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Against the Slavers, Part 1
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<blockquote data-quote="Snipehunt" data-source="post: 1152750" data-attributes="member: 13142"><p>Below is the good ship Favor's Folly, a merchantmen converted to you needs. A crew of 20 sailors under the command of Goodman Fitzman is sailing the ship. You have all been provided with sailors garb to wear if appropriate, and otherwise given appropriate-looking equipment to appear like a merchant guardsman of some sort. The plan is that the Folly will patrol the ocean trying to attract the attention of a pirate, and then turn the tables and take it over. Most of the crew will then head back to Keoland, while 9 sailors and Fitzman will take you to Highport. They will drop you off, sail off, and return in 10 days. You will recognize the returning Fitzmen by a small letter F in the top corner of the main sail. It is assumed that you will help sail the ship.</p><p></p><p>You have been dumped together with the others without much introduction. Your party is sleeping in a large section of the hold below. quarters are damp and mildewy, food is awful when even vaguely edible, and most of you are glad you brought trail rations with you. You barely know each others names, and may have forgotten that, and what basic skills each PC brings to the game. You get the feeling that this whole expedition was somewhat rushed, and that all will not go as smoothly as planned. In particular, if too many sailors are killed you will not be able to go on. What to do once you find the pirate has been left up to you.</p><p></p><p>If the boat looks a little large, it is. Much smaller, and it was too cramped for a fun combat. Hopefully, when I'm a little more organized, maps will look a little better.</p><p></p><p>In a few days, after it looks like the players have things sorted out a little, we'll start with a sighting of a pirate. Arr! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>[code] /\</p><p> /ff\</p><p> /f|f|\</p><p> /|f|f|f\</p><p>/f|f|f|f|\</p><p>|f|f|d|f|f|</p><p>| | | | | |</p><p>| | |t| | |</p><p>| | | | | |</p><p>| | |M| | |</p><p>| | | | | |</p><p>| |t|t|t| |</p><p>| |t|t|t| |</p><p>| | | | | |</p><p>| | | | | |</p><p>| | |t| | |</p><p>| | |M| | |</p><p>| | | | | |</p><p>| | | | | |</p><p>|r|r|d|r|r|</p><p>|r|r|r|r|r|</p><p>|r|r|r|r|r|</p><p>|r|r|r|r|r|</p><p></p><p>r=rear (raised about 7' from the floor)</p><p>f-Forecastle (raised about 7' from the floor)</p><p>M=Mast</p><p>t=trapdoor in floor</p><p>d=door to rear/front</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Snipehunt, post: 1152750, member: 13142"] Below is the good ship Favor's Folly, a merchantmen converted to you needs. A crew of 20 sailors under the command of Goodman Fitzman is sailing the ship. You have all been provided with sailors garb to wear if appropriate, and otherwise given appropriate-looking equipment to appear like a merchant guardsman of some sort. The plan is that the Folly will patrol the ocean trying to attract the attention of a pirate, and then turn the tables and take it over. Most of the crew will then head back to Keoland, while 9 sailors and Fitzman will take you to Highport. They will drop you off, sail off, and return in 10 days. You will recognize the returning Fitzmen by a small letter F in the top corner of the main sail. It is assumed that you will help sail the ship. You have been dumped together with the others without much introduction. Your party is sleeping in a large section of the hold below. quarters are damp and mildewy, food is awful when even vaguely edible, and most of you are glad you brought trail rations with you. You barely know each others names, and may have forgotten that, and what basic skills each PC brings to the game. You get the feeling that this whole expedition was somewhat rushed, and that all will not go as smoothly as planned. In particular, if too many sailors are killed you will not be able to go on. What to do once you find the pirate has been left up to you. If the boat looks a little large, it is. Much smaller, and it was too cramped for a fun combat. Hopefully, when I'm a little more organized, maps will look a little better. In a few days, after it looks like the players have things sorted out a little, we'll start with a sighting of a pirate. Arr! :) [code] /\ /ff\ /f|f|\ /|f|f|f\ /f|f|f|f|\ |f|f|d|f|f| | | | | | | | | |t| | | | | | | | | | | |M| | | | | | | | | | |t|t|t| | | |t|t|t| | | | | | | | | | | | | | | | |t| | | | | |M| | | | | | | | | | | | | | | |r|r|d|r|r| |r|r|r|r|r| |r|r|r|r|r| |r|r|r|r|r| r=rear (raised about 7' from the floor) f-Forecastle (raised about 7' from the floor) M=Mast t=trapdoor in floor d=door to rear/front [/code] [/QUOTE]
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