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Age of Worms 4E Campaign Recap (Spoilers)
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<blockquote data-quote="kmdietri" data-source="post: 5351698" data-attributes="member: 1549"><p><strong>Session #3</strong></p><p></p><p>The group finished their extended rest in room number 5 and then proceeded.</p><p></p><p>The group searched room 5, then moved into the hallway, searched it and the false doors at the south end, and then proceeded into room 7 The Silent Gallery and searched it. For some reason at this point they kind of split up. One person entered room 8 The Courtesan’s Tomb and searched the urn. They already new it was trapped as one character had been criticaled by it in session one while hiding from the pudding. Since the urn trap had been a repair reset in 3.5, I just made it a single shot trap now. </p><p></p><p>Two things kind of occurred simultaneously, the person who searched the urnrealized there was no remaining trap on it, while the rest of the group deduced the only real way out of the room was the southern doors leading to area 9. For some reason this made them miss all the treasure. They simply all left the room, the person in room 8 didn’t even look inside the urn.</p><p></p><p>The group then proceeded into room 9 The Shadow Web. I made flycatcher emerge from the stairs and present his offer.</p><p></p><p>I didn’t follow the adventures advice and have him attempt to abduct any of the characters. I simply portrayed him as having ‘tested’ the group, and since they had successfully made it this far he had a deal for them. Basically if they left out the north doors (towards the xorns) and followed the river and killed the Marquis of the River he’d let them return and proceed through the east doors and explore the rest of the tomb.</p><p></p><p>The group accepted without really any objections.</p><p></p><p>The then moved north into 11 The River of Blood.</p><p></p><p>Experience: So far I’ve been tweaking this as it’s gone a long, but to ensure things to workout they should I think I’m going to try the following setup from here forward. In 3.5 it was said that about 13.33 encounters of your level equaled a level. In 4E it says about 10 encounters. So for experience I’ve taken the 3E EL’s and have been making the new encounters give roughly 75% of what an encounter of the same level.</p><p></p><p>11: The River of Blood</p><p></p><p>Following the above experience calculations, I figured about 2000 xp for this room. So that worked out to 5 Xorns.</p><p></p><p>I deviated from the adventure slightly here. The magazine calls for the first Xorn approached to erupt and then all the rest to join the fight. But this tactic very quickly evolved into a standoff at the door. So, after 1 xorn had fallen I made the rest retreat and ambush the group when they had fully entered the room. It made for a much more dynamic encounter that as far as I could tell the players enjoyed much more, as everyone could be involved.</p><p></p><p>This fight really wasn’t much of a challenge, it looked a little close at the start but the tide quickly turned in the group’s favor.</p><p></p><p>I kept the Acrobatics DC for the bridge 15 as printed, and the Athletics DC for the riverbanks 20 as printed. The bridge was only really a concern for one PC and he just stayed clear of it. In the end the bridge added a bit to the encounter but probably wouldn't change much if it was simply left as a flat with no check to move accross.</p><p></p><p>The group then decided to enter the river and investigate. One of the better swimmers swam to the point of discovering the water fall and then swam back. The group then decided to investigate the shallows of area 16</p><p></p><p>16: Under the River</p><p></p><p>I figured this encounter should have a about 2250 xp so I put in 3 blood amniotes instead of just 1. Remembering that for elites I reduce hit points down to 1.5 of what a standard monster gets instead of double. </p><p></p><p>I would definitely do something different, this encounter ground very very quickly. Essentially this encounter just ensured the group will be taking an extended rest without really adding any excitement as I believe pretty much everyone is out of healing surges.. I think it was partly do to the cramped space. If I did it over I would have left only one Amniote, but made it a solo instead of an elite, that might have made it run differently.</p><p></p><p>And that’s where the session ended.</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5351698, member: 1549"] [b]Session #3[/b] The group finished their extended rest in room number 5 and then proceeded. The group searched room 5, then moved into the hallway, searched it and the false doors at the south end, and then proceeded into room 7 The Silent Gallery and searched it. For some reason at this point they kind of split up. One person entered room 8 The Courtesan’s Tomb and searched the urn. They already new it was trapped as one character had been criticaled by it in session one while hiding from the pudding. Since the urn trap had been a repair reset in 3.5, I just made it a single shot trap now. Two things kind of occurred simultaneously, the person who searched the urnrealized there was no remaining trap on it, while the rest of the group deduced the only real way out of the room was the southern doors leading to area 9. For some reason this made them miss all the treasure. They simply all left the room, the person in room 8 didn’t even look inside the urn. The group then proceeded into room 9 The Shadow Web. I made flycatcher emerge from the stairs and present his offer. I didn’t follow the adventures advice and have him attempt to abduct any of the characters. I simply portrayed him as having ‘tested’ the group, and since they had successfully made it this far he had a deal for them. Basically if they left out the north doors (towards the xorns) and followed the river and killed the Marquis of the River he’d let them return and proceed through the east doors and explore the rest of the tomb. The group accepted without really any objections. The then moved north into 11 The River of Blood. Experience: So far I’ve been tweaking this as it’s gone a long, but to ensure things to workout they should I think I’m going to try the following setup from here forward. In 3.5 it was said that about 13.33 encounters of your level equaled a level. In 4E it says about 10 encounters. So for experience I’ve taken the 3E EL’s and have been making the new encounters give roughly 75% of what an encounter of the same level. 11: The River of Blood Following the above experience calculations, I figured about 2000 xp for this room. So that worked out to 5 Xorns. I deviated from the adventure slightly here. The magazine calls for the first Xorn approached to erupt and then all the rest to join the fight. But this tactic very quickly evolved into a standoff at the door. So, after 1 xorn had fallen I made the rest retreat and ambush the group when they had fully entered the room. It made for a much more dynamic encounter that as far as I could tell the players enjoyed much more, as everyone could be involved. This fight really wasn’t much of a challenge, it looked a little close at the start but the tide quickly turned in the group’s favor. I kept the Acrobatics DC for the bridge 15 as printed, and the Athletics DC for the riverbanks 20 as printed. The bridge was only really a concern for one PC and he just stayed clear of it. In the end the bridge added a bit to the encounter but probably wouldn't change much if it was simply left as a flat with no check to move accross. The group then decided to enter the river and investigate. One of the better swimmers swam to the point of discovering the water fall and then swam back. The group then decided to investigate the shallows of area 16 16: Under the River I figured this encounter should have a about 2250 xp so I put in 3 blood amniotes instead of just 1. Remembering that for elites I reduce hit points down to 1.5 of what a standard monster gets instead of double. I would definitely do something different, this encounter ground very very quickly. Essentially this encounter just ensured the group will be taking an extended rest without really adding any excitement as I believe pretty much everyone is out of healing surges.. I think it was partly do to the cramped space. If I did it over I would have left only one Amniote, but made it a solo instead of an elite, that might have made it run differently. And that’s where the session ended. [/QUOTE]
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