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Age of Mortals - The Knights of Solamnia Character Thread
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<blockquote data-quote="Lichtenhart" data-source="post: 1636592" data-attributes="member: 761"><p><span style="color: gold"><strong><span style="font-size: 12px">Tristram uth Rhys</span></strong></span></p><p></p><p><strong>Class Levels</strong></p><p>Fighter 1 / Mystic 1</p><p>Fighter 2 / Mystic 2</p><p>Fighter 3 / Mystic 3</p><p>Fighter 4 / Mystic 4</p><p>Knight of the Crown 1 / Mystic 5</p><p>Knight of the Crown 2 / Mystic 6</p><p></p><p>[code][b]Abilities[/b]</p><p>[b]Str:[/b] 16 (+3) [ 8 points, +1 4th level] </p><p>[b]Dex:[/b] 18 (+4) [10 points, +2 enhancement]</p><p>[b]Con:[/b] 14 (+2) [ 6 points] </p><p>[b]Int:[/b] 14 (+2) [ 6 points] </p><p>[b]Wis:[/b] 16 (+3) [10 points] </p><p>[b]Cha:[/b] 15 (+2) [ 8 points][/code]</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Race:</strong> Human</p><p><strong>Hit Dice:</strong> 6d10+12</p><p><strong>HP:</strong> 62</p><p><strong>AC:</strong> 23 [+4 Dex +6 armor +3 shield]</p><p><strong>Init:</strong> +5 [+4 Dex +1 Heroic]</p><p><strong>BAB:</strong> +6/+1</p><p><strong>Grapple:</strong> +9</p><p><strong>Melee Atk</strong></p><p>Glimmer of Hope [+12/+7, 1d8+5 good (+2d6 vs evil creatures), 19-20x2]</p><p>Glimmer of Hope (charging) [+14, 1d8+5+2d6 good (+2d6 vs evil creatures), 19-20x2]</p><p><strong>Ranged Atk</strong></p><p>Longbow [+11/+6 (+12/+7 pbs), 1d8+3 (1d8+2 silver, +1 pbs), 20x3, 130']</p><p><strong>Speed:</strong> 30ft</p><p><strong>Encumbrance:</strong> Light load (25lb/26lb)</p><p></p><p>[code][b]Saves[/b]</p><p>[b]Fort:[/b] +10 [+7 base +2 Con +1 resistance]</p><p>[b]Ref :[/b] + 7 [+2 base +4 Dex +1 resistance]</p><p>[b]Will:[/b] + 9 [+5 base +3 Wis +1 resistance][/code]</p><p></p><p>[code][b]Skills[/b] [45 skill points]</p><p>Concentration +11 [9 ranks +2 Con]</p><p>Diplomacy +10 [6 ranks +2 Cha +2 synergy]</p><p>Handle Animal + 7 [5 ranks +2 Cha]</p><p>Heal +10 [7 ranks +3 Wis]</p><p>Knowledge: Nobility and Royalty +10 [8 ranks +2 Int]</p><p>Knowledge: Religion + 8 [6 ranks +2 Int]</p><p>Ride +10 [4 ranks +4 Dex +2 synergy]</p><p>[b]Armor Check Penalty:[/b] -2[/code]</p><p></p><p>[code][b]Feats[/b]</p><p>(H) Endurance</p><p>(1) Honor-bound</p><p>(1f) Mounted Combat</p><p>(2f) Point-blank Shot</p><p>(3) Disciple of the Sun</p><p>(4f) Weapon Focus: Longsword</p><p>(6) Die-hard[/code]</p><p><strong>Class Features</strong></p><p>Sun Domain: Turn Undead (5/day, check 1d20+4, damage 2d6+8) [level 6]</p><p>Strength of Honor 1/day (+4 morale to STR, 5 rounds)</p><p>Knightly Courage</p><p>Heroic Initiative +1</p><p></p><p><strong>Languages</strong></p><p>Common, Solamnic, Dwarven, Elven</p><p></p><p><strong>Spells</strong></p><p>0)6 1)7 2)6 3)4</p><p></p><p></p><p>[code][b]Spells Known[/b]</p><p>[b]0)[/b]Create Water [V, S, 12 gallons]</p><p> Cure Minor Wounds [V, S]</p><p> Detect Poison [V, S]</p><p> Light [V, DF, 60 minutes]</p><p> Mending [V, S]</p><p> Purify Food and Drink [V, S, 6 cu. ft.]</p><p> Read Magic [V, S, F (crystal lens), 60 minutes]</p><p>[b]1)[/b]Divine Favor [V, S, DF, +2 luck bonus]</p><p> Lesser Vigor [V, S, 16 rounds]</p><p> Nimbus of Light [V, S, DF, 6 minutes, 1d8+6]</p><p> Ray of Hope [V, S, 6 rounds]</p><p>d Endure Elements [V, S]</p><p>[b]2)[/b]Lesser Restoration [V, S]</p><p> Resist Energy [V, S, DF, 10 points, 60 minutes]</p><p>d Heat Metal [V, S, DF, Save DC 15, 3 creatures]</p><p>[b]3)[/b]Vigor [V, S, 16 rounds]</p><p>d Searing Light [V, S, 3d8/6d6/6d8/3d6][/code]</p><p><strong>Equipment</strong></p><p>Glimmer of Hope (Dragonmetal Longsword +1 Holy) [27,015stl/2lb]</p><p><span style="font-size: 9px">This sword has served the Shatterstone family for generations. This words are engraved on its hilt: "<em>As long as the heart who wields me knows no defeat, neither shall I</em>". It has been a gift from Cadman when he decided to sponsor Tristram into full knighthood.</span></p><p>Righteous Fury (Dragonmetal Chainmail +1 'Charging') [6150stl/20lb]</p><p><span style="font-size: 9px">Tristram won this golden hued chainmail at a tournament in Sancrist. It strenghtens the wearer's determination, allowing him to deal 2d6 more points of damage on any successful charge attack, including a mounted charge.