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Age of Mortals - The Knights of Solamnia Character Thread
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1617408" data-attributes="member: 11434"><p><strong><u><span style="color: magenta"> Aleahea Nightsong</span></u></strong></p><p>Female half-elf</p><p>Alignment: Lawful Good</p><p>Height: 5'6"</p><p>Weight: 125 lbs</p><p>Age: 19</p><p>HD: 6d10</p><p>HP: 55</p><p></p><p>Class Build:</p><p>1 fighter/mystic</p><p>2 fighter/mystic</p><p>3 fighter/mystic</p><p>4 fighter/mystic</p><p>5 KoC/mystic</p><p>6 KoC/mystic</p><p></p><p>Init: 2 [+1 Dex +1 Heroic]</p><p>Speed: 60 ft. (unarmored with boots) or 50 ft. (armored with boots)</p><p></p><p>Stats:</p><p>STR 17 (+3) [13 pts]</p><p>DEX 12 (+1) [4 pts]</p><p>CON 14 (+2) [6 pts]</p><p>INT 12 (+1) [4 Pts]</p><p>WIS 18 (+4) [13 Pts +1 level]</p><p>CHA 15 (+2) [8 Pts]</p><p>[Total=48 points]</p><p></p><p><span style="color: magenta"><strong><u>AC:</u></strong> 21</span></p><p>[10 base +1 Dex +10 armor]</p><p></p><p><span style="color: magenta"><strong><u>Saves:</u></strong></span></p><p>Fort +10 [7 base +2 Con +1 resistance]</p><p>Ref +3 [1 base +1 Dex +1 resistance]</p><p>Will +10 [5 base +4 Wis +1 resistance]</p><p></p><p><em>Conditional:</em></p><p>~ +2 (Cha) morale vs fear (Knightly Courage)</p><p>~ +2 circumstance vs breaking a promise, an oath, or a sworn duty (Honor-bound)</p><p>~ +2 saves vs. enchantment spells and effects (racial)</p><p></p><p><span style="color: magenta"><strong><u>Attacks/Damage:</u></strong></span></p><p>Base Attack: +6/+1</p><p>Grapple: +9 [6 base +3 Str]</p><p></p><p><strong>Winter’s Kiss</strong> +11/+6 [+6 base +3 Str +1 Weap Focus +1 magic]</p><p>Critical: 19-20/x2 (+1d10 cold)</p><p>Damage: 1d8+4 (+1d6 cold upon command)</p><p>(Deals double damage with a charge)</p><p></p><p><strong>MW Lance</strong> +11/+6 [+6 base +3 Str +1 Weap. Focus +1 MW]</p><p>Reach: 10 ft.</p><p>Critical: 20/x3</p><p>Damage: 1d8+3</p><p>(Deals triple damage with a charge)</p><p></p><p><span style="color: magenta"><strong><u>Skills:</u></strong></span></p><p>Concentration +11 [9 ranks +2 Con]</p><p>Diplomacy +6 [2 ranks +2 Cha +2 racial]</p><p>Gather Information +4 [0 ranks +2 Cha +2 racial]</p><p>Handle Animal +7 [5 ranks +2 Cha]</p><p>Knowledge (religion) +3 [2 ranks +1 Int]</p><p>Listen +5 [0 ranks +4 Wis +1 racial]</p><p>Ride +12 [9 ranks +1 Dex +2 handle animal]</p><p>Search +2 [0 ranks +1 Int +1 racial]</p><p>Spot +5 [0 ranks +4 Wis +1 racial]</p><p></p><p><span style="color: magenta"><strong><u>Feats:</u></strong></span></p><p>~ Honor-bound (+2 saves vs breaking promise, oath, sworn duty)</p><p>~ Weapon Focus (longsword) (+1 to hit with longsword)</p><p>~ Weapon Focus (lance) (+1 to hit with lance)</p><p>~ Mounted Combat (Negate hits on mount with ride check)</p><p>~ Ride-by Attack (Move before and after a mounted charge)</p><p>~ Spirited Charge (Double damage with mounted charge)</p><p></p><p><span style="color: magenta"><strong><u>Racial Abilities:</u></strong></span></p><p><em>Half-elf:</em></p><p>~ Size: Medium</p><p>~ Speed: 30 ft.</p><p>~ Immune to sleep spells and effects</p><p>~ +2 saves vs. enchantment spells and effects</p><p>~ +1 Listen, Search, Spot; +2 Diplomacy, Gather Information</p><p>~ Elven Blood: Considered elven for all effect relating to race</p><p>~ Elvensight: Low-light vision, Darkvision 30’</p><p>~ Automatic Language: Common, Elven</p><p>~ Favored Class: Any.