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Age of Mortals - The Knights of Solamnia Character Thread
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<blockquote data-quote="Jarval" data-source="post: 1622805" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Owain Theron</strong></span></p><p><strong>Human Fighter/Ranger 4, Knight of the Crown/Ranger 2</strong></p><p><strong>Lawful Good</strong></p><p></p><p>STR 16 (+3)</p><p>DEX 16 (+3)</p><p>CON 16 (+3) (including bonus stat point at 4th level)</p><p>INT 14 (+2)</p><p>WIS 16 (+3)</p><p>CHA 12 (+1)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +6/+1</p><p>Melee: +9/+4 [+6 BAB, +3 STR]</p><p>Ranged: +9/+4 [+6 BAB, +3 DEX]</p><p>Hit Points: 68 [50 (levels) + 18 (CON)]</p><p>Armor Class: 22 [10 + 3 (DEX) + 8 (<em>Hunter's Grace</em>) + 1 (Two-Weapon Defense)]</p><p>Initiative: +4 [+3 DEX, +1 Heroic Initiative]</p><p>Movement Rate: 30 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>Masterwork longsword (+8/+3 to hit, 1d8+3 dmg, Crit 19-20/x2) and Masterwork handaxe (+8/+0 to hit, 1d6+2 dmg, Crit 20/x3)</p><p>Masterwork mighty (+3) composite longbow (+10/+5 to hit, 1d8+3 dmg, Crit 20/x3, Rng 110 ft)</p><p>Dagger (+9/4 to hit, 1d4+3 dmg, Crit 19-20/x2, Rng 10 ft)</p><p>Quarterstaff (+7/+7/+2/-1 to hit, 1d6+2 dmg, Crit 20/x2)</p><p></p><p><strong>Armor:</strong></p><p><em>Hunter's Grace</em> (<em>+4 silent shadow dragonmetal chain shirt</em>) (+8 AC)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +8 [+5 base, +3 CON]</p><p>Ref: +8 [+5 base, +3 DEX]</p><p>Will: +5 [+2 base, +3 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Track (bonus Ranger feat)</p><p>Self-Sufficient (1st level feat)</p><p>Point Blank Shot (bonus human feat)</p><p>Mounted Combat (bonus Fighter feat)</p><p>Two-Weapon Fighting (virtual Ranger feat)</p><p>Two-Weapon Defense (bonus Fighter feat)</p><p>Honor Bound (3rd level feat)</p><p>Endurance (bonus Ranger feat)</p><p>Mounted Archery (bonus Fighter feat)</p><p>Improved Two-Weapon Fighting (virtual Ranger feat)</p><p>Precise Shot (6th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Climb +6 (3 ranks, +3 STR)</p><p>Diplomacy +3 (2 ranks (cc), +1 CHA)</p><p>Handle Animal +8 (7 ranks, +1 CHA)</p><p>Heal +9 (5 ranks, +3 WIS, +2 Self-Sufficient)</p><p>Hide +17 (9 ranks, +3 DEX, +5 <em>Hunter's Grace</em>)</p><p>Jump +6 (3 ranks, +3 STR)</p><p>Knowledge (religion) +4 (2 ranks (cc), +2 INT)</p><p>Listen +12 (9 ranks, +3 WIS),</p><p>Move Silently +17 (9 ranks, +3 DEX, +5 <em>Hunter's Grace</em>)</p><p>Ride +11 (5 ranks, +3 DEX, +2 Synergy (Handle Animal))</p><p>Speak Language (1 rank (cc))</p><p>Spot +12 (9 ranks, +3 WIS)</p><p>Survival +14 (9 ranks, +3 WIS, +2 Self-Sufficient)</p><p>Swim +6 (3 ranks, +3 STR)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Ergot, Goblin, Giant, Solamnic.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Bonus skill point at every level (4 at 1st).</p><p>Bonus Feat at 1st level.</p><p>Favoured Class: Any.</p><p>Bonus feat at 1st level and every even level. (Fighter)</p><p>Favoured Enemies: Humanoid (goblinoid) +4, Giant +2. (Ranger)</p><p>Track. (Ranger)</p><p>Wild Empathy (+9). (Ranger)</p><p>Two-weapon combat style. (Ranger)</p><p>Endurance. (Ranger)</p><p>Animal Companion (as 3rd level druid). (Ranger)</p><p>Improved two-weapon combat style. (Ranger)</p><p>Strength of Honor 1/day. (Knight of the Crown)</p><p>Knightly Courage. (Knight of the Crown)</p><p>Heroic Initiative +1. (Knight of the Crown)</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 2</p><p>DCs: 14</p><p>Level 1: Pass without Trace, Speak with Animals.</p><p></p><p></p><p><strong>Equipment:</strong></p><p><em>Bag of holding type III</em> (7,400 stl):</p><p>- Bedroll</p><p>- Blanket, winter</p><p>- 2 explorer's outfits</p><p>- 7 day's feed</p><p>- Fishing net, 25 sq. ft.