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Against the Slavelords [Rogue's Gallery]
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<blockquote data-quote="TallIan" data-source="post: 6898605" data-attributes="member: 6853819"><p>Uhtred, Fighter 6 </p><p></p><p></p><p><img src="http://[URL]http://orig01.deviantart.net/4a3e/f/2014/340/7/6/dwarf_by_alegion-d88w79b.jpg[/URL]" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[SBLOCK=Mini Stats]</p><p>Conditions: None</p><p>Abilities:</p><p>Action Surge: 1/1</p><p>Second Wind: 1/1</p><p>Inspiration: 2</p><p></p><p>Offense:</p><p>Great Axe +1: +7 1d12+4S</p><p>Maul: +6 2d6 +3B</p><p></p><p>Initiative: +1</p><p>Perception: +5 (Passive: 15)</p><p>Speed 25 AC: 17 (Splint)</p><p>HP: 64/64 HD: 6/6d10</p><p>Main Hand: Great Axe</p><p>Off Hand; -</p><p>[/SBLOCK]</p><p></p><p>[sblock=Char]</p><p>Name: Uhtred FireForge</p><p>Class and Level: Fighter (Champion) 6</p><p>Background: Noble</p><p>Race: Mountain Dwarf</p><p>Alignment: LG</p><p>Dwarf Features</p><p>Within 60 feet of you treat dim light as bright and darkness as dim light</p><p>Advantage on poison saves and resistance to poison damage</p><p>Double proficiency bonus to History checks concerning stonework (even if not proficient)</p><p>Battleaxe, handaxe, throwing hammer, warhammer proficiency</p><p>Light and medium armour proficiency </p><p></p><p>Noble Features</p><p>You can secure an audience with a local noble </p><p></p><p>Fighter Features</p><p>Heal 1d10 + level HP as a bonus action once per rest</p><p>Fighting Style - Great Weapon Fighting: Reroll 1s and 2s on two handed melee weapon damage dice</p><p>Take an extra action once between rests</p><p>Make two attacks per turn. </p><p></p><p>Champion Features</p><p>Critical hit on a 19 or 20 </p><p></p><p>Feats: </p><p>Heavy armour master, take 3 less bludgeoning, slashing and piercing damage while in heavy armour (+1 Str) </p><p>Sentinel: Hit with opportunity attack target's speed become 0 for the round; Opportunity attack on creatures within 5ft if they disengage; reaction to attack creatures within 5ft that target not you.</p><p></p><p>Personality:</p><p>My Favour once lost is lost forever. </p><p>Ideal:</p><p>respect is due to me because of my station but all people, regardless of station, deserve to be treated with dignity. </p><p>Bonds:</p><p>My loyalty to my sovereign is unwavering </p><p>Flaws:</p><p>I have betrayed my family name </p><p></p><p>* denotes proficient </p><p>*STR: 16 (+3) (+2 Race, +1 feat)</p><p>DEX: 10 (+0)</p><p>*CON: 18 (+4) (+2 race, +2 ASI)</p><p>INT: 12 (+1)</p><p>WIS: 14 (+2)</p><p>CHA: 10 (+0) </p><p></p><p>Initiative: 1</p><p>HP: 64</p><p>Speed: 25</p><p>AC: 17</p><p>Hit Dice: 6d10</p><p>Proficiency Bonus: +3 </p><p></p><p>Languages:</p><p>Common, Dwarven, Gnomish </p><p></p><p>Skills</p><p>Acrobatics (DEX): 0</p><p>Animal Handling (WIS): 2</p><p>Arcana (INT): +1</p><p>*Athletics (STR): 6</p><p>Deception (CHA): 0</p><p>*History (INT): +4</p><p>Insight (WIS): +2</p><p>Intimidation (CHA): 0</p><p>Investigation (INT): +1</p><p>Medicine (WIS): +2</p><p>Nature (INT): +1</p><p>*Perception (WIS): +5</p><p>Performance (CHA): 0</p><p>*Persuasion (CHA): +3</p><p>Religion: (INT): +1</p><p>Slight of Hand (DEX): 0</p><p>Stealth (DEX): 0</p><p>Survival (WIS): +2 </p><p></p><p>*Indicates proficiency </p><p></p><p>Greataxe +1: +7 to Hit, 2d6+3/S</p><p>Handaxe: +6 to hit, 1d6+3/S 20’/60’</p><p>Maul: +6 to hit, 2d6/B </p><p></p><p>Equipment:</p><p>Great Axe + 1</p><p>Periapt of wound closing</p><p>Maul</p><p>hand axe (2)</p><p>Potion of Healing x3 (2d4+2)</p><p>Scale armour</p><p>Cloak</p><p>Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin, 50' silk rope)</p><p>Dragonchess set</p><p>Set of fine clothes (well worn)</p><p>signet ring</p><p>scroll of pedigree</p><p>purse </p><p>Drow Cloak</p><p></p><p></p><p>CP SP EP GP PP</p><p>0 0 0 22 75 0 </p><p></p><p></p><p>[/sblock] </p><p></p><p></p><p>[sblock=Appearance ]</p><p>Uhtred is short and stocky, even by dwarf standards, with the lean muscly body of a man used to hard exercise. He has a full head and face of thick black hair, that has only the slightest hints of grey.</p><p>Although he wears armour that was once fine, it has clearly seen extensive use. Similarly his clothes are of well worn once fine quality. His axe, that is never beyond arms reach, was his only inheritance.</p><p>Uhtred is quite and reserved but carries himself in a manner that makes his station of birth clear.</p><p>[/sblock] </p><p></p><p></p><p>[sblock=Background ]</p><p>Uhtred was born the second son of a minor noble house of Fireforge. From a young age he was interested in the martial arts, though his father was more keen on him taking a career in court. They compromised and Uhtred took a job as a ceremonial bodyguard for embassies sent by his king.</p><p>By his early adulthood, both Uhtred's parents had died of natural causes, leaving his rakish brother, Osbert, to inherit the family estate. Uhtred spent years watching his brother drink, gamble and otherwise squander the family fortune away, until it became too much and Uhtred left his home, with only his fathers axe. </p><p></p><p></p><p>Uhtred spent years wandering the lands hiring himself out as a smith or mercenary, when he was sure the pay come from an honourable source. Until a messenger caught up with him with news that his older brother had disappeared under mysterious circumstances. Uhtred returned home to investigate, but could find no solid answers. The most likely cause was that, with the family estate creaking under huge gambling debts of his brother, a criminal gang had kidnapped Osbert and sold him into slavery to pay off part of his debt. </p><p></p><p></p><p>Finding himself without means or friends, Uhtred could only turn to an old friend from his days of ceremonial guard duty, Gilliam.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TallIan, post: 6898605, member: 6853819"] Uhtred, Fighter 6 [IMG][URL]http://orig01.deviantart.net/4a3e/f/2014/340/7/6/dwarf_by_alegion-d88w79b.jpg[/URL][/IMG] [SBLOCK=Mini Stats] Conditions: None Abilities: Action Surge: 1/1 Second Wind: 1/1 Inspiration: 2 Offense: Great Axe +1: +7 1d12+4S Maul: +6 2d6 +3B Initiative: +1 Perception: +5 (Passive: 15) Speed 25 AC: 17 (Splint) HP: 64/64 HD: 6/6d10 Main Hand: Great Axe Off Hand; - [/SBLOCK] [sblock=Char] Name: Uhtred FireForge Class and Level: Fighter (Champion) 6 Background: Noble Race: Mountain Dwarf Alignment: LG Dwarf Features Within 60 feet of you treat dim light as bright and darkness as dim light Advantage on poison saves and resistance to poison damage Double proficiency bonus to History checks concerning stonework (even if not proficient) Battleaxe, handaxe, throwing hammer, warhammer proficiency Light and medium armour proficiency Noble Features You can secure an audience with a local noble Fighter Features Heal 1d10 + level HP as a bonus action once per rest Fighting Style - Great Weapon Fighting: Reroll 1s and 2s on two handed melee weapon damage dice Take an extra action once between rests Make two attacks per turn. Champion