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Age of Worms - A Realms based D&D/AE campaign (updated 05/08)
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<blockquote data-quote="Elodan" data-source="post: 2923589" data-attributes="member: 8006"><p><strong>Session 6</strong></p><p></p><p><span style="font-size: 12px"><strong>22 - 27 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>The next morning Ash and Shayar decide to handle some personal business over the next few days. Shayar accompanies several members of the Bronzewood Lodge of Silvanus into the woods to perform a ceremony that will make her more “fleet of foot.” Plus, by the time she returns, her spikestick should have arrived from Waterdeep and Allustan should have had enough time to enhance it. While Shayar is gone, Ash enjoys what meager entertainment the town offers and also picks up some equipment that the two will need if they are to explore the hidden caverns occupied by the Ebon Triad below the Dourstone mine.</p><p></p><p></p><p><span style="font-size: 12px"><strong>28 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>Shayar returns from her ceremony and over breakfast the unfettered and totem warrior make plans. “A cult dedicated to bringing back three dead gods; Bane, Bhaal and Myrkul. Since Bane is back, I’m guessing they’re onto something. It also appears that they are experimenting with those green worms that are supposedly linked to a mad wizard of Netheril, Kyuss, who created armies of unkillable undead. We’re going to probably need more people,” Shayar mentions. “Preferably people who can take a hit,” responds Ash. “Based on what happened to most of our last group, we need some way to screen out the wannabes from the real thing.” Halfling and human begin devising a series of tests for those who want to join them in their endeavor. Later that day, a sign appears on the board in the Able Carter Coaching Inn:</p><p></p><p style="text-align: center"><em>Adventurer Types Wanted!</em></p> <p style="text-align: center"><em>Serious Inquiries ONLY!</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em>Compete in a Contest of Skills held at the Old Observatory at the edge of town.</em></p> <p style="text-align: center"><em>Noon on 30 Tarsakh.</em></p> <p style="text-align: center"><em>2 gold entry fee.</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em>Punch and pie will be served after.</em></p><p></p><p></p><p><span style="font-size: 12px"><strong>29 Tarsakh, Year of Lightning Storms</strong></span></p><p><span style="font-size: 12px"></span></p><p>Ash and Shayar spend the day gathering the items needed for the Contest and also prepare the Observatory for the tests they have in mind.</p><p></p><p></p><p><span style="font-size: 12px"><strong>30 Tarsakh, Year of Lightning Storms</strong></span></p><p></p><p>At noon, seven people join Ash and Shayar outside the old observatory. The group contains two humans, a male and a female, obviously from one of the mines; a human male who is part of the local militia; a shield dwarf and a moon elf that came in on the same caravan, the moon elf wears a chain shirt and carries a long sword while the dwarf wears chain and plates and carries a battleaxe; another shield dwarf wearing chain and plates and carrying a dwarven waraxe; and finally, what appears to be a halfling female, but is obviously not one of the Hin.</p><p></p><p>A fight almost breaks out between the two dwarves as the one carrying the waraxe seems to insult the other’s mother for no apparent reason. Only the intervention of the moon elf and the militiaman prevent bloodshed.</p><p></p><p>“All right people listen up!” shouts the totem warrior. “Kindly give your two gold to Shayar here and then I’ll tell you about the challenges we’ve lined up for you!” After the coin is handed over, Ash continues, “These challenges are designed to test your abilities in various areas that you’ll most likely run into while adventuring. First up, the run.” “Forget this,” says the male miner. “We’re just here for the punch and pie.” Both he and his female companion sit on the grass. ‘O-kay,” Ash continues, “for the rest of you, there is a group of initialed handkerchiefs tied to a pier on the lake on the other side of town. Run down and bring one back.” While the rest set off at a brisk pace, the small female speaks in a sing-song language, her staff glows brightly and then the glows envelops her. Once the glow fades she then proceeds to run at an incredible pace. “I do believe she is one of the faen,” states Shayar. “I’ve heard that they’ve been coming out of the deep woods lately in response to some prophecy.” “Prophecy or not, she can run,” responds the halfling. Several minutes pass and the faen returns with one of the initialed handkerchiefs. A few minutes later the moon elf returns followed by the militiaman. Finally, the dwarf with the waraxe, who is none too pleasant to look at, just edges out the other dwarf. “Nicely done everyone,” says Ash. “Shayar will be keeping track of the results.”