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Against the Slavers A1: Slave Pits of the Undercity
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<blockquote data-quote="Halivar" data-source="post: 1231288" data-attributes="member: 9327"><p>Our intrepid adventurers hop in a rowboat and make to the docks. The rotund human, the surly half-orc and their merry band of goblin brethren try not to look at you too much. Mostly they seem to just hang around some old barrels and avoiding you.</p><p> </p><p> You can see that the tenth goblin must have come back (since there are... well... ten goblins here).</p><p> </p><p> I'm going to go ahead and let you know that if you wish to enter the city, you will be unaccosted. You see a myriad of orcs, half-orcs, goblins, humans and even an occasional well-avoided troggy.</p><p> </p><p> The city itself is a ruin. Everything is burned out, gutted, and turned into some unsavory establishment of some kind. One in three shops appears to be a fence for stolen goods and foreign loot. The other two in three are used as makeshift houses for goblinoid squatters. Every once in a while, though, you see an inn or tavern. The local non-humans seems to have adopted a taste for human music, as you can hear familiar bawdy tunes, only much much more worse than you remember them.</p><p> </p><p> Finally, Capt. Jack leads you to the Salty Wench, nicely nestled between the Buxom Beast and the Saucy Mermaid. As you walk in, you enter a complete madhouse. Goblins are splayed drunk all over the tables, orcs are trying sing a five-part harmonies in different growly keys and monkeys swing from the chandeliers. The common room is large and well-lit, and is flanked by two sets of stairs leading to a dim balcony. No noise appears to be coming from the balcony, although you do see cigar smoke wafting out of the shadows from it.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1231288, member: 9327"] Our intrepid adventurers hop in a rowboat and make to the docks. The rotund human, the surly half-orc and their merry band of goblin brethren try not to look at you too much. Mostly they seem to just hang around some old barrels and avoiding you. You can see that the tenth goblin must have come back (since there are... well... ten goblins here). I'm going to go ahead and let you know that if you wish to enter the city, you will be unaccosted. You see a myriad of orcs, half-orcs, goblins, humans and even an occasional well-avoided troggy. The city itself is a ruin. Everything is burned out, gutted, and turned into some unsavory establishment of some kind. One in three shops appears to be a fence for stolen goods and foreign loot. The other two in three are used as makeshift houses for goblinoid squatters. Every once in a while, though, you see an inn or tavern. The local non-humans seems to have adopted a taste for human music, as you can hear familiar bawdy tunes, only much much more worse than you remember them. Finally, Capt. Jack leads you to the Salty Wench, nicely nestled between the Buxom Beast and the Saucy Mermaid. As you walk in, you enter a complete madhouse. Goblins are splayed drunk all over the tables, orcs are trying sing a five-part harmonies in different growly keys and monkeys swing from the chandeliers. The common room is large and well-lit, and is flanked by two sets of stairs leading to a dim balcony. No noise appears to be coming from the balcony, although you do see cigar smoke wafting out of the shadows from it. [/QUOTE]
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