</span></p><p>Swift Gauntlets (Gauntlets of Dexterity +2 and Resistance +1 [6000stl]</p><p><span style="font-size: 9px">These gauntlets belonged to a knight that left no heirs after his death in Sanction. As many other relics, they were assigned to a surviving knight, so the honor of their last wielder could live on.</span></p><p>Dragonmetal Heavy Shield +1 [2020stl/8lb]</p><p><span style="font-size: 9px">When Cadman gave Rhys some dragonmetal so Tristram could bear something forged by the father, the blacksmith put in this shield all the art he couldn't put in his everyday work. It displays a unicorn rampant with a crown around its neck, a sword between its front legs, and a rose in its mouth.</span></p><p></p><p>Masterwork mighty +3 dragonbone longbow [800stl/3lb]</p><p>Arrows (20) [1stl/3lb]</p><p>Explorer's kit [(8lb)]</p><p></p><p>Backpack [2stl/2lb]</p><p>--Small steel mirror [10stl/0.5lb]</p><p>--Soap [5sp/1 lb]</p><p>--Bullseye lantern [12stl/3lb]</p><p>--Oil flasks (5) [5sp/5lb]</p><p>--Waterskin [1stl/4lb]</p><p>--Trail rations (10 days) [35sp/7lb]</p><p>--Silvered arrows (20) [40stl/3lb]</p><p>--Whetstone [2cp/1lb]</p><p></p><p>Belt pouch [1stl/0.5lb]</p><p>--Healer's kit (10/10) [50stl/1lb]</p><p>--Magnifying glass [100stl]</p><p>--Signal whistle [8sp]</p><p>--Chalk pieces (10) [1sp]</p><p>--Flint and steel [1stl]</p><p>--Cold iron dagger [4stl/1lb]</p><p>--50pp</p><p>--65stl</p><p>--14sp</p><p>--8cp</p><p></p><p><a href="http://www.portraitier.de/ZTinker.JPG" target="_blank">Blackwind</a> (Warhorse) [400stl]</p><p><span style="font-size: 9px">Curiously black-dappled, this mighty solamnic steed owes his life to Tristram. His mother, one of the finest mares of the Shatterstone stables, would probably have died during the delivery had Tristram not put all his efforts and everything he learned from his father to work. After a terrible night, both the mother and the cold were safe. To thank him for his dedication, Cadman gave Blackwind to his squire, so that he could train him to be one day his mount. The two never separated ever since.</span>[code][b]Type:[/b] Animal</p><p>[b]Size:[/b] Large</p><p>[b]Hit Dice:[/b] 4d8+12 (30 hp)</p><p>[b]Initiative:[/b] +1</p><p>[b]Speed:[/b] 50 ft. -> Medium load: 35 ft.</p><p>[b]Armor Class:[/b] 18 (–1 size, +1 Dex, +4 natural, +4 armor)</p><p> touch 10, flat-footed 17</p><p>[b]Base Attack/Grapple:[/b] +3/+11</p><p>[b]Attack:[/b] Hoof +6 melee (1d6+4)</p><p>[b]Full Attack:[/b] 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p>[b]Space/Reach:[/b] 10 ft./5 ft.</p><p>[b]Special Qualities:[/b] Low-light vision, scent</p><p>[b]Saves:[/b] Fort +7, Ref +5, Will +2</p><p>[b]Abilities:[/b] Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>[b]Skills:[/b] Listen +5, Spot +4 (armor check penalty -4)</p><p>[b]Feats:[/b] Endurance, Run</p><p>[b]Known Tricks:[/b] Come, heel, stay, work</p><p>[b]Carrying Capacity:[/b] Light load up to 300lb, medium load 301–600lb,</p><p> heavy load 601–900lb, drag 4,500lb.</p><p>[b]Encumbrance:[/b] Medium load (180lb or 354lb/600lb, medium barding)[/code]--Scale mail barding [200stl/60lb]</p><p>--Bit and bridle [2stl/1lb]</p><p>--Military saddle [20stl/30lb]</p><p>--Saddlebags [4stl/8lb]</p><p>----Tent [10stl/20lb]</p><p>----Bedroll [1sp/5lb]</p><p>----Grappling hook [1stl/4lb]</p><p>----Silk Rope 150' [30stl/15lb]</p><p>----Courtier's outfit [30stl/6lb]</p><p>----Winter blanket [5sp/3lb]</p><p>----Arrows (20) [1stl/3lb]</p><p></p><p><strong>Height:</strong> 6'1"</p><p><strong>Weight:</strong> 174lb</p><p><strong>Hair:</strong> Ash blond</p><p><strong>Eyes:</strong> Hazel</p><p><strong>Skin:</strong> Fair, with no freckles</p><p><strong>Age:</strong> 21</p><p></p><p><a href="http://www.rpgamer.com/games/other/pc/ragnarok/art/ragnarokonlineart015.jpg" target="_blank"><strong>Appearance</strong></a></p><p>Tristram is in the flower of youth, and all the training he devoutedly put himself through shows in his lean body, in his martial gait, in his ready muscles, not so heavy to hinder him, but able to sustain him through long toils. Those he doesn't win with his looks, he wins with his quiet and always courteous manners, with his bright smile, with his caring, never proud eyes. He is comfortable in his armor, which he wears over simple clothes, handy for riding, and in court he usually wears equally simple but more refined clothes, embroidered with the unicorn he choose as his coat of arms, but no jewel.