</p><p>- Flint and steel</p><p>- Grappling hook</p><p>- Healer's kit</p><p>- Noble’s outfit (plus set of jewelry that doesn't quite match the clothes)</p><p>- 150' silk rope</p><p>- Spade</p><p>- Tent</p><p>- 20 torches</p><p>- 14 day's trail rations</p><p>- 4 full waterskins</p><p>- Whetstone</p><p>- The Theron Imperial Armour (see Wealth, below)</p><p><em>Efficient quiver</em> (1,800 stl):</p><p>- 60 arrows</p><p>- 18 javelins</p><p>- Masterwork mighty (+3) composite longbow (700 stl)</p><p>- Quaterstaff</p><p>- Shortbow</p><p>- Spear</p><p>Wearing / Carrying:</p><p>- Explorer's outfit</p><p>- Signet ring</p><p>- <em>Hunter's Grace</em> (<em>+4 silent shadow dragonmetal chain shirt</em>) (24,600 stl)</p><p>- Masterwork longsword (315 stl)</p><p>- Masterwork handaxe (306 stl)</p><p>- 2 daggers</p><p>- 28 stl, 8 sp, 3 cp</p><p></p><p>Total Weight Carried: 59 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Wealth:</strong></p><p>- Lands and house in Northern Ergoth. (The house is rather run down but expansive, set amid a large acreage of farmland unfortunately close of goblin territory...) (10,000 stl)</p><p>- The Theron Imperial Armour. (Very ornate armour and shield bearing the Theron coat-of-arms and the Ergoth Imperial seal. Masterwork full plate armour and heavy steel shield both inlayed with small amounts of gold and silver.) (5,000 stl)</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 10352</p><p>Next Level: 15000</p><p></p><p></p><p>**********</p><p></p><p>Light Warhorse: <strong>CR:</strong> 1; <strong>Size:</strong> L; <strong>Type:</strong> Magical Beast; <strong>HD:</strong> 3d8+9; <strong>hp</strong> 22; <strong>Init:</strong> +1; <strong>Spd:</strong> 60 ft; <strong>AC:</strong> 14 (flatfooted 13, touch 10); <strong>BAB/Grapple:</strong> +2/+9; <strong>Attk:</strong> Hoof +4 melee (1d4+3 dmg), Full attack 2 hooves +4 melee (1d4+3 dmg); <strong>SQ:</strong> Low-light vision, Scent; <strong>AL:</strong> N; <strong>Sv:</strong> Fort +6, Ref +4, Will +2; <strong>Str</strong> 16, <strong>Dex</strong> 13, <strong>Con</strong> 17, <strong>Int</strong> 2, <strong>Wis</strong> 13, <strong>Cha</strong> 6.</p><p><strong>Skills:</strong> Listen +4, Spot +4.</p><p><strong>Feats:</strong> Endurance, Run.</p><p></p><p><strong>Carrying:</strong> Bit and bridle, <em>Horseshoes of a zephyr</em> (6,000 stl), Military saddle, Saddlebags: (100 arrows, handaxe, lance, longsword, longbow). Total Weight: 74 lb.</p><p></p><p>Total weight carried (including rider): 301 lb. Load: Medium</p><p></p><p>**********</p><p></p><p>Riding wardog (animal companion): <strong>CR:</strong> 1; <strong>Size:</strong> M; <strong>Type:</strong> Magical Beast; <strong>HD:</strong> 2d8+8; <strong>hp</strong> 25; <strong>Init:</strong> +2; <strong>Spd:</strong> 40 ft; <strong>AC:</strong> 19 (+3 Dex, +6 natural) (flatfooted 16, touch 13); <strong>BAB/Grapple:</strong> +3/+5; <strong>Attk:</strong> Bite +7 melee (1d6+3 dmg); <strong>SA:</strong> Trip; <strong>SQ:</strong> Low-light vision, Scent, Link, Share spells, Evasion; <strong>AL:</strong> N; <strong>Sv:</strong> Fort +6, Ref +7, Will +2; <strong>Str</strong> 16, <strong>Dex</strong> 16, <strong>Con</strong> 15, <strong>Int</strong> 2, <strong>Wis</strong> 12, <strong>Cha</strong> 6.</p><p><strong>Skills:</strong> Jump +9, Listen +5, Spot +5, Swim +3, Survival +2*.</p><p><strong>Feats:</strong> Alertness, Track, Weapon Focus (Bite).</p><p></p><p><strong>Trip (Ex):</strong> A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p><strong>Skills:</strong> Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p>**********</p><p></p><p><strong>Height:</strong> 5' 6"</p><p><strong>Weight:</strong> 168 lbs</p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes:</strong> Brown</p><p><strong>Age:</strong> 24</p><p></p><p></p><p><strong>Appearance:</strong> Owain is a less imposing figure than many Solamnic Knights, due both to his relatively short stature and his taste for practical clothes in muted colours. He wears his shoulder-length brownish-blonde hair in a ponytail to keep it clear from his face. His skin is tanned from years spent outdoors, and his forehead carries the lines developed from squinting in bright sunlight. The only feature of his dress that distinguishes him as a nobleman rather than a hunter or gamekeeper is his signet ring, bearing the arms of the Theron family.</p><p></p><p></p><p><strong>Personality:</strong> A naturally quiet man, Owain is uncomfortable in the company of large group of people. His childhood gave him little contact with people outside of his own family and servants, and he tends to rather reserved with new acquaintances. However, he's warm and friendly when in the company of those he knows and trusts, with a generally cheerful outlook on life.