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Against the Goblinoids (Updated 9/22)
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<blockquote data-quote="Desdichado" data-source="post: 1124987" data-attributes="member: 2205"><p>The four scrambled as quickly as possible away from the eyes of the goblins before they came out looking for them. At the same time, they kept their eyes open for a place they could hide. A small opening in the side of the hill looked promising; it was only about three feet high and a few feet wide, but it looked like it opened up into a cavern almost large enough for them to stand that went back about forty feet. Cyrus sent a light globe spell into the back of the cave to check it out while the rest quickly climbed inside. The small cave was rough -- it had stalactites and stalagmites and a good deal of rubble (which was subsequently stacked around the front of the cave to make the aperture even smaller and less noticable to any patrols looking for them.) In the center of the cave was a small pool of water, and a very slow <em>drip-drip</em> from above was the only sound they could initially hear. Plumbling the pool with her staff, Amallind is unable to find the bottom.</p><p></p><p>Listening carefully at the entrance, Amallind soon hears the sounds of the search for them, but nobody seems to come close initially. Finally she hears a couple of very odd sounds. "There here! Let those others go, they're not important!" is called out from near the top of the hill. The sounds of the search fade away to nothing. Then, another sound, a dull, rumbling rhythmic sound, like the tramp of marching feet. She decides it's worthwhile to risk sneaking out of the cave to see what's going on.</p><p></p><p>There doesn't appear to be any sign of anyone searching for them, but to the south, she sees a road like a gray ribbon stretching away from the temple/fortress. On that road is a phalanx of what looks like fighting men marching towards their position. She doesn't recognize the style of the armor or weapons, except to note that they are all uniform. They do not look like goblinoids, but rather humans. It is unclear if they are marching to join the goblinoids or not. She ducks back inside the cave.</p><p></p><p>The first thing she notices is that the steady <em>drip-drip</em> of the water seems to have picked up it's pace. Something is causing the water to drip faster. Quickly the group searches the area and finds a small naturally occuring chimney above the pool, from which the water is dripping. Cyrus sends a light up the chimney to have a look. A few feet up, they see a small face, covered with fishy greenish scales looking back at them.</p><p></p><p>"Hello there!" Amallind calls out in goblin, common and elven. She is answered in common.</p><p></p><p>"Hello!"</p><p></p><p>"What are you doing up there?" Cyrus asks.</p><p></p><p>"What are you doing down there?" asks the small-fishy creature. "This is my home, you're the ones who don't belong here."</p><p></p><p>"We're just hiding from the goblins," Cyrus answers. "We'll be on our way soon enough."</p><p></p><p>The creature, seemingly convinced of their friendly intentions, hops down to talk with them face to face. It is a small creature, not much more than three feet tall, and spindly of build. It is covered in fishlike scales and has wings sprouting from it's back <em>(although they didn't know it, it is a water mephit)</em>. They talk with it some more, trying to understand the lay of the land, but the creature seems very unsure about what goes on on the surface. He says the pool below leads to a vast underground aquifer. He's not sure how he got to be where he is, but has not tried to leave the watery security of his home to find out. He's aware of the fortress above him, and says it seems to have been inhabited since he came to the area, but knows little of what goes on there. The name of Grendu means nothing to him.</p><p></p><p>After a few moments of discussion, the creature picks up a bit of a tart tongue. His friendly attitude turns a bit bored and impatient -- he wonders when the group will leave his front porch alone and let him have some peace.</p><p></p><p>Amallind decides it's time to do a little more reconnoitering to see if leaving the cave is viable at this time. It's getting late in the evening, and will soon be dark. Although she knows goblins and hobgoblins can see in the dark, she also knows that the range of this sight is limited. She quietly steps outside again.</p><p></p><p>The weather has turned downright weird. High winds now howl around the hillside that the fortress in built on, kicking up dust. Both sight and sound are fairly well obscured. Above the fortress/temple the clouds seem to be spiralling into a whirlpool of some sort. "This can't be good..." she says to herself. Taking advantage of the cover of the wind and dust, she creeps upward toward the structure. There is a large door there, but only three goblins seem to be watching it. She creeps back to the cave at this point to tell the others what she has seen.</p><p></p><p>"They've started the ritual," Cyrus says. "They must be trying to summon Grendu now. We have to try and stop it."</p><p></p><p>The little water mepit was glad to see them leave, although Bria was less inclined to sneak back into the goblin fortress than the others. She does agree to creep up near the door and hide behind a boulder, though. Amallind nocks an arrow to her bow, but Cyrus stops her. "Let me see what I can do first," he says. Waving his hand softly and whispering words of power, he casts a spell that causes each of the goblins to wince in pain and stumble. None of them falls to the ground, though. Amallind sends an arrow at one of them, nailing him to the door where he hangs suspended with an arrow through his head. Baenn rushes the last one, but is unable to hit him. The final one turns to open the door, but Amallind is chilled to see that he doesn't have a look of fear or panic, as she expected from a goblin. She sends another arrow at him that brings him to the ground in front of the door. The final one tries to disengage himself from Baenn, running towards the door and blowing a whistle. Baenn chops his back wide open, but the damage has already been (presumably) done. They quickly move the dead bodies to the side and hide on either side of the doors, hoping to surprise whomever opens them before they are in turn overcome.