</p><p></p><p>After a couple of minutes to allow the participants a chance to catch their breath, the halfling then explains that he and Shayar have created an obstacle course inside the observatory. They will be timed. First up is the dwarf with the waraxe. He enters the building and finds himself stumbling over some debris in the first room, he then speeds down the hallway toward another room which contains a bunch of ceramic jars scattered about. Before he can reach that room he trips a wire that rings some bells. Reaching the room with the jars, it seems that one would have to move extremely slowly to get pass this maze of jars. Not wanting to waste any time, the dwarf barrels through the room and knocks over several of the jars. The jars dump their contents all over the floor, each is filled with caltrops. Unfortunately, the dwarf steps on one, forcing him to halve his pace. Pulling out his shield, the dwarf brushes aside the remaining caltrops and moves on to the next room. There he finds a bucket suspended from the ceiling with a circle of candles below it. The dwarf pulls out his trusty grappling hook and rope and attempts to hook the bucket. He misses but does notice that there is a net suspended from the ceiling over the bucket. The would-be adventurer opts for the bigger target and manages to latch onto the net. He then pulls on the rope and proceeds to pull down the net and bucket. The dwarf is unable to catch the bucket which spills it contents. It’s filled with oil which is then lit by the candles on the floor. With a mighty leap backward, the waraxe wielder manages to leap aside before the flames engulf him. Grumbling angrily, he then climbs the stairs to the top of the observatory and then rappels down a rope attached to the window. Shayar then enters the building and comes out a short while later writing some notes. Next up is the faen who, with the help of magic, seems to successfully complete the course, except for the bell trip wire, in an extremely short amount of time. The moon elf seems to have no problems with any of the obstacles and completes the tasks in a fairly short amount of time. The human from the local militia has problems with both the bell and the bucket as can be seen by his singed clothes when he finishes rappelling down the side of the observatory. The moon elf’s mercenary friend, the other dwarf, essentially runs into the same problems as the first dwarf but is able to get the bucket down without spilling or lighting the oil.</p><p></p><p>Next, Ash leads the group to a circle drawn in the ground next to the observatory. Spread around the circle are various blunted weapons. “Excuse me,” pipes up the faen, “but this isn’t really my thing.” Ash responds, “OK, but there will be times where you may have no choice but to meet the enemy in hand to hand combat.” The faen reluctantly agrees to participate and Ash quickly pairs them up. First up are the dwarf and his moon elf friend. The moon elf wins easily. The waraxe dwarf then battles the human and defeats him with little problem. Ash allows the Faen to pick one of the losers from the previous combats to face. She will not be a part of the championship round. The Faen picks the human male. She struggles mightily but eventually, the faen manages to hit the militiaman three times before he can do the same to her. Now the moon elf and the dwarf who is not his friend square off. The moon elf manages to get in the first hit but is knocked unconscious by a powerful blow from the dwarf. Cyrus, the waraxe wielding dwarf, is the winner of this contest.</p><p></p><p>The last two tests involve puzzle solving and a spelling contest both of which the faen female wins easily. Some do better than others and some fail miserably. Ash thanks everyone for their time, tells them to enjoy the punch and pie and tells them he and Shayar will announce the winner or winners shortly.</p></blockquote><p></p>
[QUOTE="Elodan, post: 2923589, member: 8006"] [b]Session 6[/b] [SIZE=3][B]22 - 27 Tarsakh, Year of Lightning Storms[/B][/SIZE] The next morning Ash and Shayar decide to handle some personal business over the next few days. Shayar accompanies several members of the Bronzewood Lodge of Silvanus into the woods to perform a ceremony that will make her more “fleet of foot.” Plus, by the time she returns, her spikestick should have arrived from Waterdeep and Allustan should have had enough time to enhance it. While Shayar is gone, Ash enjoys what meager entertainment the town offers and also picks up some equipment that the two will need if they are to explore the hidden caverns occupied by the Ebon Triad below the Dourstone mine. [SIZE=3][B]28 Tarsakh, Year of Lightning Storms[/B][/SIZE] Shayar returns from her ceremony and over breakfast the unfettered and totem warrior make plans. “A cult dedicated to bringing back three dead gods; Bane, Bhaal and Myrkul. Since Bane is back, I’m guessing they’re onto something. It also appears that they are experimenting with those green worms that are supposedly linked to a mad wizard of Netheril, Kyuss, who created armies of unkillable undead. We’re going to probably need more people,” Shayar mentions. “Preferably people who can take a hit,” responds Ash. “Based on what happened to most of our last group, we need some way to screen out the wannabes from the real thing.” Halfling and human begin devising a series of tests for those who want to join them in their endeavor. Later that day, a sign appears on the board in the Able Carter Coaching Inn: [CENTER][I]Adventurer Types Wanted! Serious Inquiries ONLY! Compete in a Contest of Skills held at the Old Observatory at the edge of town. Noon on 30 Tarsakh. 2 gold entry fee. Punch and pie will be served after.