</p><p></p><p></p><p><strong>Background:</strong> Born in Northern Ergoth to an established noble family, Owain is second of the Theron family's four children. The Therons hold lordship over a large but rather wild estate who's borders abut with the spine of mountains that run the length of the island country. Frequent goblin and ogre raids on the farmlands have given the Therons a militaristic outlook on life, an outlook all their children are expected to share. Owain proved no exception to this, gladly taking training in arms with the Theron's guard captain Brandok, and developing a strong friendship with the estate's gamekeeper Everet.</p><p></p><p>Both men had a lasting effect on Owain. Brandok taught Owain how to handle sword, mace and lance, how to carry the hundred-weight of metal that comprises a full suit of armour, and the importance of honour. Everet taught him how to shoot a bow, a two-weapon fighting style both unorthodox and toughly disapproved of by Brandok, the use of stealth and ambush to fight the goblins, the vital wound points on an ogre, respect for the lands, and vital nature of loyalty to your cause.</p><p></p><p>It was in Owain's 19th year, while out riding the borders of the family's lands with Everet that they heard the sounds of battle issuing from the wooded foothills to the east. Quickly, the two men dismounted and crept through the trees, until the looked out across a sizeable clearing. Within, a tall man dressed in blood-splattered ornate plate mail fought with two ogres and a handful of goblins. The corpses of another ogre and three goblins already lay on the ground, but the armoured man was clearly growing tired. Owain and Everet shot a hail of arrows into the clearing, felling three of the goblins, and sorely wounding an ogre. The remaining ogre and goblin fled, pursued by Everet, while Owain stopped to question the man.</p><p></p><p>"Sir Haldwin Wilyard, at your service." The man replied, removing his helmet to reveal an expansive mustache and a head of jet-black hair. Owain noted the crown, sword and rose insignia decorating Sir Haldwin's armour, but did not recognise their significance.</p><p></p><p>Everet returned at that moment, dragging the head of the ogre behind him with a grim smile. The gamekeeper raised an eyebrow on getting a clear sight of Sir Haldwin's armour, but said nothing other than: "We'll be taking you to see his Lordship, then?"</p><p></p><p>On returning to the manor, Everet escorted Sir Haldwin inside, quickly followed by Brandok. Owain stabled the horses and made his way to the hall, where he found his father, Brandok, and Everet deep in conversation with Sir Haldwin. Owain's father waved for him to come over and join them, something Owain (driven not least by curiosity) was glad to do.</p><p></p><p>"Ah, my other saviour! Your son, I presume?" Sir Haldwin asked.</p><p></p><p>"Yes, he's a good lad, a credit to the family name." Owain's father smiled warmly at his son, and Owain swelled with pride. "Owain, this is Sir Haldwin Wilyard, Rose Knight of Solamnia. We may be able to help him."</p><p></p><p>"Help me more, you mean. Lad's already helped keep my skin in one piece."</p><p></p><p>Sir Haldwin was passing through the Theron estate while in a search for the lost tomb of one of Huma's companions. A sizeable band of goblins ogres had ambushed him while he made his way across from Hylo. Three days of near-constant harassment and attacks had lost him his mount and much of his equipment, until the dwindled remainder of the band had caught up with him.</p><p></p><p>"And it was then that your lad and your gamekeeper came to my aid. A most fortuitously timed occurrence, and some damned fine shooting from the pair of you!" Sir Haldwin's praised. "Now, if I could have a quick word with the boy about what we discussed?"</p><p></p><p>Owain's father nodded, leading Brandok and Everet out of the room, his expression of pride matched by Brandok's. A little baffled by his normally stern tutor's approval, Owain took a seat opposite Sir Haldwin.