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Age of Mortals - Knights of Solamnia (1st Summer)
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<blockquote data-quote="Creamsteak" data-source="post: 1653330" data-attributes="member: 552"><p>Age of Mortals - Knights of Solamnia</p><p></p><p>Summer, 420, Here and Now:</p><p></p><p>It has been 68 years since the death of Sturm Brightblade at the hand of the Blue Dragon Highlord. 63 years ago the same Highlord was defeated, and her body dragged off by the Dread Lord Soth. 26 years ago the name of Iyesta was first heard in Solamnia. One of her vassals, the Blue Dragon Khellendros held rule over Solamnia until his death which followed Iyestas. That was barely more than a year ago.</p><p></p><p>Now that Khellendros has been defeated, the Knights have been pressing hard against the evil which has come into their country. They face many tasks, some far more difficult than fighting the Dragons. They must fight against merchants, traders, street rabble, corrupt officials, and anti-knight sentiment which has been created by their own shortcomings in defending their lands. Still, there are more direct forces at work. The country's boarders are not governed, and trade is not properly regulated. The coffers have been stretched thin by the lack of income. Trade is on the rise, but tax collection is at an all time low. There are orphans and families that have come to southern Solamnia in search of food and shelter that have been turned away by desperation, and sometimes by force. Famine worries those who can foresee what will come in the winter months, as the spring did not see enough farmies readying for harvest.</p><p></p><p>What the country is left with, is pressure from outside and within, and there are certainly no armies of men fighting to stop the problem. With numbers at an all time low, the Solamnic Knights turn to anyone that they can trust and obtain to help fight against the massing problems in the country.</p><p></p><p></p><p></p><p>It is now the first summer court, this summer's court taking place under unusual circumstances. The small city of Uthar, located between Starport and Gwyntarr is the home of this Summer's court. Located far from the standing capital or the regular garrisons. Because of this, many knights have been left at their guards that would have normally been required to attend. This is for a duelistic reason: The need to maintain a strong body is necessary now more than it should be in winter, hopefully, and also because of recent affairs in the capital there have been rumors that there are traitors within the knighthood. Because of this, holding court away from home and near Uthar is intended to lessen the chance of a great many secrets being spilled to their enemies. Notice of this move was not sent until the very day many of the knights were to leave their homes and outposts. Some notices arrived too late, leaving some knights behind by two and three days traveling in one direction and then another.</p><p></p><p>The ruling councils of all three orders have been brought into the nearby fortress belong to a commander named Artin Visvalen, a Knight of the Sword who is petitioning to be promoted to the order of the Rose. His standing compatriots, six knights of the crown and four squires, are also seeking different favors. Most people with any sense can figure that moving court could have been part of his own doing. Normally the highest families would hold court in the capital, and would do their share without any motivation for manipulation. But these times are a bit different.</p><p></p><p>Court will take place over two full weeks, with most activity occuring during the seven days closest to the "middle" of the week. On this first day, many knights will be shown to their quarters along with any traveling aid or family they brought with themselves. Tonight will be the first "formal" occation as well, requiring full ornamental attire from every patron knight. </p><p></p><p>This is the arrangements for rooms that you have:</p><p></p><p><strong>Shale Blacksaber:</strong> The Inn of the Auroch, a small private inn located near the castle. You have a room located on the 3rd floor, in a corner spot overlooking a small rolling hill that is covered quite thickly with clovers and seems to be the grazing ground of cattle during all hours of the day and night. Even on the third floor, there is the smell of a pasture in the air.</p><p></p><p><strong>Thom uth Verran:</strong> Your room is inside the castle, in one of the guard captains barracks. He was pushed down to sleeping alongside the other guardsmen, and his room was split in two with a curtain. Your "roomate" is a half-elf man named Aerion Turin Aelshien. You arrived later than Aerion, and he hasn't shown himself into the room since you have arrived.</p><p></p><p><strong>Aerion Turin Aelshien:</strong> Your room is inside the castle, in one of the guard captains barracks. He was pushed down to sleeping with his men, and his room has been split into two seperate areas with a curtain. The man who was assigned the other half is a Thom uth Verran, who you havn't encountered yet.</p><p></p><p><strong>Aleahea Nightsong:</strong> Your room is in an inn very far from the castle, but there are carts that have been affixed with seating devices to carry you to and from the castle at your leisure. Your also welcome to ride there, and stable your horse, but if too many knights do this it could get quite uncomfortable for their steeds. Your room is one of four rooms in the small inn called the Hampton, which also seems to be the favored tavern for the local ruffians and thugs that work in this town.