[/I][/CENTER] [SIZE=3][B]29 Tarsakh, Year of Lightning Storms[/B] [/SIZE] Ash and Shayar spend the day gathering the items needed for the Contest and also prepare the Observatory for the tests they have in mind. [SIZE=3][B]30 Tarsakh, Year of Lightning Storms[/B][/SIZE] At noon, seven people join Ash and Shayar outside the old observatory. The group contains two humans, a male and a female, obviously from one of the mines; a human male who is part of the local militia; a shield dwarf and a moon elf that came in on the same caravan, the moon elf wears a chain shirt and carries a long sword while the dwarf wears chain and plates and carries a battleaxe; another shield dwarf wearing chain and plates and carrying a dwarven waraxe; and finally, what appears to be a halfling female, but is obviously not one of the Hin. A fight almost breaks out between the two dwarves as the one carrying the waraxe seems to insult the other’s mother for no apparent reason. Only the intervention of the moon elf and the militiaman prevent bloodshed. “All right people listen up!” shouts the totem warrior. “Kindly give your two gold to Shayar here and then I’ll tell you about the challenges we’ve lined up for you!” After the coin is handed over, Ash continues, “These challenges are designed to test your abilities in various areas that you’ll most likely run into while adventuring. First up, the run.” “Forget this,” says the male miner. “We’re just here for the punch and pie.” Both he and his female companion sit on the grass. ‘O-kay,” Ash continues, “for the rest of you, there is a group of initialed handkerchiefs tied to a pier on the lake on the other side of town. Run down and bring one back.” While the rest set off at a brisk pace, the small female speaks in a sing-song language, her staff glows brightly and then the glows envelops her. Once the glow fades she then proceeds to run at an incredible pace. “I do believe she is one of the faen,” states Shayar. “I’ve heard that they’ve been coming out of the deep woods lately in response to some prophecy.” “Prophecy or not, she can run,” responds the halfling. Several minutes pass and the faen returns with one of the initialed handkerchiefs. A few minutes later the moon elf returns followed by the militiaman. Finally, the dwarf with the waraxe, who is none too pleasant to look at, just edges out the other dwarf. “Nicely done everyone,” says Ash. “Shayar will be keeping track of the results.” After a couple of minutes to allow the participants a chance to catch their breath, the halfling then explains that he and Shayar have created an obstacle course inside the observatory. They will be timed. First up is the dwarf with the waraxe. He enters the building and finds himself stumbling over some debris in the first room, he then speeds down the hallway toward another room which contains a bunch of ceramic jars scattered about. Before he can reach that room he trips a wire that rings some bells. Reaching the room with the jars, it seems that one would have to move extremely slowly to get pass this maze of jars. Not wanting to waste any time, the dwarf barrels through the room and knocks over several of the jars. The jars dump their contents all over the floor, each is filled with caltrops. Unfortunately, the dwarf steps on one, forcing him to halve his pace. Pulling out his shield, the dwarf brushes aside the remaining caltrops and moves on to the next room. There he finds a bucket suspended from the ceiling with a circle of candles below it. The dwarf pulls out his trusty grappling hook and rope and attempts to hook the bucket. He misses but does notice that there is a net suspended from the ceiling over the bucket. The would-be adventurer opts for the bigger target and manages to latch onto the net. He then pulls on the rope and proceeds to pull down the net and bucket. The dwarf is unable to catch the bucket which spills it contents. It’s filled with oil which is then lit by the candles on the floor. With a mighty leap backward, the waraxe wielder manages to leap aside before the flames engulf him. Grumbling angrily, he then climbs the stairs to the top of the observatory and then rappels down a rope attached to the window. Shayar then enters the building and comes out a short while later writing some notes. Next up is the faen who, with the help of magic, seems to successfully complete the course, except for the bell trip wire, in an extremely short amount of time. The moon elf seems to have no problems with any of the obstacles and completes the tasks in a fairly short amount of time. The human from the local militia has problems with both the bell and the bucket as can be seen by his singed clothes when he finishes rappelling down the side of the observatory. The moon elf’s mercenary friend, the other dwarf, essentially runs into the same problems as the first dwarf but is able to get the bucket down without spilling or lighting the oil. Next, Ash leads the group to a circle drawn in the ground next to the observatory. Spread around the circle are various blunted weapons. “Excuse me,” pipes up the faen, “but this isn’t really my thing.” Ash responds, “OK, but there will be times where you may have no choice but to meet the enemy in hand to hand combat.” The faen reluctantly agrees to participate and Ash quickly pairs them up. First up are the dwarf and his moon elf friend. The moon elf wins easily. The waraxe dwarf then battles the human and defeats him with little problem. Ash allows the Faen to pick one of the losers from the previous combats to face. She will not be a part of the championship round. The Faen picks the human male. She struggles mightily but eventually, the faen manages to hit the militiaman three times before he can do the same to her. Now the moon elf and the dwarf who is not his friend square off. The moon elf manages to get in the first hit but is knocked unconscious by a powerful blow from the dwarf. Cyrus, the waraxe wielding dwarf, is the winner of this contest. The last two tests involve puzzle solving and a spelling contest both of which the faen female wins easily. Some do better than others and some fail miserably. Ash thanks everyone for their time, tells them to enjoy the punch and pie and tells them he and Shayar will announce the winner or winners shortly. [/QUOTE]
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