3d8 + 15 damage, vs REF (apply combat advantage bonuses to dagger rather than rapier)</p><p>[/sblock][sblock=background]House Arellic had held the border for five generations in the Margravate of Crystalmir March. Five generations where it sent its sons and daughters to fight the kingdom's wars. And Gwenn had been raised to be the sixth. But in a chain of events that even now she didn't fully understand, the crown had turned against her family, declared them outlaws, and handed their lands to her family's oldest enemies all in the name of 'peace'. Not surprisingly, her father had raised his banner in rebellion. Also not surprisingly, the open rebellion he led had been crushed, and Gwenn barely escaped with a handful of supporters to the mountains. No closer relatives than an illegitimate cousin survived the open rebellion, and even some of those had died to get her to safety, no matter that even as a teenaged girl she was a natural with a blade.</p><p> </p><p>She has been leading a band of outlaws since then, reminding the crown of its betrayal and the people of who their leige lady truly is. And now the other shoe has dropped, and the other enemy the Arellics had always guarded against is menacing her home. And that craven fool who called himself a king knew her too well; she couldn't think of not trying to stop them. If she hadn't seen some of the damage herself, Gwenn might have thought it a ruse to draw her out. But it wasn't.[/sblock][sblock=story]<em>- two years ago -</em></p><p> </p><p><span style="color: orange">"We've been at this for a decade,"</span> Gwenn told her oldest friend, rehashing an old argument. <span style="color: orange">"And we still have the same problem."</span></p><p> </p><p><span style="color: darkolivegreen">"The king did not worry about collateral damage when he forced your father from his duchy."</span> He said.</p><p> </p><p><span style="color: darkorange">"And he was threatening one margrave with the resources of the entire kindgom. Whereas we have a handful of people who know for sure I am even alive and just maybe the support of peasants here in my margravate, those of father's bannermen who were allowed to surrender and bend knee rather than be killed in battle, and just possibly a few other lords and merchants not enamored with the new order. That's not enough to beat him. And if we managed to create a general rebellion in the kingdom, we'd be leaving the country wide open to invasion."</span> She said.</p><p> </p><p><span style="color: darkolivegreen">"And you won't attend to the matter personally, either."</span> He said.</p><p> </p><p><span style="color: darkorange">"I could do it. Probably. Though rumor has it he's brought in some very highly skilled guards, and if he has any enemies that justify that kind of expense except me, I don't know about them. But assuming I could do it, then what next? Proclaim myself queen over a score of closer relatives, with an army that is not loyal to me? Marry a son of a man I just killed? Keep killing kings until they got the message -- or managed to hire an assassin good enough to find and kill me, of course?"</span> Gwenn replied. <span style="color: darkorange">"That's a recipe for civil war, and one of our neighbors would surely be tempted to invade in the chaos."</span>[/sblock][sblock=ministat]<span style="color: #ffff99"><a href="http://www.enworld.org/forum/5788686-post3.html" target="_blank">Gwenn Arellic</a></span></p><p><strong>Perception</strong>: 22 <strong>Insight</strong>: 22</p><p><strong>AC</strong> 28 <strong>Fortitude</strong> 23 <strong>Reflex</strong> 32 <strong>Will</strong> 25</p><p><strong>Initiative:</strong> +14</p><p><strong>Hit Points</strong>: 79 / 79 <strong>Bloodied</strong>: 39</p><p><strong>Temporary Hit Points</strong>: 0</p><p><strong>Resist</strong>: -</p><p><strong>Saving Throw:</strong> +2 vs ongoing damage.