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Age of Worms - A Realms based D&D/AE campaign (updated 05/08)
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<blockquote data-quote="Elodan" data-source="post: 2923583" data-attributes="member: 8006"><p><strong>Session 4</strong></p><p></p><p><span style="font-size: 12px"><strong>17 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>In the morning, Ash and Mason make a litter and carry Shayar back to the Bronzewood Lodge. There they exchange the gold ring for healing. They find the Land farmstead, ten minutes outside of town, as the ghost has directed them. There the party finds that the family graves have been dug up. Ash finds the tracks of five humanoids around the graves. Five went to the house; four came back quickly and went to the road leading to Diamond Lake. Ash, Shayar and Mason approach the dilapidated farmhouse where a badly wounded owlbear attacks them. They manage to kill the creature. Inside the farmhouse they find a baby owlbear as well as an arm with a tattoo. The tattoo looks like a stylized seven with several lines next to it. Ash remembers seeing tattoo at Feral Dog. The three follow tracks to Diamond Lake where they get lost amongst the general traffic. </p><p></p><p>Ash goes to the general store and talks to Taggin. The proprietor of the store is very talkative and extremely polite, especially to Shayar. He gives them some information about the state of affairs in the town; going out of his way to be extremely neutral in is description of the various people and factions in the town. Taggin mentions that Fester Trollump may be interested in the baby owlbear. Trollump is a local hunter and trapper who goes to Waterdeep monthly to sell pelts and such. The trapper also has a patron that has been known to buy the more exotic creatures, such as manticores Ash and Shayar then visit Tidwoad’s where they sell the silver ring. The three return to the Able Carter Coaching Inn where Mason pays for a stall to keep the owlbear cub. The totem warrior and unfettered locate Fester Trollump in the inn’s lounge. They make a bargain to sell him the baby owlbear.</p><p></p><p>Mason remains behind to watch the owlbear cub as the human female and male halfling head to Feral Dog to see if they can find anyone with the tattoo. There they spot Kullen, an albino half-orc with the tattoo on his forehead. They observe him as he sits with three humans. Ash also sees the sun elf, Tirra who he competed against in the dagger-tossing contest a few nights ago. He tries to sell her some of the red leather jack they’ve found. Tirra isn’t interested but does tell Ash that the pointed star symbol represents the Seekers. The Seekers are a minor sect of Oghma who seek to “liberate knowledge” by any means necessary and if its for their own personal benefit, so much the better. Altix, a cleric of Tyr, soon joins the pair. Altix first met Ash and later Shayar at the Able Carter Coaching Inn. Altix is in town to visit Valkus Dun, the high priest at the local chapel to Tyr located in the garrison buildings. Dun, while quite serious, was very friendly and likeable. Dun wants to improve the town and the lot of the people who live there. He preaches to Altix that he should be doing all he can to help people. Altix has spent the last few days with the old priest and seems to be in disagreement with the senior priest about how important helping people is in the eyes of Tyr. The junior cleric is looking to find out whether this is the path Tyr has set upon him and figures that joining the adventures will help enlighten him. As the drinks come, many supplied by Ash, Kullen and his crew get louder and louder. Ash manages to overhear parts of their conversation. The four seem to be upset that “the boss” has sent them on an errand for “that nutter” in the old observatory. That “the boss” may be in for a rude awakening if he keeps sending them on jobs like this.</p><p></p><p></p><p><span style="font-size: 12px"><strong>18 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>The party makes the exchange with Fester around mid morning at the Able Carter Coaching Inn. For the most part they run various errands. Ash goes to see Allustan, “the smartest man in town” to see if the mage will identify his sword. Taggin had shared with the totem warrior the local stories about the mage. It’s rumored that Allustan was once a member of the Watchful Order of Magists and Protectors in Waterdeep. It’s been said that he was forced to leave the order and move to Diamond Lake. Others say that he was sent here to keep an eye on his brother, governor-mayor Lanod Neff. Still others say he came here to help keep his brother in power. He is well respected (and even feared) by the people of Diamond Lake. Allustan answers the door at his tower. He is a bit abrupt at first but when Ash tells him he found his sword in one of the cairns, the mage perks up and lets it slip that one of the reasons he came to Diamond Lake was to explore the cairns. He will identify the sword for 100 gold and Ash can pick it up in the morning. Altix asks around and finds that the Monks of the Old Order once ran the observatory but they abandoned it years ago.