</p><p></p><p><span style="color: magenta"><strong><u>Class Abilities:</u></strong></span></p><p><em>Fighter</em></p><p>~ Bonus Feats</p><p>~ Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim</p><p></p><p><em>Mystic</em></p><p>~ One Domain Known</p><p>~ Spells known: 0th-3rd, see below</p><p>~ Spells per day (not including Wis): 6,6,5,3</p><p>~ Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Profession, Spellcraft</p><p></p><p><em>Knight of the Crown</em></p><p>~ Strength of Honor 1/day (+4 morale to Str for rnds equal to 3 + Cha mod)</p><p>~ Knightly Courage (Cha to saves vs fear as morale bonus)</p><p>~ Heroic Initiative (+1 to Initiative)</p><p>~ Class Skills: Craft, Diplomacy, Intimidate, Knowledge (nobility & royalty), Knowledge (religion), Profession, Ride</p><p></p><p><span style="color: magenta"><strong><u>Languages Spoken:</u></strong></span></p><p>~ Common [racial]</p><p>~ Elven [racial]</p><p>~ Solamnic [Int]</p><p></p><p><em>Conditional:</em></p><p>~ Comprehend Languages when hand is on Winter’s Kiss’ hilt.</p><p></p><p><span style="color: magenta"><strong><u>Spells Known:</u></strong></span></p><p><em>0th Level: 7. (Castable: 6 +0 Wis = 6)</em></p><p>1. Cure Minor Wounds (heal 1 point of damage)</p><p>2. Detect Magic (detect spells/magic items within 60’)</p><p>3. Guidance (+1 attk, save, or skill check)</p><p>4. Light (object shines like a torch)</p><p>5. Mending (make minor repairs to an object)</p><p>6. Purify Food & Drink (purify 1 cubic foot/level)</p><p>7. Resistance (+1 to all saves)</p><p></p><p><em>1st Level: 4+d. (Castable: 6 +1 Wis = 7)</em></p><p>1. Divine Favor (+1 per 3 levels on attk and dam rolls)</p><p>2. Doom (target becomes shaken: -2 attk, dam, saves, and checks)</p><p>3. Protection from Evil (+2 AC and saves, counter mind control, hedge out elementals and outsiders)</p><p>4. Shield of Faith (+2 deflection to AC, additional +1 per 6 lvls = current +3) </p><p>d. Comprehend Languages (understand all spoken & written languages)</p><p></p><p><em>2nd Level: 2+d. (Castable: 5 +1 Wis = 6)</em></p><p>1. Hold Person (paralyzes one humanoid for 1 round/level)</p><p>2. Cure Mod Wounds (cure 2d8 +1/level, max +10)</p><p>d. Owl’s Wisdom (+4 Wis for 1 min/level)</p><p></p><p><em>3rd Level: 1+d. (Castable: 3 +1 Wis = 4)</em></p><p>1. Prayer (+1 luck on attk, dam, saves, skills, foes -1)</p><p>d. Locate Object (sense direction towards object)</p><p></p><p><span style="color: magenta"><strong><u>Domain Power:</u></strong></span></p><p>Meditation Domain</p><p>1/day, cast 1 spell as if Empower Spell feat was applied, without increasing the level of the spell.</p><p>This domain can be found on page 103 of the Dragonlance core book.</p><p></p><p><span style="color: magenta"><strong><u>Equipment:</u></strong></span></p><p>~ Winter’s Kiss: This longsword’s hilt is wrapped in bright white leather, and the steel of the blade constantly radiates cold, causing a hazy appearance to the blade.[/i] This +1 icy burst longsword can, once a day, blast forth an icy ray at any target within 30’ as a ranged touch attack for 4d6 cold damage. Winter’s Heart also grants the wielder the benefit of Comprehend Languages whenever her hand is upon the hilt.</p><p><em>(As per Flame Tongue, but cold; 20,715 + continuous Comprehend Languages: (1*1*2,000)*1.5=3,000, *2 to add to existing item. Total cost: 26,715 gp)</em></p><p>~ Boots of Expeditious Retreat and Resistance +1</p><p><em>(1*1*2,000)*2 = 4,000, + 2,000 for resistance = 6,000 gp)</em></p><p>~ Fullplate armor +2 (5,650 gp) Aleahea’s crest is emblazoned on this white-enameled armor.