Features Critical hit on a 19 or 20 Feats: Heavy armour master, take 3 less bludgeoning, slashing and piercing damage while in heavy armour (+1 Str) Sentinel: Hit with opportunity attack target's speed become 0 for the round; Opportunity attack on creatures within 5ft if they disengage; reaction to attack creatures within 5ft that target not you. Personality: My Favour once lost is lost forever. Ideal: respect is due to me because of my station but all people, regardless of station, deserve to be treated with dignity. Bonds: My loyalty to my sovereign is unwavering Flaws: I have betrayed my family name * denotes proficient *STR: 16 (+3) (+2 Race, +1 feat) DEX: 10 (+0) *CON: 18 (+4) (+2 race, +2 ASI) INT: 12 (+1) WIS: 14 (+2) CHA: 10 (+0) Initiative: 1 HP: 64 Speed: 25 AC: 17 Hit Dice: 6d10 Proficiency Bonus: +3 Languages: Common, Dwarven, Gnomish Skills Acrobatics (DEX): 0 Animal Handling (WIS): 2 Arcana (INT): +1 *Athletics (STR): 6 Deception (CHA): 0 *History (INT): +4 Insight (WIS): +2 Intimidation (CHA): 0 Investigation (INT): +1 Medicine (WIS): +2 Nature (INT): +1 *Perception (WIS): +5 Performance (CHA): 0 *Persuasion (CHA): +3 Religion: (INT): +1 Slight of Hand (DEX): 0 Stealth (DEX): 0 Survival (WIS): +2 *Indicates proficiency Greataxe +1: +7 to Hit, 2d6+3/S Handaxe: +6 to hit, 1d6+3/S 20’/60’ Maul: +6 to hit, 2d6/B Equipment: Great Axe + 1 Periapt of wound closing Maul hand axe (2) Potion of Healing x3 (2d4+2) Scale armour Cloak Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin, 50' silk rope) Dragonchess set Set of fine clothes (well worn) signet ring scroll of pedigree purse Drow Cloak CP SP EP GP PP 0 0 0 22 75 0 [/sblock] [sblock=Appearance ] Uhtred is short and stocky, even by dwarf standards, with the lean muscly body of a man used to hard exercise. He has a full head and face of thick black hair, that has only the slightest hints of grey. Although he wears armour that was once fine, it has clearly seen extensive use. Similarly his clothes are of well worn once fine quality. His axe, that is never beyond arms reach, was his only inheritance. Uhtred is quite and reserved but carries himself in a manner that makes his station of birth clear. [/sblock] [sblock=Background ] Uhtred was born the second son of a minor noble house of Fireforge. From a young age he was interested in the martial arts, though his father was more keen on him taking a career in court. They compromised and Uhtred took a job as a ceremonial bodyguard for embassies sent by his king. By his early adulthood, both Uhtred's parents had died of natural causes, leaving his rakish brother, Osbert, to inherit the family estate. Uhtred spent years watching his brother drink, gamble and otherwise squander the family fortune away, until it became too much and Uhtred left his home, with only his fathers axe. Uhtred spent years wandering the lands hiring himself out as a smith or mercenary, when he was sure the pay come from an honourable source. Until a messenger caught up with him with news that his older brother had disappeared under mysterious circumstances. Uhtred returned home to investigate, but could find no solid answers. The most likely cause was that, with the family estate creaking under huge gambling debts of his brother, a criminal gang had kidnapped Osbert and sold him into slavery to pay off part of his debt. Finding himself without means or friends, Uhtred could only turn to an old friend from his days of ceremonial guard duty, Gilliam. [/sblock] [/QUOTE]
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