</p><p></p><p></p><p><span style="font-size: 12px"><strong>19 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>Party gathers their newly purchased goods. Ash collects his magical sword from Allustan. The group now heads for the old observatory on the edge of town. Shayar picks the lock to the observatory’s entrance. Inside they are greeted by a room filled with detritus and three skeletons, two adult sized and one child sized, armed with crossbows. Fortunately, the group has brought Altix, cleric of Tyr. The Chondathan male calls upon the power of his god and turns the skeletons. Unable to flee, the skeletons are hacked apart by the others. Moving on the party finds a small empty bedchambers and an abandoned office. The last area they explore on the first floor contains a macabre seen. Around a dinner table plied with fresh food sit nine bodies, all in various states of decay. It appears that the dead are at a dinner party. Only one chair is empty and the setting in front of it is bereft of food. Ash discovers that the wine is fresh and quite good. Moving to the second floor, the party finds the whole floor occupied by only the bedroom and two closets. Aside from the furniture is a statue of a man with wings. “Filge” is inscribed at the base of the statue. The room also contains a small figure entirely wrapped in cloth wearing a fine suit, a top hat and dark glasses. The small figure holds a silver tray. Atop the tray is a human female head that has a platinum coin on its extended purple tongue. Ash grabs the coin and the heads starts yelling, “intruders! Intruders! Intruders!” Quickly checking the closets, the party rushes up the stair to the third and final floor. It appears that the observatory has been changed into a laboratory. A depressed area in the middle of the room contains a table with a corpse on it. The corpse’s insides have been exposed. On the four corners of the depressed area are four columns containing murky liquid and human shapes. Across the room, opposite the stairs stands a pale human male, staff in hand. Next to him stands a humanoid skeleton holding a scimitar. Seeing the adventurers reach the top of the stairs, the mage laughs and yells “Arise, my pretties!” The sound of shattered glass echoes around the room as four monsters emerge from the columns surrounding the depressed area. The zombie monsters form a rough line between Ash, Mason, Shayar, Altix and the mage. A mighty battle ensues. Shayar and Altix are down when the mage, seeing that his minions have been defeated, throws down his staff and drops to his knees. He begs that his life be spared. In exchange, he’ll tell them all he knows.</p><p></p><p>The mage tells those party members who are still standing that his name is Filge, a mage expelled from the Watchful Order of Magists and Protectors. He came to Diamond Lake at the request of Balabar Smenk, an old friend from Waterdeep. Smenk needed someone to look into some weirdness in town. Smenk was brought to a hidden part of the Dourstone mine about a month back to make a provisioning deal. There he found the place was crawling with awful beasts in brown robes. They called themselves the Cult of the Ebon Triad. He found out that the Cult worships Bane, Bhaal and Myrkul with the hope of bringing the dead gods back. They also told him about an Age of Worms and strange undead in the southern hills and swamp. He explains that the Age of Worms is a waiting age, an era of catastrophe that lurks in every shadow. An era when the cosmic scales tip toward evil and the light fades from the land. When asked about the specific weirdness that made Smenk call him from Waterdeep, Filge points to a glass jar containing some liquid and a green, segmented worm. “It’s very rare. Of course, it’s dead now but once it and hundreds of its brothers must have been inside a powerful undead called a spawn of Kyuss. I think these may be the ‘unkillable zombies’ that the cultists told Smenk about. These worms get inside you, they’ll turn you undead in less than a day.” The pale human offers to join the party if they plan on exploring the areas hidden in the Dourstone mine.</p><p></p><p>Realizing that the local law is of no use and the garrison won’t do anything about what they consider “local” affairs, the party agrees to allow Filge to return to Waterdeep if he leaves right now and without his staff. Filge readily agrees. Ash watches from the observatory as the human fades from view on the road toward Waterdeep.</p></blockquote><p></p>
