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Against the Giants: Steading of the Hill Giant Chief
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<blockquote data-quote="Inspiratorium" data-source="post: 5866054" data-attributes="member: 6684877"><p>Deacon plants his feet firmly into the earth, swinging his hammer and shield in conjunction with such force that even a giant cannot hold its ground, and is knocked onto its back. Not missing a beat, Deacon steps around his prone form and rushes into the center of the formation before bellowing a challenge to the surrounding enemies, who foolishly rush into his waiting hammer.</p><p>[sblock=actions]<u>Minor Action:</u> activate Hammer Hands</p><p><u>Standard Action:</u> attack Giant at T-U 20-21. Push the giant to squares U-V 19-20 and knocked prone; Deacon shifts to square T21. Takes 19 dmg + an extra 3d8 from Sneak in the Attack (thanks Gwenn)</p><p><u>Move Action:</u> Walk to U13</p><p><u>Action Point:</u> Come and Get it. Targets the giant <s>adjacent to Deacon</s> at Q-R 11-12, giant at V-W 15-16, and bugbear <s>archer at Y18</s> spear-wielders at T10 and X10. Hits all.</p><p>Giant at V-W 15-16 pulled to S-T 13-14. Giant at Q-R 11-12 pulled Bugbear spear wielders pulled from T10 to U12 and W10 to V12. All of them take 11 dmg.</p><p>[sblock=Powers] <u><span style="color: red"><span style="font-family: 'Calibri'">Come and Get It</span></span></u><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Martial, Weapon * Close burst 3</span></p><p> [FONT=&quot]Standard Action</p><p>Target: Each enemy you can see in the burst</p><p>Attack: Strength vs. Will</p><p>Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If</p><p>the target is adjacent to you after the pull, it takes 1[W] damage.[/FONT][/sblock][/sblock][sblock=Mini-stats]<strong><u>Deacon Ambersharn </u></strong><u>- Human Knight</u></p><p><u></u><em>Initiative </em>15 <em>- Passive Perception </em>18 <em>- Passive Insight </em>18 <em>- Senses </em>Normal</p><p><em>AC </em>32 <em>- Fortitude</em> 30<em> - Reflex </em>25 <em>- Will - </em>25</p><p><em>HP </em>97/97 <em>- Bloodied </em>48 <em>- Surge Value </em>25 <em>- Surges Left </em>12/12</p><p><em>Action Points </em>1 <em>- Second Wind</em> Not Used</p><p><u>Current Stance:</u> Hammer Hands</p><p><u>Status:</u> Resist 10 all.[/sblock]</p></blockquote><p></p>
[QUOTE="Inspiratorium, post: 5866054, member: 6684877"] Deacon plants his feet firmly into the earth, swinging his hammer and shield in conjunction with such force that even a giant cannot hold its ground, and is knocked onto its back. Not missing a beat, Deacon steps around his prone form and rushes into the center of the formation before bellowing a challenge to the surrounding enemies, who foolishly rush into his waiting hammer. [sblock=actions][U]Minor Action:[/U] activate Hammer Hands [U]Standard Action:[/U] attack Giant at T-U 20-21. Push the giant to squares U-V 19-20 and knocked prone; Deacon shifts to square T21. Takes 19 dmg + an extra 3d8 from Sneak in the Attack (thanks Gwenn) [U]Move Action:[/U] Walk to U13 [U]Action Point:[/U] Come and Get it. Targets the giant [s]adjacent to Deacon[/s] at Q-R 11-12, giant at V-W 15-16, and bugbear [s]archer at Y18[/s] spear-wielders at T10 and X10. Hits all. Giant at V-W 15-16 pulled to S-T 13-14. Giant at Q-R 11-12 pulled Bugbear spear wielders pulled from T10 to U12 and W10 to V12. All of them take 11 dmg. [sblock=Powers] [U][COLOR=red][FONT=Calibri]Come and Get It[/FONT][/COLOR][/U][FONT=Calibri] Martial, Weapon * Close burst 3[/FONT] [FONT="]Standard Action Target: Each enemy you can see in the burst Attack: Strength vs. Will Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage.[/FONT][/sblock][/sblock][sblock=Mini-stats][B][U]Deacon Ambersharn [/U][/B][U]- Human Knight [/U][I]Initiative [/I]15 [I]- Passive Perception [/I]18 [I]- Passive Insight [/I]18 [I]- Senses [/I]Normal [I]AC [/I]32 [I]- Fortitude[/I] 30[I] - Reflex [/I]25 [I]- Will - [/I]25 [I]HP [/I]97/97 [I]- Bloodied [/I]48 [I]- Surge Value [/I]25 [I]- Surges Left [/I]12/12 [I]Action Points [/I]1 [I]- Second Wind[/I] Not Used [U]Current Stance:[/U] Hammer Hands [U]Status:[/U] Resist 10 all.[/sblock] [/QUOTE]
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