</p><p>~ MW Lance (310 gp)</p><p>~ Potion of Good Hope (+2 morale on saves, attacks, ability checks, skill checks, weapon damage rolls) (1,050 gp)</p><p>~ Potion of Heroism (+2 morale on saves, attacks, skill checks) (750 gp)</p><p>~ Potion of Resist Fire 10 (300 gp)</p><p>~ Antitoxin 1 vial (50 gp)</p><p>~ Holy Water 1 flask (25 gp)</p><p>~ Sunrod x4 (8 gp)</p><p>Blanket, Winter (5 sp)</p><p>Candle x2 (2 cp)</p><p>Flint & Steel (1 gp)</p><p>Ink 1 vial (8 gp)</p><p>Inkpen x2 (2 sp)</p><p>Parchment x10 sheets (20 sp)</p><p>Lantern, Bullseye (12 gp)</p><p>Lamp Oil x3 pints (3 sp)</p><p>Belt Pouch (1 gp)</p><p>Trail Rations x5 days (25 sp)</p><p>Rope, Silk, 50’ (10 gp)</p><p>Signet Ring (5 gp)</p><p>Sealing Wax (1 gp)</p><p>Soap 1 lb (5 sp)</p><p>Tent (10 gp)</p><p>Waterskins x2 (2 gp)</p><p>Whetstone (2 cp)</p><p>Explorer’s Outfit x2 (20 gp) <em>For on the road when she is not wearing armor</em></p><p>Courtier’s Outfit x4 (8 gp) <em>For when she needs to appear in high society</em></p><p>Southern Outfits x6 (6 gp) <em>For leisure time</em></p><p>Jewelry (100 gp) <em>To accessorize</em></p><p>Cloak, Fine: Dark Blue silk and grey velvet (10 gp)</p><p>Cloak, Everyday: Maroon lightweight (5 gp)</p><p>~ Mia, Heavy Warhorse. <em>Mia is a dapple-gray heavy warhorse that only responds to commands in elven. Finely trained, she is very fond and somewhat overly protective of her mistress.</em> </p><p>Military saddle, dyed white (20 gp)</p><p>Saddlebags, white leather (4 gp)</p><p>Bit & Bridle, white (2 gp)</p><p>Chainmail Barding. White-enameled with Aleahea’s crest emblazoned on the sides. (150x4=600 gp) </p><p></p><p><span style="color: magenta"><strong><u>History:</u></strong></span></p><p>Aleahea Nightsong is the daughter of an unusually accepting Silvanesti elf and a human. Her mother and father were married in an elven ceremony not long after they met, against the wishes of the elven maiden's family. Within three months, Tielisani was with child. When she informed her "husband", he cast her out of his home, spurning her, and declaring that the child could not be his. Weeping, she traveled back to her family's home. </p><p></p><p>Tielisani was cold and unforgiving towards her offspring, blaming Aleahea for driving away her father. In addition, Aleahea's full-blooded kin wanted nothing to do with her, a "filthy half-breed". Her mother's second husband acted as if Aleahea did not exist, making for a very cold and lonely childhood.</p><p></p><p>When Aleahea was 14, she left her home, never to return. Her leave-taking went without notice (for she had no friends) except by her mother, Tielisani, whose last words were "Good riddance." Her heart steeled to such treatment, Aleahea left without shedding a tear. All such tears had been cried out years ago.</p><p></p><p>Questing for acceptance among her human kin, she searched out her father's house - only to find it burned to the ground long ago. Not knowing if he lived or died, Aleahea tried to ask such information of the neighbors - only to be turned away, curses heaped upon her, because of her heritage. </p><p></p><p>Leaving the mystery of her father behind, she traveled the roads, training herself in the use of weaponry for protection (as it was painfully clear she could not rely on the kindness of strangers). She also meditated, searching for her own inner strength. This was how she became a mystic, relying on only herself for protection and purpose. Despite her treatment by many, she attempted to help those in need and forgive those who cursed her, positive that the first step in self-perfection was to forgive others for their transgressions.</p><p></p><p>After traveling from town to town for two years, she met a human Knight of the Crown named Arthur Bloodstone. He invited her to share his campfire one night, which she did, albeit somewhat warily. They talked far into the night, and in the morning he invited her to travel with him, as "Two swords are better than one."