</p><p></p><p><strong>Personality</strong></p><p>Since he was a child, when being a knight was just an impossible dream, Tristram listened in awe to the tales of the Knights of Solamnia, of the Oath and the Measure, and the great heroes of Ansalon. Now that he is one of them, he has not forgotten that little child, and sometimes he still feels like he's living in a dream. So great is the power this dream bestows upon him, that he always surprised his friends and teachers for he never seems to run out of energy and force of will. The Measure, whose weight crashed many weaker willed applicants, never felt like an heavy burden to him; he always seemed to muster enough energy to help a comrade, if only with a few sincere encouraging words, for one last effort, for another forgiving smile in turn for an angry word. "I owe it to my fathers." he always answers when asked about it. "They deserve no less." Tristram is a quiet man, for he has learned that his actions speak much louder than his anger, so he saves all his fury for those that truly deserve it. Since he never neglected any part of his training, it's easy to mistake him for a noble, a mistake he humbly corrects when it happens. He has no envy for nobles, though it has happened that he felt discriminated because of his humble origin; he loved his father, that allowed him to be what he is, and he wouldn't have changed him with anyone else.</p><p></p><p><strong>Background</strong></p><p>When you had a problem with horses, Rhys was the man you had to look for: he was a blacksmith, but also a bit of a healer, he knew horses, how to deal with them, and could always find your stallion or filly a good mate. He was also a good listener, and the people who knew him loved to talk with him, for he listened to your problems attentively, and tried to come up with some good piece of advice whenever he could. Many a knight leaving Solanthus stopped by him for trusty irons for their mounts and a last, pleasant chat before a dangerous mission.</p><p>So he listened to all those tales of adventures and valor, and at night he used to climb the stairs to the little room above the stable, where someone was eagerly waiting for them. Rhys got married only once, because he loved only one woman, and before she got carried away by a cruel winter, she gave him a beutiful child, with hair like straw. Tristram, this was the name of the child, every night waited for his father to come and tell him a story about knights, those knights that protected the innocents, saved poor people from the abuses of overbearing scoundrels, and faced dragons and other terrible beasts. Those tales colored the child's fantasies, and he dreamed to be one of those knights of justice and honor, made brothers by the same Oath, as he drifted into sleep.</p><p>Then a night came, when the boy could not sleep. The city was caught in a dreadful snowstorm, and the wind howling over the roof reminded him of the night his mother died. Feeling lost in the dark, he grabbed the wooden sword his father made for him, he reached for the courage he knew was deep in his heart, and commanded the shadows to go away. And the shadows did, as the darkness was swept away by the light that came from his toy sword, that shone like a torch. From that night Tristram knew that deep inside his heart there was enough energy to conquer all his fears. The boy called that energy the 'warmth' because it reminded him of the sun's caress on the skin, only within.</p><p>When he was twelve, Cadman Shatterstone, an old friend of Rhys, came to visit him. His aged, yet faithful steed was wounded in a fight; Cadman did his best, but without the power of the gods behind his hand, there was little he could do to help him. When he realized the wound had become infected, he went to Rhys, so he could put an end to the poor animal's suffering. Tristram heard it all from behind the door, and before they could do anything, he rushed in and begged them to let him try one last thing. Both men were quite suprised as the boy approached the horse, whispered a few soothing words in its ear and began to slowly stroke its mane, concentrating on a strange murmuring song. Suddenly the horse let out an high whinny, the wound opened and began to secrete clean blood, then it slowly closed itself, leaving only a thin scar and no infection. Rhys could only stare with open mouth, as the