</p><p><strong>Action Points</strong>: 1 <strong>Second Wind</strong>: 1</p><p><strong>Milestones</strong>: 0</p><p><strong>Healing Surge</strong>: 19 <strong>Surges per day</strong>: 7 / 7</p><p><strong>At-Will Powers:</strong> Acrobat's Trick, Ambush Trick, Tactical Trick, Unbalancing Trick</p><p><strong>Encounter Powers</strong>: Surprise Strike, Backstab (3/3), Cunning Escape, Heroic Effort, Sneak in the Attack, Swift Parry, Acrobat's Escape, Fading Retreat, </p><p><strong>Condition:</strong> [/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5788686, member: 360"] [b]Gwenn Arellic, human rogue(thief) 12[/b] [sblock=character builder summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Gwenn Arellic, level 12 Human, Rogue (Thief), Master Thief Outlaw Level 5 Feature Option: Hills and Mountains Human Power Selection Option: Heroic Effort Proficiency: Weapon Proficiency (Rapier) Noble Bred for War (Noble Bred for War Benefit) Theme: Outlaw FINAL ABILITY SCORES STR 13, CON 12, DEX 22, INT 12, WIS 12, CHA 16 STARTING ABILITY SCORES STR 12, CON 11, DEX 17, INT 11, WIS 11, CHA 13 AC: 28 Fort: 23 Ref: 32 Will: 25 HP: 79 Surges: 7 Surge Value: 19 TRAINED SKILLS Acrobatics +17, Bluff +14, Dungeoneering +12, Insight +12, Perception +12, Stealth +17, Streetwise +16, Thievery +17 UNTRAINED SKILLS Arcana +7, Athletics +7, Diplomacy +10, Endurance +7, Heal +7, History +7, Intimidate +11, Nature +7, Religion +7 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Outlaw Attack: Surprise Strike Human Racial Power: Heroic Effort Rogue Utility: Backstab Rogue Utility: Acrobat's Trick Rogue Utility: Tactical Trick Rogue Utility: Unbalancing Trick Rogue Utility: Cunning Escape Rogue Utility: Ambush Trick Rogue Utility 2: Sneak in the Attack Rogue Utility 6: Swift Parry Rogue Utility 10: Acrobat's Escape Master Thief Utility 12: Fading Retreat FEATS Level 1: Backstabber Level 1: Weapon Focus (Light blade) Level 2: Surprising Charge Level 4: Nimble Blade Level 6: Two-Weapon Fighting Level 8: Cunning Stalker Level 10: Two-Weapon Defense Level 11: Deft Blade Level 12: Improved Defenses Level 12: [s]Master at Arms[/s] Versatile Expertise (Light Blade, ...); Master at Arms used in character builder to get the math in line with errata Level 12: Light Blade Precision ITEMS Amulet of Protection +3 x1 Adventurer's Kit Melegaunt's Darkblade Rapier +3 x1 Bracers of Mighty Striking (heroic tier) x1 Boots of Adept Charging x1 Horned Helm (heroic tier) x1 Instant Campsite Bag of Holding Everlasting Provisions Floating Lantern Distance Dagger +1 x1 Thieves' Tools Hunter's Flint Grappling Hook Traveler's Kit Drowmesh of Cleansing +3 x1 ====== End ======[/sblock][sblock=attack scrachpad][B]melee basic attack with combat advantage (+3 rapier):[/B] +24 to hit, 4d8+17 damage, vs REF (+21 base MBA, +2 for combat advantage, +1 w/combat advantage due to Nimble Blade feat; 1d8+17 base MBA + 3d8 Sneak Attack [sneak attack dice are d8s due to backstabber feat]; Deft Blade feat allows attacking REF with MBA) [B]charge:[/B] +22 to hit, 2d8+1d6+17 damage, vs REF (+1 to hit from charging; surprising charge feat adds +1[W] damage on a charge, horned helm does +1d6 damage on a charge) [B]charge with combat advantage:[/B] +25 to hit, 5d8 + 1d6 + 17 damage, vs REF (combine both bonuses from previous two lines) [B]ranged basic attack with combat advantage (+1 dagger, thrown):[/B] +22 to hit, 1d4 + 3d8 + 15 damage, vs REF (apply combat advantage bonuses to dagger rather than rapier) [/sblock][sblock=background]House Arellic had held the border for five generations in the Margravate of Crystalmir March. Five