</p><p></p><p>Aleahea traveled with Arthur for six months, drawing strength and purpose from him. Learning all she could about the Knights, one day she quietly asked him if he would accept her as his squire. He accepted, having become very fond of the young woman he treated like a daughter.</p><p></p><p>Now, at age 19, Aleahea has become a full Knight of the Crown in her own right. She is a quiet individual, tending to think situations all the way through before acting. She has a tendency to reserve judgment on others, preferring to make certain of all the facts first. She is a tall, willowy woman with hair so black that it has blue highlights and hazel eyes. She seems to have inherited her mother's unearthly beauty (save for her hair color), and grace. Her surname Nightsong was given to her by her mother, to name the haunting, sorrowful songs she often sang to herself as a child. Aleahea retains the name to remind her of where she came from.</p><p></p><p>When not wearing the full armor of the Knighthood, Aleahea tends to dress in the simple (and slightly scanty) dress of one of the warmer region she had visited in her travels (perhaps the Plains of Dust). She continues her journey of self-discovery as a mystic hand-in-hand with her training as a Knight of the Crown, believing that the only true way to self-perfection lies within oneself. Despite her cool demeanor, she is passionate about the mission of the Knighthood, and never lacks time to help those who cannot help themselves.</p><p></p><p>She owns a unusually intelligent heavy warhorse named Mia, who only accepts commands given in elven. Mia is very fond of her mistress, and it is not unusual to see the large dapple-grey mare following Aleahea about like an overgrown mastiff. Mia has also been known to attack those who threaten her mistress. Mia and her wardrobe are the sole things that Aleahea retained from the lands she was granted for service in the Knights; the wardrobe because of need for such frills when mingling with high society, and Mia because of genuine affection as well as a need for such a mount. The rest of her lands and assets Aleahea donated to various causes, professing no need for such things. Her house, for example, now serves as a home for orphaned and abandoned children. </p><p></p><p>Aleahea’s crest is emblazoned on her white-enameled full-plate, as well as on Mia’s matching chainmail barding. Her crest is a heart with a stylized rose in front of it, and a thorny circle surrounding the two.</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1617408, member: 11434"] [b][u][color=magenta] Aleahea Nightsong[/color][/u][/b] Female half-elf Alignment: Lawful Good Height: 5'6" Weight: 125 lbs Age: 19 HD: 6d10 HP: 55 Class Build: 1 fighter/mystic 2 fighter/mystic 3 fighter/mystic 4 fighter/mystic 5 KoC/mystic 6 KoC/mystic Init: 2 [+1 Dex +1 Heroic] Speed: 60 ft. (unarmored with boots) or 50 ft. (armored with boots) Stats: STR 17 (+3) [13 pts] DEX 12 (+1) [4 pts] CON 14 (+2) [6 pts] INT 12 (+1) [4 Pts] WIS 18 (+4) [13 Pts +1 level] CHA 15 (+2) [8 Pts] [Total=48 points] [color=magenta][b][u]AC:[/u][/b] 21[/color] [10 base +1 Dex +10 armor] [color=magenta][b][u]Saves:[/u][/b][/color] Fort +10 [7 base +2 Con +1 resistance] Ref +3 [1 base +1 Dex +1 resistance] Will +10 [5 base +4 Wis +1 resistance] [i]Conditional:[/i] ~ +2 (Cha) morale vs fear (Knightly Courage) ~ +2 circumstance vs breaking a promise, an oath, or a sworn duty (Honor-bound) ~ +2 saves vs. enchantment spells and effects (racial) [color=magenta][b][u]Attacks/Damage:[/u][/b][/color] Base Attack: +6/+1 Grapple: +9 [6 base +3 Str] [b]Winter’s Kiss[/b] +11/+6 [+6 base +3 Str +1 Weap Focus +1 magic] Critical: 19-20/x2 (+1d10 cold) Damage: 1d8+4 (+1d6 cold upon command) (Deals double damage with a charge) [b]MW Lance[/b] +11/+6 [+6 base +3 Str +1 Weap. Focus +1 MW] Reach: 10 ft. Critical: 20/x3 Damage: 1d8+3 (Deals triple damage with a charge) [color=magenta][b][u]Skills:[/u][/b][/color] Concentration +11 [9 ranks +2 Con] Diplomacy +6 [2 ranks +2 Cha +2 racial] Gather Information +4 [0 ranks +2 Cha +2 racial] Handle Animal +7 [5 ranks +2 Cha] Knowledge (religion) +3 [2 ranks +1 Int] Listen +5 [0 ranks +4 Wis +1 racial] Ride +12 [9 ranks +1 Dex +2 handle animal] Search +2 [0 ranks +1 Int +1 racial] Spot +5 [0 ranks +4 Wis +1 racial] [color=magenta][b][u]Feats:[/u][/b][/color] ~ Honor-bound (+2 saves vs breaking promise, oath, sworn duty) ~ Weapon Focus (longsword) (+1 to hit with longsword) ~ Weapon Focus (lance) (+1 to hit with lance) ~ Mounted Combat (Negate hits on mount with ride check) ~ Ride-by Attack (Move before and after a mounted charge) ~ Spirited Charge (Double damage with mounted charge) [color=magenta][b][u]Racial Abilities:[/u][/b][/color] [i]Half-elf:[/i] ~ Size: Medium ~ Speed: 30 ft. ~ Immune to sleep spells and effects ~ +2 saves vs. enchantment spells and effects ~ +1 Listen, Search, Spot; +2 Diplomacy, Gather Information ~ Elven Blood: Considered elven for all effect relating to race ~ Elvensight: Low-light vision, Darkvision 30’ ~ Automatic Language: Common, Elven ~ Favored Class: Any. [color=magenta][b][u]Class Abilities:[/u][/b][/color] [i]Fighter[/i] ~ Bonus Feats ~ Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim [i]Mystic[/i] ~ One Domain Known ~ Spells known: 0th-3rd, see below ~ Spells per day (not including Wis): 6,6,5,3 ~ Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Profession, Spellcraft [i]Knight of the Crown[/i] ~ Strength of Honor 1/day (+4 morale to Str for rnds equal to 3 + Cha mod) ~ Knightly Courage (Cha to saves vs fear as morale bonus) ~ Heroic Initiative (+1 to Initiative) ~ Class Skills: Craft, Diplomacy, Intimidate, Knowledge (nobility & royalty), Knowledge (religion), Profession, Ride [color=magenta][b][u]Languages Spoken:[/u][/b][/color] ~ Common [racial] ~ Elven [racial] ~ Solamnic [Int] [i]Conditional:[/i] ~ Comprehend Languages when hand is on Winter’s Kiss’ hilt. [color=magenta][b][u]Spells Known:[/u][/b][/color] [i]0th Level: 7. (Castable: 6 +0 Wis = 6)[/i] 1. Cure Minor Wounds (heal 1 point of damage) 2. Detect Magic (detect spells/magic items within 60’) 3. Guidance (+1 attk, save, or skill check) 4. Light (object shines like a torch) 5. Mending (make minor repairs to an object) 6. Purify Food & Drink (purify 1 cubic foot/level) 7. Resistance (+1 to all saves) [i]1st Level: 4+d. (Castable: 6 +1 Wis = 7)[/i] 1. Divine Favor (+1 per 3 levels on attk and dam rolls) 2. Doom (target becomes shaken: -2 attk, dam, saves, and checks) 3. Protection from Evil (+2 AC and saves, counter mind control, hedge out elementals and outsiders) 4. Shield of Faith (+2 deflection to AC, additional +1 per 6 lvls = current +3) d. Comprehend Languages (understand all spoken & written languages) [i]2nd Level: 2+d. (Castable: 5 +1 Wis = 6)[/i] 1. Hold Person (paralyzes one humanoid for 1 round/level) 2. Cure Mod Wounds (cure 2d8 +1/level, max +10) d. Owl’s Wisdom (+4 Wis for 1 min/level) [i]3rd Level: 1+d. (Castable: 3 +1 Wis = 4)[/i] 1. Prayer (+1 luck on attk, dam, saves, skills, foes -1) d. Locate Object (sense direction towards object) [color=magenta][b][u]Domain Power:[/u][/b][/color] Meditation Domain 1/day, cast 1 spell as if Empower Spell feat was applied, without increasing the level of the spell. This domain can be found on page 103 of the Dragonlance core book. [color=magenta][b][u]Equipment:[/u][/b][/color] ~ Winter’s Kiss: This longsword’s hilt is wrapped in bright white leather, and the steel of the blade constantly radiates cold, causing a hazy appearance to the blade.