</p><p></p><p>"So, I find myself in need of some help. Most kindly, your father's already offered me the use of a horse and his armoury, but I find myself in need of a traveling companion. How do you feel about helpin' me out with my search lad?"</p><p></p><p>Owain leapt at the chance, and in the morrow he and Sir Haldwin left the Theron house to continue the knight's search. As they rode each day, Sir Haldwin would tell Owain of the Knights of Solamnia, the gods, and tales of honour and good's victory over evil.</p><p></p><p>After two months and many further encounters with the goblin tribes that plague the region, they eventually found the tomb. Sir Haldwin briefly entered the tomb, and returned with an item heavily wrapped in cloth. By now, Owain knew well enough that Sir Haldwin would inform him of what he found when the knight saw fit and not before, so refrained from questions.</p><p></p><p>"So lad, how'd you like to be a knight?" Sir Haldwin asked as they sat around the camp fire, a day's ride away from the Theron manor. "We could use a few more lads like you, and I can't see anyone rasin' any objections to your family. Good people, every one."</p><p></p><p>"Sir, I'd be honoured." Owain replied, almost overwhelmed by the notion. Sir Haldwin shook him firmly by the hand, smiling broadly.</p><p></p><p>On arrival at the Theron manor, Owain and Sir Haldwin were greeted by the family, along with Brandok and Everet. As Sir Haldwin was lead indoors, Brandok and Everet took Owain to one side.</p><p></p><p>"So, did he ask you, boy-O?" Everet asked.</p><p></p><p>"How can he not have asked?" Brandok joked cheerfully. "Between us, and sometimes in spite of you, we made a knight out of the boy."</p><p></p><p>Everet made a good humoured obscene gesture at Brandok, then turned back to Owain, awaiting his answer.</p><p></p><p>"Yes, I'm to be a Knight." Owain's answer prompted cheers from both of the men.</p><p></p><p>"Better go in and tell the rest of the family, boy-O."</p><p></p><p>The celebrations lasted well into the night. Late the next morning, Owain's father took him to the castle armoury, and unlocked a small room behind it. Inside stood a suit of amour and a rather plain looking leather sack.</p><p></p><p>"Both gifts given to my great-great grandfather on winning these lands from the ogres." Owain's father explained. "The most skillfully crafted armour his smiths could make, and another treasure of equal value, despite it's appearance." Taking the bag down from its stand, he passed it to Owain. The young man opened the bag to find it empty, despite its weight.</p><p></p><p>"Put the armour into it. It'll fit, trust me." His father said with a smile. Owain proceeded to do so, marveling as the bag grew no heavier as the armour was added.</p><p></p><p>"Magic." Owain breathed.</p><p></p><p>Two weeks later, Owain found himself on a ship bound for Solamnia, and within two years he had been initiated into the Knights of the Crown. He has taken well to the life of a knight, although he still favours both lighter armour and Everet's twin-blade style over the more traditional plate mail, sword and shield wielded by many others of his order. As for the future, who knows? Time and events are changing the face of Krynn again, and now is surely on of the most exciting times to be a Solamnic Knight...</p><p></p><p></p><p><strong>Family:</strong></p><p></p><p>Gregor Theron - Owain's father, and current lord of the Theron lands. A warrior's build conceals an aging man. Blunt, to the point, and unshakably cheerful, Gregor is perhaps the most popular lord the estate has had.</p><p></p><p>Olivia Theron - Owain's mother. Nine years younger than her husband, Olivia is an active woman, regularly joining the hunting parties organized by Gregor. While this is not considered entirely proper for a woman of her station, none can dispute that she is one of the best shots with a bow in Ergoth. She also has a rather greater understanding of diplomacy than her husband, subtly handling many of the more delicate negotiations that present themselves to the family.</p><p></p><p>Victor Theron - Owain's older brother by two years. Very much his mother's son, Victor is a skilled diplomat, and a fair hand with both the sword and lance. A strikingly handsome man, he's considered one of the most eligible bachelors in Northern Ergoth, despite his somewhat "rustic" family.