[QUOTE="Elodan, post: 2923583, member: 8006"] [b]Session 4[/b] [SIZE=3][B]17 Tarsakh, Year of Lightning Storms[/B][/SIZE] In the morning, Ash and Mason make a litter and carry Shayar back to the Bronzewood Lodge. There they exchange the gold ring for healing. They find the Land farmstead, ten minutes outside of town, as the ghost has directed them. There the party finds that the family graves have been dug up. Ash finds the tracks of five humanoids around the graves. Five went to the house; four came back quickly and went to the road leading to Diamond Lake. Ash, Shayar and Mason approach the dilapidated farmhouse where a badly wounded owlbear attacks them. They manage to kill the creature. Inside the farmhouse they find a baby owlbear as well as an arm with a tattoo. The tattoo looks like a stylized seven with several lines next to it. Ash remembers seeing tattoo at Feral Dog. The three follow tracks to Diamond Lake where they get lost amongst the general traffic. Ash goes to the general store and talks to Taggin. The proprietor of the store is very talkative and extremely polite, especially to Shayar. He gives them some information about the state of affairs in the town; going out of his way to be extremely neutral in is description of the various people and factions in the town. Taggin mentions that Fester Trollump may be interested in the baby owlbear. Trollump is a local hunter and trapper who goes to Waterdeep monthly to sell pelts and such. The trapper also has a patron that has been known to buy the more exotic creatures, such as manticores Ash and Shayar then visit Tidwoad’s where they sell the silver ring. The three return to the Able Carter Coaching Inn where Mason pays for a stall to keep the owlbear cub. The totem warrior and unfettered locate Fester Trollump in the inn’s lounge. They make a bargain to sell him the baby owlbear. Mason remains behind to watch the owlbear cub as the human female and male halfling head to Feral Dog to see if they can find anyone with the tattoo. There they spot Kullen, an albino half-orc with the tattoo on his forehead. They observe him as he sits with three humans. Ash also sees the sun elf, Tirra who he competed against in the dagger-tossing contest a few nights ago. He tries to sell her some of the red leather jack they’ve found. Tirra isn’t interested but does tell Ash that the pointed star symbol represents the Seekers. The Seekers are a minor sect of Oghma who seek to “liberate knowledge” by any means necessary and if its for their own personal benefit, so much the better. Altix, a cleric of Tyr, soon joins the pair. Altix first met Ash and later Shayar at the Able Carter Coaching Inn. Altix is in town to visit Valkus Dun, the high priest at the local chapel to Tyr located in the garrison buildings. Dun, while quite serious, was very friendly and likeable. Dun wants to improve the town and the lot of the people who live there. He preaches to Altix that he should be doing all he can to help people. Altix has spent the last few days with the old priest and seems to be in disagreement with the senior priest about how important helping people is in the eyes of Tyr. The junior cleric is looking to find out whether this is the path Tyr has set upon him and figures that joining the adventures will help enlighten him. As the drinks come, many supplied by Ash, Kullen and his crew get louder and louder. Ash manages to overhear parts of their conversation. The four seem to be upset that “the boss” has sent them on an errand for “that nutter” in the old observatory. That “the boss” may be in for a rude awakening if he keeps sending them on jobs like this. [SIZE=3][B]18 Tarsakh, Year of Lightning Storms[/B][/SIZE] The party makes the exchange with Fester around mid morning at the Able Carter Coaching Inn. For the most part they run various errands. Ash goes to see Allustan, “the smartest man in town” to see if the mage will identify his sword. Taggin had shared with the totem warrior the local stories about the mage. It’s rumored that Allustan was once a member of the Watchful Order of Magists and Protectors in Waterdeep. It’s been said that he was forced to leave the order and move to Diamond Lake. Others say that he was sent here to keep an eye on his brother, governor-mayor Lanod Neff. Still others say he came here to help keep his brother in power. He is well respected (and even feared) by the people of Diamond Lake. Allustan answers the door at his tower. He is a bit abrupt at first but when Ash tells him he found his sword in one of the cairns, the mage