[/i] This +1 icy burst longsword can, once a day, blast forth an icy ray at any target within 30’ as a ranged touch attack for 4d6 cold damage. Winter’s Heart also grants the wielder the benefit of Comprehend Languages whenever her hand is upon the hilt. [i](As per Flame Tongue, but cold; 20,715 + continuous Comprehend Languages: (1*1*2,000)*1.5=3,000, *2 to add to existing item. Total cost: 26,715 gp)[/i] ~ Boots of Expeditious Retreat and Resistance +1 [i](1*1*2,000)*2 = 4,000, + 2,000 for resistance = 6,000 gp)[/i] ~ Fullplate armor +2 (5,650 gp) Aleahea’s crest is emblazoned on this white-enameled armor. ~ MW Lance (310 gp) ~ Potion of Good Hope (+2 morale on saves, attacks, ability checks, skill checks, weapon damage rolls) (1,050 gp) ~ Potion of Heroism (+2 morale on saves, attacks, skill checks) (750 gp) ~ Potion of Resist Fire 10 (300 gp) ~ Antitoxin 1 vial (50 gp) ~ Holy Water 1 flask (25 gp) ~ Sunrod x4 (8 gp) Blanket, Winter (5 sp) Candle x2 (2 cp) Flint & Steel (1 gp) Ink 1 vial (8 gp) Inkpen x2 (2 sp) Parchment x10 sheets (20 sp) Lantern, Bullseye (12 gp) Lamp Oil x3 pints (3 sp) Belt Pouch (1 gp) Trail Rations x5 days (25 sp) Rope, Silk, 50’ (10 gp) Signet Ring (5 gp) Sealing Wax (1 gp) Soap 1 lb (5 sp) Tent (10 gp) Waterskins x2 (2 gp) Whetstone (2 cp) Explorer’s Outfit x2 (20 gp) [i]For on the road when she is not wearing armor[/i] Courtier’s Outfit x4 (8 gp) [i]For when she needs to appear in high society[/i] Southern Outfits x6 (6 gp) [i]For leisure time[/i] Jewelry (100 gp) [i]To accessorize[/i] Cloak, Fine: Dark Blue silk and grey velvet (10 gp) Cloak, Everyday: Maroon lightweight (5 gp) ~ Mia, Heavy Warhorse. [i]Mia is a dapple-gray heavy warhorse that only responds to commands in elven. Finely trained, she is very fond and somewhat overly protective of her mistress.[/i] Military saddle, dyed white (20 gp) Saddlebags, white leather (4 gp) Bit & Bridle, white (2 gp) Chainmail Barding. White-enameled with Aleahea’s crest emblazoned on the sides. (150x4=600 gp) [color=magenta][b][u]History:[/u][/b][/color] Aleahea Nightsong is the daughter of an unusually accepting Silvanesti elf and a human. Her mother and father were married in an elven ceremony not long after they met, against the wishes of the elven maiden's family. Within three months, Tielisani was with child. When she informed her "husband", he cast her out of his home, spurning her, and declaring that the child could not be his. Weeping, she traveled back to her family's home. Tielisani was cold and unforgiving towards her offspring, blaming Aleahea for driving away her father. In addition, Aleahea's full-blooded kin wanted nothing to do with her, a "filthy half-breed". Her mother's second husband acted as if Aleahea did not exist, making for a very cold and lonely childhood. When Aleahea was 14, she left her home, never to return. Her leave-taking went without notice (for she had no friends) except by her mother, Tielisani, whose last words were "Good riddance." Her heart steeled to such treatment, Aleahea left without shedding a tear. All such tears had been cried out years ago. Questing for acceptance among