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Story Hour
Against the Goblinoids (Updated 9/22)
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<blockquote data-quote="Desdichado" data-source="post: 1118827" data-attributes="member: 2205"><p>Like I said, because we had so much fun, after this session's cliffhanger ending, we decided to keep this up. Also, because we didn't design our characters to really be long-term characters, we decided to take them to the drawing board. For one thing, we rolled our stats in order.</p><p></p><p>So, to keep our high stats, we're thinking of going back and doing a 35 point buy (the highest I've ever done, I think) and arranging the stats as we please. Cyrus is going to be reworked as a Magister from AU, and Baenn is going to bump up his CHA so he can later multiclass as a Mageblade (also from AU.) I'm not aware of Amallind's player making any changes to her concept, so she may remain the same. We're also going to <em>not</em> arbitrarily level up after all, as the XP tables aren't the same, for one thing.</p><p></p><p>We've also got our fourth player interested in joining us, and he's talking about making a halfling rogue that concentrates on acrobatic skills -- kind of the medieval dwarf/jester in concept, I suppose, although neutral evil. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> He made the character under our old rules, though, so he may need to tweak him as well. Next up I'll be running, and that should happen sometime this week -- maybe Saturday evening.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1118827, member: 2205"] Like I said, because we had so much fun, after this session's cliffhanger ending, we decided to keep this up. Also, because we didn't design our characters to really be long-term characters, we decided to take them to the drawing board. For one thing, we rolled our stats in order. So, to keep our high stats, we're thinking of going back and doing a 35 point buy (the highest I've ever done, I think) and arranging the stats as we please. Cyrus is going to be reworked as a Magister from AU, and Baenn is going to bump up his CHA so he can later multiclass as a Mageblade (also from AU.) I'm not aware of Amallind's player making any changes to her concept, so she may remain the same. We're also going to [i]not[/i] arbitrarily level up after all, as the XP tables aren't the same, for one thing. We've also got our fourth player interested in joining us, and he's talking about making a halfling rogue that concentrates on acrobatic skills -- kind of the medieval dwarf/jester in concept, I suppose, although neutral evil. :eek: He made the character under our old rules, though, so he may need to tweak him as well. Next up I'll be running, and that should happen sometime this week -- maybe Saturday evening. [/QUOTE]
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