exhausted boy slumped to the ground, but Cadman knew what happened: the 'warmth' the boy could feel, was the newly discovered power of mysticism, and the boy showed a good potential in it. The two men sent Tristram to bed so he could rest, and stayed up nearly all night talking. In the morning, the boy could still notice that his father wept during the night. They sat at the table , and the blacksmith told his son that the knight was interested in having him as his squire. "It would mean for you to follow him to the isle of Sancrist, Tristram, which is very far away, and I cannot go with you. But he says you have the potential to become a knight one day, and I can't offer you anything better, my child. I love you too much not to let you go, Tris, so go with him and make your father proud."</p><p>The boy's last day in Solanthus was full of tears and hugs, as he gathered his few things and prepared to leave. Cadman was very kind, and waited for them to be ready. When they finally were, he shook the blacksmith's hand repeating his promise he would care after the boy like Rhys would. Then he turned to the boy, stooping to look straight in his eyes and said: "I am Cadman Shatterstone, Knight of the Sword. You did me a great service in saving Everwind, my horse, and I want to do one for you. I'd like you to be my squire, to become a Squire of the Crown, so I could teach you all you need to know to become one day a great knight on your own. It will be hard, but I spoke with your father, and he assured me you are a tough and clever boy, and I am sure you can make it through. The only problem is that I'm supposed to return to Castle uth Wistan, in Sancrist, and I am probably already late, so I have only time for your first lesson. And it's this: a knight must decide on his own. I can't decide for you, nor can your father, Tristram. So I ask you: will you come with me?"</p><p>Tristram decided to go, and he would never forget the image of his father slowly waving his hand as he rode away with Cadman, clenching his armor's back. The trip seemed to never end, and he fell asleep many times, clinging to the knight that never seemed to get tired. When he was awake, though, they talked a lot, since the knight was as eager to teach as the boy was eager to learn. They talked about horses, weapons, war, old tales, but more than anything of the Oath and the Measure, that guide a knight even through the darkest nights. When they arrived at the sea the boy knew his life had changed forever.</p><p>Cadman brought the boy to his family holdings, and introduced him to everyone, especially his daughter, Aurnia. Tristram was afraid the girl could have been jealous, because with time the knight treated him more and more like his own son, but slowly, bashfully, their common passion brought them together, and as they trained together they became friends and more than that, like they really were brother and sister. When she became a squire too, Tristram always sparred with her, his sword against her flail, and after long hours in the library they shared the stories they researched. They helped each other so well, they both were accepted into knighthood ahead of time.</p><p>The day Tristram pronounced his Oath was the happiest day of his life. Cadman had arranged for Rhys to come to Sancrist, so as he gained the badge of Crown, he could see the pride in both of his fathers' eyes.</p><p>But dark clouds were already gathering on the horizon. Soon, magic began to wither, and Tristram's 'warmth' was no exception. Then the shadows of the dead began to appear, the army of the One God gathered and started to conquer Ansalon, the academy and the citadel were destroyed, and, at last, the War of Souls broke out. Tristram was with the Knights, with his sword, his bow, and the little magic he still had to help the wounded and the dying. He was there when Solanthus fell, and he saw his father for the last time, and in Sanction, when the gods finally returned.</p><p>They weren't back soon enough for Cadman, though, who died in Tristram's arms before magic could come back to rekindle his 'warmth'. He went away in peace, knowing he had upheld his Oath till his last breath, and with his last words he asked the weeping boy to care after Aurnia, to always protect her, since he could no longer. Tristram promised, and Cadman's eyes closed forever.