her human kin, she searched out her father's house - only to find it burned to the ground long ago. Not knowing if he lived or died, Aleahea tried to ask such information of the neighbors - only to be turned away, curses heaped upon her, because of her heritage. Leaving the mystery of her father behind, she traveled the roads, training herself in the use of weaponry for protection (as it was painfully clear she could not rely on the kindness of strangers). She also meditated, searching for her own inner strength. This was how she became a mystic, relying on only herself for protection and purpose. Despite her treatment by many, she attempted to help those in need and forgive those who cursed her, positive that the first step in self-perfection was to forgive others for their transgressions. After traveling from town to town for two years, she met a human Knight of the Crown named Arthur Bloodstone. He invited her to share his campfire one night, which she did, albeit somewhat warily. They talked far into the night, and in the morning he invited her to travel with him, as "Two swords are better than one." Aleahea traveled with Arthur for six months, drawing strength and purpose from him. Learning all she could about the Knights, one day she quietly asked him if he would accept her as his squire. He accepted, having become very fond of the young woman he treated like a daughter. Now, at age 19, Aleahea has become a full Knight of the Crown in her own right. She is a quiet individual, tending to think situations all the way through before acting. She has a tendency to reserve judgment on others, preferring to make certain of all the facts first. She is a tall, willowy woman with hair so black that it has blue highlights and hazel eyes. She seems to have inherited her mother's unearthly beauty (save for her hair color), and grace. Her surname Nightsong was given to her by her mother, to name the haunting, sorrowful songs she often sang to herself as a child. Aleahea retains the name to remind her of where she came from. When not wearing the full armor of the Knighthood, Aleahea tends to dress in the simple (and slightly scanty) dress of one of the warmer region she had visited in her travels (perhaps the Plains of Dust). She continues her journey of self-discovery as a mystic hand-in-hand with her training as a Knight of the Crown, believing that the only true way to self-perfection lies within oneself. Despite her cool demeanor, she is passionate about the mission of the Knighthood, and never lacks time to help those who cannot help themselves. She owns a unusually intelligent heavy warhorse named Mia, who only accepts commands given in elven. Mia is very fond of her mistress, and it is not unusual to see the large dapple-grey mare following Aleahea about like an overgrown mastiff. Mia has also been known to attack those who threaten her mistress. Mia and her wardrobe are the sole things that Aleahea retained from the lands she was granted for service in the Knights; the wardrobe because of need for such frills when mingling with high society, and Mia because of genuine affection as well as a need for such a mount. The rest of her lands and assets Aleahea donated to various causes, professing no need for such things. Her house, for example, now serves as a home for orphaned and abandoned children. Aleahea’s crest is emblazoned on her white-enameled full-plate, as well as on Mia’s matching chainmail barding. Her crest is a heart with a stylized rose in front of it, and a thorny circle surrounding the two. [/QUOTE]
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