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Against the Giants: Steading of the Hill Giant Chief
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<blockquote data-quote="Scotley" data-source="post: 5863563" data-attributes="member: 11520"><p>As soon as Gwenn starts to move Wik lets an arrow fly and looses a second while the first is still in the air. </p><p></p><p>OOC: Target is giant at Q10</p><p></p><p>[sblock=Power]</p><p>Ranger Attack 7 Biting Volley</p><p>Two lucky shots find chinks in your target’s armor.</p><p></p><p>Encounter Martial, Weapon</p><p>Standard Action Ranged weapon</p><p></p><p>Target: One or two creatures</p><p></p><p>Attack: Dexterity vs. Reflex, two attacks. Each attack can score a critical hit on a roll of 18–20.</p><p></p><p>Hit: 1[W] + Dexterity modifier damage per attack.</p><p></p><p>Using:</p><p>Disciple of War</p><p>Prerequisite: Strength 13</p><p>Benefit: During your first turn in every encounter, you gain a +1 bonus to your first weapon attack roll, and the first creature you hit that turn takes 2 extra damage. Increase the extra damage to 3 at 11th level and 4 at 21st level.</p><p></p><p>and </p><p></p><p>PRIME SHOT</p><p>If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style.</p><p></p><p>and</p><p></p><p>Bow Expertise</p><p>Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 5863563, member: 11520"] As soon as Gwenn starts to move Wik lets an arrow fly and looses a second while the first is still in the air. OOC: Target is giant at Q10 [sblock=Power] Ranger Attack 7 Biting Volley Two lucky shots find chinks in your target’s armor. Encounter Martial, Weapon Standard Action Ranged weapon Target: One or two creatures Attack: Dexterity vs. Reflex, two attacks. Each attack can score a critical hit on a roll of 18–20. Hit: 1[W] + Dexterity modifier damage per attack. Using: Disciple of War Prerequisite: Strength 13 Benefit: During your first turn in every encounter, you gain a +1 bonus to your first weapon attack roll, and the first creature you hit that turn takes 2 extra damage. Increase the extra damage to 3 at 11th level and 4 at 21st level. and PRIME SHOT If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style. and Bow Expertise Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level. [/sblock] [/QUOTE]
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