</p><p>He helped fight the Dark Knights, and when he finally arrived in Solanthus he found the city free, but not Rhys, who died as a hero among the ranks of the Liberation Army. Tristram wept long days on his tomb, then sold all his possessions in the city, the forge, the stables, gave everything to the families of the orphans and the widows of the war, and, carrying only what could fit on his horse, headed back to Sancrist, for now Aurnia and the Knights were all the family he had left. He began to train and test himself to be accepted in the ranks of the Sword, and maybe one day into the Rose, for he owes it to his fathers, and they deserve no less.</p><p></p><p><strong>Knightly virtue</strong></p><p>[+] Journey of 500 miles and 30 days</p><p>[+] Test of Generosity</p><p>[---] Tests of Wisdom</p><p>[-] Test of Compassion</p><p>[-] Test of Combat</p><p>[-] Restoration of something lost</p><p>[-] Deed of Heroism</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 1636592, member: 761"] [color=gold][b][size=3]Tristram uth Rhys[/size][/b][/color] [b]Class Levels[/b] Fighter 1 / Mystic 1 Fighter 2 / Mystic 2 Fighter 3 / Mystic 3 Fighter 4 / Mystic 4 Knight of the Crown 1 / Mystic 5 Knight of the Crown 2 / Mystic 6 [code][b]Abilities[/b] [b]Str:[/b] 16 (+3) [ 8 points, +1 4th level] [b]Dex:[/b] 18 (+4) [10 points, +2 enhancement] [b]Con:[/b] 14 (+2) [ 6 points] [b]Int:[/b] 14 (+2) [ 6 points] [b]Wis:[/b] 16 (+3) [10 points] [b]Cha:[/b] 15 (+2) [ 8 points][/code] [b]Alignment:[/b] Lawful Good [b]Race:[/b] Human [b]Hit Dice:[/b] 6d10+12 [b]HP:[/b] 62 [b]AC:[/b] 23 [+4 Dex +6 armor +3 shield] [b]Init:[/b] +5 [+4 Dex +1 Heroic] [b]BAB:[/b] +6/+1 [b]Grapple:[/b] +9 [b]Melee Atk[/b] Glimmer of Hope [+12/+7, 1d8+5 good (+2d6 vs evil creatures), 19-20x2] Glimmer of Hope (charging) [+14, 1d8+5+2d6 good (+2d6 vs evil creatures), 19-20x2] [b]Ranged Atk[/b] Longbow [+11/+6 (+12/+7 pbs), 1d8+3 (1d8+2 silver, +1 pbs), 20x3, 130'] [b]Speed:[/b] 30ft [b]Encumbrance:[/b] Light load (25lb/26lb) [code][b]Saves[/b] [b]Fort:[/b] +10 [+7 base +2 Con +1 resistance] [b]Ref :[/b] + 7 [+2 base +4 Dex +1 resistance] [b]Will:[/b] + 9 [+5 base +3 Wis +1 resistance][/code] [code][b]Skills[/b] [45 skill points] Concentration +11 [9 ranks +2 Con] Diplomacy +10 [6 ranks +2 Cha +2 synergy] Handle Animal + 7 [5 ranks +2 Cha] Heal +10 [7 ranks +3 Wis] Knowledge: Nobility and Royalty +10 [8 ranks +2 Int] Knowledge: Religion + 8 [6 ranks +2 Int] Ride +10 [4 ranks +4 Dex +2 synergy] [b]Armor Check Penalty:[/b] -2[/code] [code][b]Feats[/b] (H) Endurance (1) Honor-bound (1f) Mounted Combat (2f) Point-blank Shot (3) Disciple of the Sun (4f) Weapon Focus: Longsword (6) Die-hard[/code] [b]Class Features[/b] Sun Domain: Turn Undead (5/day, check 1d20+4, damage 2d6+8) [level 6] Strength of Honor 1/day (+4 morale to STR, 5 rounds) Knightly Courage Heroic Initiative +1 [b]Languages[/b] Common, Solamnic, Dwarven, Elven [b]Spells[/b] 0)6 1)7 2)6 3)4 [code][b]Spells Known[/b] [b]0)[/b]Create Water [V, S, 12 gallons] Cure Minor Wounds [V, S] Detect Poison [V, S] Light [V, DF, 60 minutes] Mending [V, S] Purify Food and Drink [V, S, 6 cu. ft.] Read Magic [V, S, F (crystal lens), 60 minutes] [b]1)[/b]Divine Favor [V, S, DF, +2 luck bonus] Lesser Vigor [V, S, 16 rounds] Nimbus of Light [V, S, DF, 6 minutes, 1d8+6] Ray of Hope [V, S, 6 rounds] d Endure Elements [V, S] [b]2)[/b]Lesser Restoration [V, S] Resist Energy [V, S, DF, 10 points, 60 minutes] d Heat Metal [V, S, DF, Save DC 15, 3 creatures] [b]3)[/b]Vigor [V, S, 16 rounds] d Searing Light [V, S, 3d8/6d6/6d8/3d6][/code] [b]Equipment[/b] Glimmer of Hope (Dragonmetal Longsword +1 Holy) [27,015stl/2lb] [size=1]This sword has served the Shatterstone family for generations. This words are engraved on its hilt: "[I]As long as the heart who wields me knows no defeat, neither shall I[/I]". It has been a gift from Cadman when he decided to sponsor Tristram into full knighthood.[/size] Righteous Fury (Dragonmetal Chainmail +1 'Charging') [6150stl/20lb] [size=1]Tristram won this golden hued chainmail at a tournament in Sancrist. It strenghtens the wearer's determination, allowing him to deal 2d6 more points of damage on any successful charge attack, including a mounted charge.[/size] Swift Gauntlets (Gauntlets of Dexterity +2 and Resistance +1 [6000stl] [size=1]These gauntlets belonged to a knight that left no heirs after his death in Sanction. As many other relics, they were assigned to a surviving knight, so the honor of their last wielder could live on.