</p><p></p><p>Alexandra Theron - Owain's sister, younger than him by a year and six months. While Victor takes after his mother, Alexandra is of similar stuff to her father. A soldier and officer to her core, Alexandra has not let her gender stand in her way. Perhaps surprisingly given Brandok's rather old-fashioned sensibilities, he's done nothing by encourage Alexandra, recognising her raw talent at arms. After several successful attacks on goblin encampments too close to the family lands (and Brandok beating sense into some of the more bullheaded guardsmen), Alexandra has earned the respect of the local militia.</p><p></p><p>Regina Theron - The youngest of the Therons, Owain's sister is eight years younger than he. By far the most studious of the children, Regina is rarely found outside of the manor's library. A quiet and reserved girl, she has a tendency of posing questions to her family relating to books that haven't been read in several generations. Given the more metaphysical nature of some of Regina's recent questions, it's quite possible she's found some tomes on the arcane arts...</p></blockquote><p></p>
[QUOTE="Jarval, post: 1622805, member: 421"] [SIZE=3][b]Owain Theron[/b][/SIZE] [b]Human Fighter/Ranger 4, Knight of the Crown/Ranger 2 Lawful Good[/b] STR 16 (+3) DEX 16 (+3) CON 16 (+3) (including bonus stat point at 4th level) INT 14 (+2) WIS 16 (+3) CHA 12 (+1) [b]Combat Stats:[/b] Base Attack Bonus: +6/+1 Melee: +9/+4 [+6 BAB, +3 STR] Ranged: +9/+4 [+6 BAB, +3 DEX] Hit Points: 68 [50 (levels) + 18 (CON)] Armor Class: 22 [10 + 3 (DEX) + 8 ([i]Hunter's Grace[/i]) + 1 (Two-Weapon Defense)] Initiative: +4 [+3 DEX, +1 Heroic Initiative] Movement Rate: 30 feet [b]Attacks per round:[/b] Masterwork longsword (+8/+3 to hit, 1d8+3 dmg, Crit 19-20/x2) and Masterwork handaxe (+8/+0 to hit, 1d6+2 dmg, Crit 20/x3) Masterwork mighty (+3) composite longbow (+10/+5 to hit, 1d8+3 dmg, Crit 20/x3, Rng 110 ft) Dagger (+9/4 to hit, 1d4+3 dmg, Crit 19-20/x2, Rng 10 ft) Quarterstaff (+7/+7/+2/-1 to hit, 1d6+2 dmg, Crit 20/x2) [b]Armor:[/b] [i]Hunter's Grace[/i] ([i]+4 silent shadow dragonmetal chain shirt[/i]) (+8 AC) [b]Saving Throws:[/b] Fort: +8 [+5 base, +3 CON] Ref: +8 [+5 base, +3 DEX] Will: +5 [+2 base, +3 WIS] [b]Feats:[/b] Track (bonus Ranger feat) Self-Sufficient (1st level feat) Point Blank Shot (bonus human feat) Mounted Combat (bonus Fighter feat) Two-Weapon Fighting (virtual Ranger feat) Two-Weapon Defense (bonus Fighter feat) Honor Bound (3rd level feat) Endurance (bonus Ranger feat) Mounted Archery (bonus Fighter feat) Improved Two-Weapon Fighting (virtual Ranger feat) Precise Shot (6th level feat) [b]Skills:[/b] Climb +6 (3 ranks, +3 STR) Diplomacy +3 (2 ranks (cc), +1 CHA) Handle Animal +8 (7 ranks, +1 CHA) Heal +9 (5 ranks, +3 WIS, +2 Self-Sufficient) Hide +17 (9 ranks, +3 DEX, +5 [i]Hunter's Grace[/i]) Jump +6 (3 ranks, +3 STR) Knowledge (religion) +4 (2 ranks (cc), +2 INT) Listen +12 (9 ranks, +3 WIS), Move Silently +17 (9 ranks, +3 DEX, +5 [i]Hunter's Grace[/i]) Ride +11 (5 ranks, +3 DEX, +2 Synergy (Handle Animal)) Speak Language (1 rank (cc)) Spot +12 (9 ranks, +3 WIS) Survival +14 (9 ranks, +3 WIS, +2 Self-Sufficient) Swim +6 (3 ranks, +3 STR) [b]Languages:[/b] Common, Ergot, Goblin, Giant, Solamnic. [b]Special Abilities:[/b] Bonus skill point at every level (4 at 1st). Bonus Feat at 1st level. Favoured Class: Any. Bonus feat at 1st level and every even level. (Fighter) Favoured Enemies: Humanoid (goblinoid) +4, Giant +2. (Ranger) Track. (Ranger) Wild Empathy (+9). (Ranger) Two-weapon combat style. (Ranger) Endurance. (Ranger) Animal Companion (as 3rd level druid). (Ranger) Improved two-weapon combat style. (Ranger) Strength of Honor 1/day. (Knight of the Crown) Knightly Courage. (Knight of the Crown) Heroic Initiative +1. (Knight of the Crown) [b]Spells:[/b] Spells per day: 2 DCs: 14 Level 1: Pass without Trace, Speak with Animals. [b]Equipment:[/b] [i]Bag of holding type III[/i] (7,400 stl): - Bedroll - Blanket, winter - 2 explorer's outfits - 7 day's feed - Fishing net, 25 sq. ft. - Flint and steel - Grappling hook - Healer's kit - Noble’s outfit (plus set of jewelry that doesn't quite match the clothes) - 150' silk rope - Spade - Tent - 20 torches - 14 day's trail rations - 4 full waterskins - Whetstone - The Theron Imperial Armour (see Wealth, below) [i]Efficient quiver[/i] (1,800 stl): - 60 arrows - 18 javelins - Masterwork mighty (+3) composite longbow (700 stl) - Quaterstaff - Shortbow - Spear Wearing / Carrying: - Explorer's outfit - Signet ring - [i]Hunter's Grace[/i] ([i]+4 silent shadow dragonmetal chain shirt[/i]) (24,600 stl) - Masterwork longsword (315 stl) - Masterwork handaxe (306 stl) - 2 daggers - 28 stl, 8 sp, 3 cp Total Weight Carried: 59 lb Load: Light [b]Wealth:[/b] - Lands and house in Northern Ergoth. (The house is rather run down but expansive, set amid a large acreage of farmland unfortunately close of goblin territory...) (10,000 stl) - The Theron Imperial Armour. (Very ornate armour and shield bearing the Theron coat-of-arms and the Ergoth Imperial seal. Masterwork full plate armour and heavy steel shield both inlayed with small amounts of gold and silver.) (5,000 stl) [b]Current XP:[/b] Current: 10352 Next Level: 15000 ********** Light Warhorse: [b]CR:[/b] 1; [b]Size:[/b] L; [b]Type:[/b] Magical Beast; [b]HD:[/b] 3d8+9; [b]hp[/b] 22; [b]Init:[/b] +1; [b]Spd:[/b] 60 ft; [b]AC:[/b] 14 (flatfooted 13, touch 10); [b]BAB/Grapple:[/b] +2/+9; [b]Attk:[/b] Hoof +4 melee (1d4+3 dmg), Full attack 2 hooves +4 melee (1d4+3 dmg); [b]SQ:[/b] Low-light vision, Scent; [b]AL:[/b] N; [b]Sv:[/b] Fort +6, Ref +4, Will +2; [b]Str[/b] 16, [b]Dex[/b] 13, [b]Con[/b] 17, [b]Int[/b] 2, [b]Wis[/b] 13, [b]Cha[/b] 6. [b]Skills:[/b] Listen +4, Spot +4. [b]Feats:[/b] Endurance, Run. [b]Carrying:[/b] Bit and bridle, [i]Horseshoes of a zephyr[/i] (6,000 stl), Military saddle, Saddlebags: (100 arrows, handaxe, lance, longsword, longbow). Total Weight: 74 lb. Total weight carried (including rider): 301 lb. Load: Medium ********** Riding wardog (animal companion): [b]CR:[/b] 1; [b]Size:[/b] M; [b]Type:[/b] Magical Beast; [b]HD:[/b] 2d8+8; [b]hp[/b] 25; [b]Init:[/b] +2; [b]Spd:[/b] 40 ft; [b]AC:[/b] 19 (+3 Dex, +6 natural) (flatfooted 16, touch 13); [b]BAB/Grapple:[/b] +3/+5; [b]Attk:[/b] Bite +7 melee (1d6+3 dmg); [b]SA:[/b] Trip; [b]SQ:[/b] Low-light vision, Scent, Link, Share spells, Evasion; [b]AL:[/b] N; [b]Sv:[/b] Fort +6, Ref +7, Will +2; [b]Str[/b] 16, [b]Dex[/b] 16, [b]Con[/b] 15, [b]Int[/b] 2, [b]Wis[/b] 12, [b]Cha[/b] 6. [b]Skills:[/b] Jump +9, Listen +5, Spot +5, Swim +3, Survival +2*. [b]Feats:[/b] Alertness, Track, Weapon Focus (Bite). [b]Trip (Ex):[/b] A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [b]Skills:[/b] Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. ********** [b]Height:[/b] 5' 6" [b]Weight:[/b] 168 lbs [b]Hair:[/b] Blonde [b]Eyes:[/b] Brown [b]Age:[/b] 24 [b]Appearance:[/b] Owain is a less imposing figure than many Solamnic Knights, due both to his relatively short stature and his taste for practical clothes in muted colours. He wears his shoulder-length brownish-blonde hair in a ponytail to keep it clear from his face. His skin is tanned from years spent outdoors, and his forehead carries the lines developed from squinting in bright sunlight. The only feature of his dress that distinguishes him as a nobleman rather than a hunter or gamekeeper is his signet ring, bearing the arms of the Theron family. [b]Personality:[/b] A naturally quiet man, Owain is uncomfortable in the company of large group of people. His childhood gave him little contact with people outside of his own family and servants, and he tends to rather reserved with new acquaintances. However, he's warm and friendly when in the company of those he knows and trusts, with a generally cheerful outlook on life. [b]Background:[/b] Born in Northern Ergoth to an established noble family, Owain is second of the Theron family's four children. The Therons hold lordship over a large but rather wild estate who's borders abut with the spine of mountains that run the length of the island country. Frequent goblin and ogre raids on the farmlands have given the Therons a militaristic outlook on life, an outlook all their children are expected to share. Owain proved no exception to this, gladly taking training in arms with the Theron's guard captain Brandok, and developing a strong friendship with the estate's gamekeeper Everet. Both men