generations where it sent its sons and daughters to fight the kingdom's wars. And Gwenn had been raised to be the sixth. But in a chain of events that even now she didn't fully understand, the crown had turned against her family, declared them outlaws, and handed their lands to her family's oldest enemies all in the name of 'peace'. Not surprisingly, her father had raised his banner in rebellion. Also not surprisingly, the open rebellion he led had been crushed, and Gwenn barely escaped with a handful of supporters to the mountains. No closer relatives than an illegitimate cousin survived the open rebellion, and even some of those had died to get her to safety, no matter that even as a teenaged girl she was a natural with a blade. She has been leading a band of outlaws since then, reminding the crown of its betrayal and the people of who their leige lady truly is. And now the other shoe has dropped, and the other enemy the Arellics had always guarded against is menacing her home. And that craven fool who called himself a king knew her too well; she couldn't think of not trying to stop them. If she hadn't seen some of the damage herself, Gwenn might have thought it a ruse to draw her out. But it wasn't.[/sblock][sblock=story][I]- two years ago -[/I] [COLOR=orange]"We've been at this for a decade,"[/COLOR] Gwenn told her oldest friend, rehashing an old argument. [COLOR=orange]"And we still have the same problem."[/COLOR] [COLOR=darkolivegreen]"The king did not worry about collateral damage when he forced your father from his duchy."[/COLOR] He said. [COLOR=darkorange]"And he was threatening one margrave with the resources of the entire kindgom. Whereas we have a handful of people who know for sure I am even alive and just maybe the support of peasants here in my margravate, those of father's bannermen who were allowed to surrender and bend knee rather than be killed in battle, and just possibly a few other lords and merchants not enamored with the new order. That's not enough to beat him. And if we managed to create a general rebellion in the kingdom, we'd be leaving the country wide open to invasion."[/COLOR] She said. [COLOR=darkolivegreen]"And you won't attend to the matter personally, either."[/COLOR] He said. [COLOR=darkorange]"I could do it. Probably. Though rumor has it he's brought in some very highly skilled guards, and if he has any enemies that justify that kind of expense except me, I don't know about them. But assuming I could do it, then what next? Proclaim myself queen over a score of closer relatives, with an army that is not loyal to me? Marry a son of a man I just killed? Keep killing kings until they got the message -- or managed to hire an assassin good enough to find and kill me, of course?"[/COLOR] Gwenn replied. [COLOR=darkorange]"That's a recipe for civil war, and one of our neighbors would surely be tempted to invade in the chaos."[/COLOR][/sblock][sblock=ministat][COLOR=#ffff99][URL="http://www.enworld.org/forum/5788686-post3.html"]Gwenn Arellic[/URL][/COLOR] [B]Perception[/B]: 22 [B]Insight[/B]: 22 [B]AC[/B] 28 [B]Fortitude[/B] 23 [B]Reflex[/B] 32 [B]Will[/B] 25 [B]Initiative:[/B] +14 [B]Hit Points[/B]: 79 / 79 [B]Bloodied[/B]: 39 [B]Temporary Hit Points[/B]: 0 [B]Resist[/B]: - [B]Saving Throw:[/B] +2 vs ongoing damage. [B]Action Points[/B]: 1 [B]Second Wind[/B]: 1 [B]Milestones[/B]: 0 [B]Healing Surge[/B]: 19 [B]Surges per day[/B]: 7 / 7 [B]At-Will Powers:[/B] Acrobat's Trick, Ambush Trick, Tactical Trick, Unbalancing Trick [B]Encounter Powers[/B]: Surprise Strike, Backstab (3/3), Cunning Escape, Heroic Effort, Sneak in the Attack, Swift Parry, Acrobat's Escape, Fading Retreat, [B]Condition:[/B] [/sblock] [/QUOTE]
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