[/size] Dragonmetal Heavy Shield +1 [2020stl/8lb] [size=1]When Cadman gave Rhys some dragonmetal so Tristram could bear something forged by the father, the blacksmith put in this shield all the art he couldn't put in his everyday work. It displays a unicorn rampant with a crown around its neck, a sword between its front legs, and a rose in its mouth.[/size] Masterwork mighty +3 dragonbone longbow [800stl/3lb] Arrows (20) [1stl/3lb] Explorer's kit [(8lb)] Backpack [2stl/2lb] --Small steel mirror [10stl/0.5lb] --Soap [5sp/1 lb] --Bullseye lantern [12stl/3lb] --Oil flasks (5) [5sp/5lb] --Waterskin [1stl/4lb] --Trail rations (10 days) [35sp/7lb] --Silvered arrows (20) [40stl/3lb] --Whetstone [2cp/1lb] Belt pouch [1stl/0.5lb] --Healer's kit (10/10) [50stl/1lb] --Magnifying glass [100stl] --Signal whistle [8sp] --Chalk pieces (10) [1sp] --Flint and steel [1stl] --Cold iron dagger [4stl/1lb] --50pp --65stl --14sp --8cp [url="http://www.portraitier.de/ZTinker.JPG"]Blackwind[/url] (Warhorse) [400stl] [size=1]Curiously black-dappled, this mighty solamnic steed owes his life to Tristram. His mother, one of the finest mares of the Shatterstone stables, would probably have died during the delivery had Tristram not put all his efforts and everything he learned from his father to work. After a terrible night, both the mother and the cold were safe. To thank him for his dedication, Cadman gave Blackwind to his squire, so that he could train him to be one day his mount. The two never separated ever since.[/size][code][b]Type:[/b] Animal [b]Size:[/b] Large [b]Hit Dice:[/b] 4d8+12 (30 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 50 ft. -> Medium load: 35 ft. [b]Armor Class:[/b] 18 (–1 size, +1 Dex, +4 natural, +4 armor) touch 10, flat-footed 17 [b]Base Attack/Grapple:[/b] +3/+11 [b]Attack:[/b] Hoof +6 melee (1d6+4) [b]Full Attack:[/b] 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +7, Ref +5, Will +2 [b]Abilities:[/b] Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [b]Skills:[/b] Listen +5, Spot +4 (armor check penalty -4) [b]Feats:[/b] Endurance, Run [b]Known Tricks:[/b] Come, heel, stay, work [b]Carrying Capacity:[/b] Light load up to 300lb, medium load 301–600lb, heavy load 601–900lb, drag 4,500lb. [b]Encumbrance:[/b] Medium load (180lb or 354lb/600lb, medium barding)[/code]--Scale mail barding [200stl/60lb] --Bit and bridle [2stl/1lb] --Military saddle [20stl/30lb] --Saddlebags [4stl/8lb] ----Tent [10stl/20lb] ----Bedroll [1sp/5lb] ----Grappling hook [1stl/4lb] ----Silk Rope 150' [30stl/15lb] ----Courtier's outfit [30stl/6lb] ----Winter blanket [5sp/3lb] ----Arrows (20) [1stl/3lb] [b]Height:[/b] 6'1" [b]Weight:[/b] 174lb [b]Hair:[/b] Ash blond [b]Eyes:[/b] Hazel [b]Skin:[/b] Fair, with no freckles [b]Age:[/b] 21 [url="http://www.rpgamer.com/games/other/pc/ragnarok/art/ragnarokonlineart015.jpg"][b]Appearance[/b][/url] Tristram is in the flower of youth, and all the training he devoutedly put himself through shows in his lean body, in his martial gait, in his ready muscles, not so heavy to hinder him, but able to sustain him through long toils. Those he doesn't win with his looks, he wins with his quiet and always courteous manners, with his bright smile, with his caring, never proud eyes. He is comfortable in his armor, which he wears over simple clothes, handy for riding, and in court he usually wears equally simple but more refined clothes, embroidered with the unicorn he choose as his coat of arms, but no jewel. [b]Personality[/b] Since he was a child, when being a knight was just an impossible dream, Tristram listened in awe to the tales of the Knights of Solamnia, of the Oath and the Measure, and the great heroes of Ansalon. Now that he is one of them, he has not forgotten that little child, and sometimes he still feels like he's living in a dream. So great is the power this dream bestows upon him, that he always surprised his friends and teachers for he never seems to run out of energy and force of will. The Measure, whose weight crashed many weaker willed applicants, never felt like an heavy burden to him; he always seemed to muster enough energy to help a comrade, if only with a few sincere encouraging words, for one last effort, for another forgiving smile in turn for an angry word. "I