</p><p></p><p><strong>Aurnia Shatterstone:</strong> You were given a courtier's staying room in the castle (there are 39 others, and that would place you in one of the 40 "best" rooms of the fort). Your view, however, is right against the barracks. Your room has little natural illumination, even when the sun is pointed towards your window, because the barracks shadow your room most of those hours. Someone that arrived before you actually "turned down" this room in favor of something more scenic, according to the sentry that told you your assigned place. Either way, it's close to the important business, and should be able to keep your mounts in the regular stables. You also have a servant by the name of Lesalar, who is intended to keep your room tidy and serve you with any needs. However, your first encounter with him seemed awkward, and he seemed to be more than disappointed with you for some reason.</p><p></p><p><strong>Owain Theron:</strong> Your room is in an inn called the Hampton, almost two miles away from the castle. Your room is right above the tavern, and is a bit smallish. It seems to be outfitted with basic comforts and clean sheats at least. There also seems to be food going in and out of the tavern below the inn at all times, and the stables are kept clean.</p><p></p><p><strong>Merritt Stone:</strong> Your "room" is inside the Inn of the Auroch, on the second floor. It is a smallish inn near the castle. Your room has no window, and gets very warm during the night, but otherwise is accomodating. Every room in the building seems to be occupied by a knight of some form or another, and some by knight and squire.</p><p></p><p><strong>Tristram uth Rhys:</strong> The room you were given is in the second floor of The Auroch. You have a solid view of the roads that pass too and from the castle, and can see the regular traffic of the day. Often this means noise, especially when you hear a cart loaded with fully armored knights clamping along on a wheeled cart.</p><p></p><p>The following "general locations" are known to everyone. The only scheduled event for the night is the initial court meeting in which all knights are expected to appear, ornately adorned as appropriate. This will occur in eight hours.</p><p></p><p>Castle (courtyards, stables, barracks, ballroom)</p><p>Inn of the Auroch (1st floor, 2nd floor, 3rd floor, sitting room, stables)</p><p>The Hamption (stables, 1st floor, 2nd floor, tavern)</p><p>Baker</p><p>Weaponsmith (Artholas the Mighty, Joe Smith the Smith)</p><p>Armorsmith (Grandles uth Hammerfor)</p><p>Leatherworking (Jacob Rattletrap)</p><p>Clothing (Unknown)</p><p>Guildhall (Carpenters, Masons, Farmers)</p><p>Church (Cleric Cid Higgins)</p><p></p><p>[OOC]To start this off, I'm just going to leave it up to the players (feel free to metagame a bit and just go where one of the others is if it seems necessary) to maybe get to know one or two of the others before the ceremony. I'll maybe start pressing for time after a bit of that is done with. Everyone will be required to appear in some form of ornate gear when they go to the meeting, and should try and make their appearances clean and tidy (which is harder for those that have a longer trip to and from the castle). I'm not using any "points system" or anything, but appearances should count for something.</p><p></p><p>Sound good to everyone?[/ooc]</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1653330, member: 552"] Age of Mortals - Knights of Solamnia Summer, 420, Here and Now: It has been 68 years since the death of Sturm Brightblade at the hand of the Blue Dragon Highlord. 63 years ago the same Highlord was defeated, and her body dragged off by the Dread Lord Soth. 26 years ago the name of Iyesta was first heard in Solamnia. One of her vassals, the Blue Dragon Khellendros held rule over Solamnia until his death which followed Iyestas. That was barely more than a year ago. Now that Khellendros has been defeated, the Knights have been pressing hard against the evil which has come into their country. They face many tasks, some far more difficult than fighting the Dragons. They must fight against merchants, traders, street rabble, corrupt officials, and anti-knight sentiment which has been created by their own shortcomings in defending their lands. Still, there are more direct forces at work. The country's boarders are not governed, and trade is not properly regulated. The coffers have been stretched thin by the lack of income. Trade is on the rise, but tax collection is at an all time low. There are orphans and families that have come to southern Solamnia in search of food and shelter that have been turned away by desperation, and sometimes by force. Famine worries those who can foresee what will come in the winter months, as the spring did not see enough farmies readying for harvest. What the country is left with, is pressure from outside and within, and there are certainly no armies of men fighting to stop the problem. With numbers at an all time low, the Solamnic Knights turn to anyone that they can trust and obtain to help fight against the massing problems in the country. It is now the first summer court, this summer's court taking place under unusual circumstances. The small city of Uthar, located between Starport and Gwyntarr is the home of this Summer's court. Located far from the standing capital or the regular garrisons. Because of this, many knights have been left at their guards that would have normally been required to attend. This is for a duelistic reason: The need to maintain a strong body is necessary now more than it should be in winter, hopefully, and also because of recent affairs in the capital there have been rumors that there are traitors within the knighthood. Because of this, holding court away from home and near Uthar is intended to lessen the chance of a great many secrets being spilled to their enemies. Notice of this move was not sent until the very day many of the knights were to leave their homes and outposts. Some notices arrived too