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1124987, member: 2205"] The four scrambled as quickly as possible away from the eyes of the goblins before they came out looking for them. At the same time, they kept their eyes open for a place they could hide. A small opening in the side of the hill looked promising; it was only about three feet high and a few feet wide, but it looked like it opened up into a cavern almost large enough for them to stand that went back about forty feet. Cyrus sent a light globe spell into the back of the cave to check it out while the rest quickly climbed inside. The small cave was rough -- it had stalactites and stalagmites and a good deal of rubble (which was subsequently stacked around the front of the cave to make the aperture even smaller and less noticable to any patrols looking for them.) In the center of the cave was a small pool of water, and a very slow [i]drip-drip[/i] from above was the only sound they could initially hear. Plumbling the pool with her staff, Amallind is unable to find the bottom. Listening carefully at the entrance, Amallind soon hears the sounds of the search for them, but nobody seems to come close initially. Finally she hears a couple of very odd sounds. "There here! Let those others go, they're not important!" is called out from near the top of the hill. The sounds of the search fade away to nothing. Then, another sound, a dull, rumbling rhythmic sound, like the tramp of marching feet. She decides it's worthwhile to risk sneaking out of the cave to see what's going on. There doesn't appear to be any sign of anyone searching for them, but to the south, she sees a road like a gray ribbon stretching away from the temple/fortress. On that road is a phalanx of what looks like fighting men marching towards their position. She doesn't recognize the style of the armor or weapons, except to note that they are all uniform. They do not look like goblinoids, but rather humans. It is unclear if they are marching to join the goblinoids or not. She ducks back inside the cave. The first thing she notices is that the steady [i]drip-drip[/i] of the water seems to have picked up it's pace. Something is causing the water to drip faster. Quickly the group searches the area and finds a small naturally occuring chimney above the pool, from which the water is dripping. Cyrus sends a light up the chimney to have a look. A few feet up, they see a small face, covered with fishy greenish scales looking back at them. "Hello there!" Amallind calls out in goblin, common and elven. She is answered in common. "Hello!" "What are you doing up there?" Cyrus asks. "What are you doing down there?" asks the small-fishy creature. "This is my home, you're the ones who don't belong here." "We're just hiding from the goblins," Cyrus answers. "We'll be on our way soon enough." The creature, seemingly convinced of their friendly intentions, hops down to talk with them face to face. It is a small creature, not much more than three feet tall, and spindly of build. It is covered in fishlike scales and has wings sprouting from it's back [i](although they didn't know it, it is a water mephit)[/i]. They talk with it some more, trying to understand the lay of the land, but the creature seems very unsure about what goes on on the surface. He says the pool below leads to a vast underground aquifer. He's not sure how he got to be where he is, but has not tried to leave the watery security of his home to find out. He's aware of the fortress above him, and says it seems to have been inhabited since he came to the area, but knows little of what goes on there. The name of Grendu means nothing to him. After a few moments of discussion, the creature picks up a bit of a tart tongue. His friendly attitude turns a bit bored and impatient -- he wonders when the group will leave his front porch alone and let him have some peace. Amallind decides it's time to do a little more reconnoitering to see if leaving the cave is viable at this time. It's getting late in the evening, and will soon be dark. Although she knows goblins and hobgoblins can see in the dark, she also knows that the range of this sight is limited. She quietly steps outside again. The weather has turned downright weird. High winds now howl around the hillside that the fortress in built on, kicking up dust. Both sight and sound are fairly well obscured. Above the fortress/temple the clouds seem to be spiralling into a whirlpool of some sort. "This can't be good..." she says to herself. Taking advantage of the cover of the wind and dust, she creeps upward toward the structure. There is a large door there, but only three goblins seem to be watching it. She creeps back to the cave at this point to tell the others what she has seen. "They've started the ritual," Cyrus says. "They must be trying to summon Grendu now. We have to try and stop it." The little water mepit was glad to see them leave, although Bria was less inclined to sneak back into the goblin fortress than the others. She does agree to creep up near the door and hide behind a boulder, though. Amallind nocks an arrow to her bow, but Cyrus stops her. "Let me see what I can do first," he says. Waving his hand softly and whispering words of power, he casts a spell that causes each of the goblins to wince in pain and stumble. None of them falls to the ground, though. Amallind sends an arrow at one of them, nailing him to the door where he hangs suspended with an arrow through his head. Baenn rushes the last one, but is unable to hit him. The final one turns to open the door, but Amallind is chilled to see that he doesn't have a look of fear or panic, as she expected from a goblin. She sends another arrow at him that brings him to the ground in front of the door. The final one tries to disengage himself from Baenn, running towards the door and blowing a whistle. Baenn chops his back wide open, but the damage has already been (presumably) done. They quickly move the dead bodies to the side and hide on either side of the doors, hoping to surprise whomever opens them before they are in turn overcome. [/QUOTE]
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