owe it to my fathers." he always answers when asked about it. "They deserve no less." Tristram is a quiet man, for he has learned that his actions speak much louder than his anger, so he saves all his fury for those that truly deserve it. Since he never neglected any part of his training, it's easy to mistake him for a noble, a mistake he humbly corrects when it happens. He has no envy for nobles, though it has happened that he felt discriminated because of his humble origin; he loved his father, that allowed him to be what he is, and he wouldn't have changed him with anyone else. [b]Background[/b] When you had a problem with horses, Rhys was the man you had to look for: he was a blacksmith, but also a bit of a healer, he knew horses, how to deal with them, and could always find your stallion or filly a good mate. He was also a good listener, and the people who knew him loved to talk with him, for he listened to your problems attentively, and tried to come up with some good piece of advice whenever he could. Many a knight leaving Solanthus stopped by him for trusty irons for their mounts and a last, pleasant chat before a dangerous mission. So he listened to all those tales of adventures and valor, and at night he used to climb the stairs to the little room above the stable, where someone was eagerly waiting for them. Rhys got married only once, because he loved only one woman, and before she got carried away by a cruel winter, she gave him a beutiful child, with hair like straw. Tristram, this was the name of the child, every night waited for his father to come and tell him a story about knights, those knights that protected the innocents, saved poor people from the abuses of overbearing scoundrels, and faced dragons and other terrible beasts. Those tales colored the child's fantasies, and he dreamed to be one of those knights of justice and honor, made brothers by the same Oath, as he drifted into sleep. Then a night came, when the boy could not sleep. The city was caught in a dreadful snowstorm, and the wind howling over the roof reminded him of the night his mother died. Feeling lost in the dark, he grabbed the wooden sword his father made for him, he reached for the courage he knew was deep in his heart, and commanded the shadows to go away. And the shadows did, as the darkness was swept away by the light that came from his toy sword, that shone like a torch. From that night Tristram knew that deep inside his heart there was enough energy to conquer all his fears. The boy called that energy the 'warmth' because it reminded him of the sun's caress on the skin, only within. When he was twelve, Cadman Shatterstone, an old friend of Rhys, came to visit him. His aged, yet faithful steed was wounded in a fight; Cadman did his best, but without the power of the gods behind his hand, there was little he could do to help him. When he realized the wound had become infected, he went to Rhys, so he could put an end to the poor animal's suffering. Tristram heard it all from behind the door, and before they could do anything, he rushed in and begged them to let him try one last thing. Both men were quite suprised as the boy approached the horse, whispered a few soothing words in its ear and began to slowly stroke its mane, concentrating on a strange murmuring song. Suddenly the horse let out an high whinny, the wound opened and began to secrete clean blood, then it slowly closed itself, leaving only a thin scar and no infection. Rhys could only stare with open mouth, as the exhausted boy slumped to the ground, but Cadman knew what happened: the 'warmth' the boy could feel, was the newly discovered power of mysticism, and the boy showed a good potential in it. The two men sent Tristram to bed so he could rest, and stayed up nearly all night talking. In the morning, the boy could still notice that his father wept during the night. They sat at the table , and the blacksmith told his son that the knight was interested in having him as his squire. "It would mean for you to follow him to the isle of Sancrist, Tristram, which is very far away, and I cannot go with you. But he says you have the potential to become a knight one day, and I can't offer you anything better, my child. I love you too much not to let you go, Tris, so go with him and make your father proud." The boy's last day in Solanthus was full of tears and hugs, as