perks up and lets it slip that one of the reasons he came to Diamond Lake was to explore the cairns. He will identify the sword for 100 gold and Ash can pick it up in the morning. Altix asks around and finds that the Monks of the Old Order once ran the observatory but they abandoned it years ago. [SIZE=3][B]19 Tarsakh, Year of Lightning Storms[/B][/SIZE] Party gathers their newly purchased goods. Ash collects his magical sword from Allustan. The group now heads for the old observatory on the edge of town. Shayar picks the lock to the observatory’s entrance. Inside they are greeted by a room filled with detritus and three skeletons, two adult sized and one child sized, armed with crossbows. Fortunately, the group has brought Altix, cleric of Tyr. The Chondathan male calls upon the power of his god and turns the skeletons. Unable to flee, the skeletons are hacked apart by the others. Moving on the party finds a small empty bedchambers and an abandoned office. The last area they explore on the first floor contains a macabre seen. Around a dinner table plied with fresh food sit nine bodies, all in various states of decay. It appears that the dead are at a dinner party. Only one chair is empty and the setting in front of it is bereft of food. Ash discovers that the wine is fresh and quite good. Moving to the second floor, the party finds the whole floor occupied by only the bedroom and two closets. Aside from the furniture is a statue of a man with wings. “Filge” is inscribed at the base of the statue. The room also contains a small figure entirely wrapped in cloth wearing a fine suit, a top hat and dark glasses. The small figure holds a silver tray. Atop the tray is a human female head that has a platinum coin on its extended purple tongue. Ash grabs the coin and the heads starts yelling, “intruders! Intruders! Intruders!” Quickly checking the closets, the party rushes up the stair to the third and final floor. It appears that the observatory has been changed into a laboratory. A depressed area in the middle of the room contains a table with a corpse on it. The corpse’s insides have been exposed. On the four corners of the depressed area are four columns containing murky liquid and human shapes. Across the room, opposite the stairs stands a pale human male, staff in hand. Next to him stands a humanoid skeleton holding a scimitar. Seeing the adventurers reach the top of the stairs, the mage laughs and yells “Arise, my pretties!” The sound of shattered glass echoes around the room as four monsters emerge from the columns surrounding the depressed area. The zombie monsters form a rough line between Ash, Mason, Shayar, Altix and the mage. A mighty battle ensues. Shayar and Altix are down when the mage, seeing that his minions have been defeated, throws down his staff and drops to his knees. He begs that his life be spared. In exchange, he’ll tell them all he knows. The mage tells those party members who are still standing that his name is Filge, a mage expelled from the Watchful Order of Magists and Protectors. He came to Diamond Lake at the request of Balabar Smenk, an old friend from Waterdeep. Smenk needed someone to look into some weirdness in town. Smenk was brought to a hidden part of the Dourstone mine about a month back to make a provisioning deal. There he found the place was crawling with awful beasts in brown robes. They called themselves the Cult of the Ebon Triad. He found out that the Cult worships Bane, Bhaal and Myrkul with the hope of bringing the dead gods back. They also told him about an Age of Worms and strange undead in the southern hills and swamp. He explains that the Age of Worms is a waiting age, an era of catastrophe that lurks in every shadow. An era when the cosmic scales tip toward evil and the light fades from the land. When asked about the specific weirdness that made Smenk call him from Waterdeep, Filge points to a glass jar containing some liquid and a green, segmented worm. “It’s very rare. Of course, it’s dead now but once it and hundreds of its brothers must have been inside a powerful undead called a spawn of Kyuss. I think these may be the ‘unkillable zombies’ that the cultists told Smenk about. These worms get inside you, they’ll turn you undead in less than a day.” The pale human offers to join the party if they plan on exploring the areas hidden in the Dourstone mine. Realizing that the local law is of no use and the garrison won’t do anything about what they consider “local” affairs, the party agrees to allow Filge to return to Waterdeep if he leaves right now and without his staff. Filge readily agrees. Ash watches from the observatory as the human fades from view on the road toward Waterdeep. [/QUOTE]
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