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Against the Slavers A1: Slave Pits of the Undercity
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<blockquote data-quote="Halivar" data-source="post: 1186574" data-attributes="member: 9327"><p><a href="http://www.enworld.org/forums/showthread.php?t=66122" target="_blank">OOC Thread</a></p><p> <a href="http://www.enworld.org/forums/showthread.php?t=66152" target="_blank">Rogue's Gallery</a></p><p> </p><p> For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat. Ranging from the Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. Although these marauders were not approved of by the lords, lack of funds prevented all but an occasional naval battle with the villians and the slow fortification of towns. Bribery was often a more effective method of protecting one's lands from the incursions of these avaricious sea-wolves.</p><p> </p><p> Recently, however, the slavers' attack have become mroe frequest and vicious. Believing their prey to be weak and helpless, the raiders have burnt entire villages and pulled down walls of towns. Women, children and whole families have disappeared; and although the bribes are accepted, the agreements are ignored. Vast tracts of coastline have been reduced to ashes, left barren except for packs of wild dogs.</p><p> </p><p> The lords have finally become determined to take action, forgetting their petty squabbles to unite against the marauders of the yellow sails. Through information gained from escaped slaves, and those fortunate enough to have been found by family or friends, the lords have traced the slavers to a port from which they lauch their swift attacks on the coast: the despoiled city of Highport in wasted Pomarj. Some who have lost kin and fortune to the reavers have advised taking a fleet and crushing the outpost, but cooler heads have prevailed. They have pointed out such a base is undoubtedly well-defended and that the slavers, if alarmed, might arrange that loved ones and kin are never seen again. Instead, they have chosen a plan of stealth. Adventurers (that's you) have been gathered together and will be sent to infiltrate the base and destroy the leaders of this evil band. Caution is recommended, for the true strength and extent of this slave ring is not known, but they seem to be stronger and better organized than encounters with their small raiding parties would indicate.</p><p> </p><p> Highport was once a human city, but the land and town have been overrun by humanoids: orcs, goblins, kobolds, ogres and gnolls. Looted, burned and ill-kept, the city has become a base for human outcasts wishing to deal with these unsavory creatures.</p><p> </p><p> You've spent the last two months aboard Capt. Jack Crosstree's captured pirate ship, the illustriously named <em>Whore o' the Sea</em>. Armed with an old map of the port from better days (see below), you now enter the harbor of Highport. It will take an hour to negotiate the small harbor and moor to the docks. Meanwhile, you can see that the city of Highport is a wreck. Even from outside the harbor, you can hear the sounds of daytime revelry in port. Your first task is to get into the port, and find the clues that will lead you to the slavers.</p><p> </p><p> You notice that you have already been spotted. Your approach was noted by lookouts you observed on your way into the harbor.</p><p> </p><p> <span style="color: Lime">OOC: On the trip, you learned everything about each other that you posted in your backgrounds. If you wish to skip to the docks, let me know. Otherwise I'll take my time on it.</span></p><p><span style="color: Lime"> </span></p></blockquote><p></p>
[QUOTE="Halivar, post: 1186574, member: 9327"] [url="http://www.enworld.org/forums/showthread.php?t=66122"]OOC Thread[/url] [url="http://www.enworld.org/forums/showthread.php?t=66152"]Rogue's Gallery[/url] For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat. Ranging from the Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. Although these marauders were not approved of by the lords, lack of funds prevented all but an occasional naval battle with the villians and the slow fortification of towns. Bribery was often a more effective method of protecting one's lands from the incursions of these avaricious sea-wolves. Recently, however, the slavers' attack have become mroe frequest and vicious. Believing their prey to be weak and helpless, the raiders have burnt entire villages and pulled down walls of towns. Women, children and whole families have disappeared; and although the bribes are accepted, the agreements are ignored. Vast tracts of coastline have been reduced to ashes, left barren except for packs of wild dogs. The lords have finally become determined to take action, forgetting their petty squabbles to unite against the marauders of the yellow sails. Through information gained from escaped slaves, and those fortunate enough to have been found by family or friends, the lords have traced the slavers to a port from which they lauch their swift attacks on the coast: the despoiled city of Highport in wasted Pomarj. Some who have lost kin and fortune to the reavers have advised taking a fleet and crushing the outpost, but cooler heads have prevailed. They have pointed out such a base is undoubtedly well-defended and that the slavers, if alarmed, might arrange that loved ones and kin are never seen again. Instead, they have chosen a plan of stealth. Adventurers (that's you) have been gathered together and will be sent to infiltrate the base and destroy the leaders of this evil band. Caution is recommended, for the true strength and extent of this slave ring is not known, but they seem to be stronger and better organized than encounters with their small raiding parties would indicate. Highport was once a human city, but the land and town have been overrun by humanoids: orcs, goblins, kobolds, ogres and gnolls. Looted, burned and ill-kept, the city has become a base for human outcasts wishing to deal with these unsavory creatures. You've spent the last two months aboard Capt. Jack Crosstree's captured pirate ship, the illustriously named [i]Whore o' the Sea[/i]. Armed with an old map of the port from better days (see below), you now enter the harbor of Highport. It will take an hour to negotiate the small harbor and moor to the docks. Meanwhile, you can see that the city of Highport is a wreck. Even from outside the harbor, you can hear the sounds of daytime revelry in port. Your first task is to get into the port, and find the clues that will lead you to the slavers. You notice that you have already been spotted. Your approach was noted by lookouts you observed on your way into the harbor. [color=Lime]OOC: On the trip, you learned everything about each other that you posted in your backgrounds. If you wish to skip to the docks, let me know. Otherwise I'll take my time on it. [/color] [/QUOTE]
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