he gathered his few things and prepared to leave. Cadman was very kind, and waited for them to be ready. When they finally were, he shook the blacksmith's hand repeating his promise he would care after the boy like Rhys would. Then he turned to the boy, stooping to look straight in his eyes and said: "I am Cadman Shatterstone, Knight of the Sword. You did me a great service in saving Everwind, my horse, and I want to do one for you. I'd like you to be my squire, to become a Squire of the Crown, so I could teach you all you need to know to become one day a great knight on your own. It will be hard, but I spoke with your father, and he assured me you are a tough and clever boy, and I am sure you can make it through. The only problem is that I'm supposed to return to Castle uth Wistan, in Sancrist, and I am probably already late, so I have only time for your first lesson. And it's this: a knight must decide on his own. I can't decide for you, nor can your father, Tristram. So I ask you: will you come with me?" Tristram decided to go, and he would never forget the image of his father slowly waving his hand as he rode away with Cadman, clenching his armor's back. The trip seemed to never end, and he fell asleep many times, clinging to the knight that never seemed to get tired. When he was awake, though, they talked a lot, since the knight was as eager to teach as the boy was eager to learn. They talked about horses, weapons, war, old tales, but more than anything of the Oath and the Measure, that guide a knight even through the darkest nights. When they arrived at the sea the boy knew his life had changed forever. Cadman brought the boy to his family holdings, and introduced him to everyone, especially his daughter, Aurnia. Tristram was afraid the girl could have been jealous, because with time the knight treated him more and more like his own son, but slowly, bashfully, their common passion brought them together, and as they trained together they became friends and more than that, like they really were brother and sister. When she became a squire too, Tristram always sparred with her, his sword against her flail, and after long hours in the library they shared the stories they researched. They helped each other so well, they both were accepted into knighthood ahead of time. The day Tristram pronounced his Oath was the happiest day of his life. Cadman had arranged for Rhys to come to Sancrist, so as he gained the badge of Crown, he could see the pride in both of his fathers' eyes. But dark clouds were already gathering on the horizon. Soon, magic began to wither, and Tristram's 'warmth' was no exception. Then the shadows of the dead began to appear, the army of the One God gathered and started to conquer Ansalon, the academy and the citadel were destroyed, and, at last, the War of Souls broke out. Tristram was with the Knights, with his sword, his bow, and the little magic he still had to help the wounded and the dying. He was there when Solanthus fell, and he saw his father for the last time, and in Sanction, when the gods finally returned. They weren't back soon enough for Cadman, though, who died in Tristram's arms before magic could come back to rekindle his 'warmth'. He went away in peace, knowing he had upheld his Oath till his last breath, and with his last words he asked the weeping boy to care after Aurnia, to always protect her, since he could no longer. Tristram promised, and Cadman's eyes closed forever. He helped fight the Dark Knights, and when he finally arrived in Solanthus he found the city free, but not Rhys, who died as a hero among the ranks of the Liberation Army. Tristram wept long days on his tomb, then sold all his possessions in the city, the forge, the stables, gave everything to the families of the orphans and the widows of the war, and, carrying only what could fit on his horse, headed back to Sancrist, for now Aurnia and the Knights were all the family he had left. He began to train and test himself to be accepted in the ranks of the Sword, and maybe one day into the Rose, for he owes it to his fathers, and they deserve no less. [b]Knightly virtue[/b] [+] Journey of 500 miles and 30 days [+] Test of Generosity [---] Tests of Wisdom [-] Test of Compassion [-] Test of Combat [-] Restoration of something lost [-] Deed of Heroism [/QUOTE]
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