late, leaving some knights behind by two and three days traveling in one direction and then another. The ruling councils of all three orders have been brought into the nearby fortress belong to a commander named Artin Visvalen, a Knight of the Sword who is petitioning to be promoted to the order of the Rose. His standing compatriots, six knights of the crown and four squires, are also seeking different favors. Most people with any sense can figure that moving court could have been part of his own doing. Normally the highest families would hold court in the capital, and would do their share without any motivation for manipulation. But these times are a bit different. Court will take place over two full weeks, with most activity occuring during the seven days closest to the "middle" of the week. On this first day, many knights will be shown to their quarters along with any traveling aid or family they brought with themselves. Tonight will be the first "formal" occation as well, requiring full ornamental attire from every patron knight. This is the arrangements for rooms that you have: [b]Shale Blacksaber:[/b] The Inn of the Auroch, a small private inn located near the castle. You have a room located on the 3rd floor, in a corner spot overlooking a small rolling hill that is covered quite thickly with clovers and seems to be the grazing ground of cattle during all hours of the day and night. Even on the third floor, there is the smell of a pasture in the air. [b]Thom uth Verran:[/b] Your room is inside the castle, in one of the guard captains barracks. He was pushed down to sleeping alongside the other guardsmen, and his room was split in two with a curtain. Your "roomate" is a half-elf man named Aerion Turin Aelshien. You arrived later than Aerion, and he hasn't shown himself into the room since you have arrived. [b]Aerion Turin Aelshien:[/b] Your room is inside the castle, in one of the guard captains barracks. He was pushed down to sleeping with his men, and his room has been split into two seperate areas with a curtain. The man who was assigned the other half is a Thom uth Verran, who you havn't encountered yet. [b]Aleahea Nightsong:[/b] Your room is in an inn very far from the castle, but there are carts that have been affixed with seating devices to carry you to and from the castle at your leisure. Your also welcome to ride there, and stable your horse, but if too many knights do this it could get quite uncomfortable for their steeds. Your room is one of four rooms in the small inn called the Hampton, which also seems to be the favored tavern for the local ruffians and thugs that work in this town. [b]Aurnia Shatterstone:[/b] You were given a courtier's staying room in the castle (there are 39 others, and that would place you in one of the 40 "best" rooms of the fort). Your view, however, is right against the barracks. Your room has little natural illumination, even when the sun is pointed towards your window, because the barracks shadow your room most of those hours. Someone that arrived before you actually "turned down" this room in favor of something more scenic, according to the sentry that told you your assigned place. Either way, it's close to the important business, and should be able to keep your mounts in the regular stables. You also have a servant by the name of Lesalar, who is intended to keep your room tidy and serve you with any needs. However, your first encounter with him seemed awkward, and he seemed to be more than disappointed with you for some reason. [b]Owain Theron:[/b] Your room is in an inn called the Hampton, almost two miles away from the castle. Your room is right above the tavern, and is a bit smallish. It seems to be outfitted with basic comforts and clean sheats at least. There also seems to be food going in and out of the tavern below the inn at all times, and the stables are kept clean. [b]Merritt Stone:[/b] Your "room" is inside the Inn of the Auroch, on the second floor. It is a smallish inn near the castle. Your room has no window, and gets very warm during the night, but otherwise is accomodating. Every room in the building seems to be occupied by a knight of some form or another, and some by knight and squire. [b]Tristram uth Rhys:[/b] The room you were given is in the second floor of The Auroch. You have a solid view of the roads that pass too and from the castle, and can see the regular traffic of the day. Often this means noise, especially when you hear a cart loaded with fully armored knights clamping along on a wheeled cart. The following "general locations" are known to everyone. The only scheduled event for the night is the initial court meeting in which all knights are expected to appear, ornately adorned as appropriate. This will occur in eight hours. Castle (courtyards, stables, barracks, ballroom) Inn of the Auroch (1st floor, 2nd floor, 3rd floor, sitting room, stables) The Hamption (stables, 1st floor, 2nd floor, tavern) Baker Weaponsmith (Artholas the Mighty, Joe Smith the Smith) Armorsmith (Grandles uth Hammerfor) Leatherworking (Jacob Rattletrap) Clothing (Unknown) Guildhall (Carpenters, Masons, Farmers) Church (Cleric Cid Higgins) [OOC]To start this off, I'm just going to leave it up to the players (feel free to metagame a bit and just go where one of the others is if it seems necessary) to maybe get to know one or two of the others before the ceremony. I'll maybe start pressing for time after a bit of that is done with. Everyone will be required to appear in some form of ornate gear when they go to the meeting, and should try and make their appearances clean and tidy (which is harder for those that have a longer trip to and from the castle). I'm not using any "points system" or anything, but appearances should count for something. Sound good to everyone?[/ooc] [/QUOTE]
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