had a lasting effect on Owain. Brandok taught Owain how to handle sword, mace and lance, how to carry the hundred-weight of metal that comprises a full suit of armour, and the importance of honour. Everet taught him how to shoot a bow, a two-weapon fighting style both unorthodox and toughly disapproved of by Brandok, the use of stealth and ambush to fight the goblins, the vital wound points on an ogre, respect for the lands, and vital nature of loyalty to your cause. It was in Owain's 19th year, while out riding the borders of the family's lands with Everet that they heard the sounds of battle issuing from the wooded foothills to the east. Quickly, the two men dismounted and crept through the trees, until the looked out across a sizeable clearing. Within, a tall man dressed in blood-splattered ornate plate mail fought with two ogres and a handful of goblins. The corpses of another ogre and three goblins already lay on the ground, but the armoured man was clearly growing tired. Owain and Everet shot a hail of arrows into the clearing, felling three of the goblins, and sorely wounding an ogre. The remaining ogre and goblin fled, pursued by Everet, while Owain stopped to question the man. "Sir Haldwin Wilyard, at your service." The man replied, removing his helmet to reveal an expansive mustache and a head of jet-black hair. Owain noted the crown, sword and rose insignia decorating Sir Haldwin's armour, but did not recognise their significance. Everet returned at that moment, dragging the head of the ogre behind him with a grim smile. The gamekeeper raised an eyebrow on getting a clear sight of Sir Haldwin's armour, but said nothing other than: "We'll be taking you to see his Lordship, then?" On returning to the manor, Everet escorted Sir Haldwin inside, quickly followed by Brandok. Owain stabled the horses and made his way to the hall, where he found his father, Brandok, and Everet deep in conversation with Sir Haldwin. Owain's father waved for him to come over and join them, something Owain (driven not least by curiosity) was glad to do. "Ah, my other saviour! Your son, I presume?" Sir Haldwin asked. "Yes, he's a good lad, a credit to the family name." Owain's father smiled warmly at his son, and Owain swelled with pride. "Owain, this is Sir Haldwin Wilyard, Rose Knight of Solamnia. We may be able to help him." "Help me more, you mean. Lad's already helped keep my skin in one piece." Sir Haldwin was passing through the Theron estate while in a search for the lost tomb of one of Huma's companions. A sizeable band of goblins ogres had ambushed him while he made his way across from Hylo. Three days of near-constant harassment and attacks had lost him his mount and much of his equipment, until the dwindled remainder of the band had caught up with him. "And it was then that your lad and your gamekeeper came to my aid. A most fortuitously timed occurrence, and some damned fine shooting from the pair of you!" Sir Haldwin's praised. "Now, if I could have a quick word with the boy about what we discussed?" Owain's father nodded, leading Brandok and Everet out of the room, his expression of pride matched by Brandok's. A little baffled by his normally stern tutor's approval, Owain took a seat opposite Sir Haldwin. "So, I find myself in need of some help. Most kindly, your father's already offered me the use of a horse and his armoury, but I find myself in need of a traveling companion. How do you feel about helpin' me out with my search lad?" Owain leapt at the chance, and in the morrow he and Sir Haldwin left the Theron house to continue the knight's search. As they rode each day, Sir Haldwin would tell Owain of the Knights of Solamnia, the gods, and tales of honour and good's victory over evil. After two months and many further encounters with the goblin tribes that plague the region, they eventually found the tomb. Sir Haldwin briefly entered the tomb, and returned with an item heavily wrapped in cloth. By now, Owain knew well enough that Sir Haldwin would inform him of what he found when the knight saw fit and not before, so refrained from questions. "So lad, how'd you like to be a knight?" Sir Haldwin asked as they sat around the camp fire, a day's ride away from the Theron manor. "We could use a few more lads like you, and I can't see anyone rasin' any objections to your family. Good people, every one." "Sir, I'd be honoured." Owain replied, almost overwhelmed by the notion. Sir Haldwin shook him firmly by the hand, smiling broadly. On arrival at the Theron manor, Owain and Sir Haldwin were greeted by the family, along with Brandok and Everet. As Sir Haldwin was lead indoors, Brandok and Everet took Owain to one side. "So, did he ask you, boy-O?" Everet asked. "How can he not have asked?" Brandok joked cheerfully. "Between us, and sometimes in spite of you, we made a knight out of the boy." Everet made a good humoured obscene gesture at Brandok, then turned back to Owain, awaiting his answer. "Yes, I'm to be a Knight." Owain's answer prompted cheers from both of the men. "Better go in and tell the rest of the family, boy-O." The celebrations lasted well into the night. Late the next morning, Owain's father took him to the castle armoury, and unlocked a small room behind it. Inside stood a suit of amour and a rather plain looking leather sack. "Both gifts given to my great-great grandfather on winning these lands from the ogres." Owain's father explained. "The most skillfully crafted armour his smiths could make, and another treasure of equal value, despite it's appearance." Taking the bag down from its stand, he passed it to Owain. The young man opened the bag to find it empty, despite its weight. "Put the armour into it. It'll fit, trust me." His father said with a smile. Owain proceeded to do so, marveling as the bag grew no heavier as the armour was added. "Magic." Owain breathed. Two weeks later, Owain found himself on a ship bound for Solamnia, and within two years he had been initiated into the Knights of the Crown. He has taken well to the life of a knight, although he still favours both lighter armour and Everet's twin-blade style over the more traditional plate mail, sword and shield wielded by many others of his order. As for the future, who knows? Time and events are changing the face of Krynn again, and now is surely on of the most exciting times to be a Solamnic Knight... [b]Family:[/b] Gregor Theron - Owain's father, and current lord of the Theron lands. A warrior's build conceals an aging man. Blunt, to the point, and unshakably cheerful, Gregor is perhaps the most popular lord the estate has had. Olivia Theron - Owain's mother. Nine years younger than her husband, Olivia is an active woman, regularly joining the hunting parties organized by Gregor. While this is not considered entirely proper for a woman of her station, none can dispute that she is one of the best shots with a bow in Ergoth. She also has a rather greater understanding of diplomacy than her husband, subtly handling many of the more delicate negotiations that present themselves to the family. Victor Theron - Owain's older brother by two years. Very much his mother's son, Victor is a skilled diplomat, and a fair hand with both the sword and lance. A strikingly handsome man, he's considered one of the most eligible bachelors in Northern Ergoth, despite his somewhat "rustic" family. Alexandra Theron - Owain's sister, younger than him by a year and six months. While Victor takes after his mother, Alexandra is of similar stuff to her father. A soldier and officer to her core, Alexandra has not let her gender stand in her way. Perhaps surprisingly given Brandok's rather old-fashioned sensibilities, he's done nothing by encourage Alexandra, recognising her raw talent at arms. After several successful attacks on goblin encampments too close to the family lands (and Brandok beating sense into some of the more bullheaded guardsmen), Alexandra has earned the respect of the local militia. Regina Theron - The youngest of the Therons, Owain's sister is eight years younger than he. By far the most studious of the children, Regina is rarely found outside of the manor's library. A quiet and reserved girl, she has a tendency of posing questions to her family relating to books that haven't been read in several generations. Given the more metaphysical nature of some of Regina's recent questions, it's quite possible she's found some tomes on the arcane arts... [/QUOTE]
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