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Age of Worms - A Realms based D&D/AE campaign (updated 05/08)
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<blockquote data-quote="Elodan" data-source="post: 2923591" data-attributes="member: 8006"><p><strong>Session 7</strong></p><p></p><p><span style="font-size: 12px"><strong>30 Tarsakh, Year of Lightning Storms</strong></span> (con't)</p><p></p><p>Ash and Shayar pick the “winners” of the contest. They invite Raeva Moonmeadow, a loresong faen magister and Cyrus, a shield dwarf warmain to join the two of them. Halfling and human tell the newcomers of the events that have led them to seek assistance on their mission. The two take turns telling Raeva and Cyrus about exploring the Whispering Cairn and, in order to complete their exploration of the old tomb, making a deal with a ghost </p><p>inhabiting one of the chambers within. In exchange for burying his remains with his family, he would open a door in the tomb that only be opened from the inside. Unfortunately, the family’s graves had been recently dug up. This led them to the Old Observatory just on the edges of Diamond Lake. There they met and defeated the necromancer, Filge. Filge was asked to come to Diamond Lake by his old friend Balabar Smenk, largest mine operator in town. Smenk had made a deal with a cult secretly living under the Dourstone Mine. There he was shown segmented green worms which he was told was used in a process to make ‘unkillable undead’. Smenk managed to smuggle one out and asked Filge to find a way of destroying or controlling the worms. Ash and Shayar took the worm to Allustan, “the smartest man in town.” He explained that the worm was tied to Kyuss, a wizard in the time of Netheril who tried to make himself a god and raised a huge army of undead to conquer. These undead were supposed to be difficult if not impossible to kill. Allustan needed more time to further research Kyuss and his “unkillable” undead, especially what led to his downfall. He suggested someone should investigate what’s happening under the Dourstone mine as the cult below is known to be part of the Cult of the Ebon triad, a group dedicated to raising the dead gods Bane, Bhaal and Myrkul. Since Bane has recently returned, they seem to be onto something.</p><p></p><p>The party decided that since the next day is Greengrass. Tonight would be the best time to infiltrate the mine. They first go to the Feral Dog tavern to see if they can dig up any information about the mine’s operations. Luck is with them as Shayar attracts the attention of an inebriated miner, a former adventurer down on his luck who cannot make enough to get himself out of town. Supplied with more drinks and encouraged with a promising smile. The miner tells Shayar much about the Dourstone operation before passing out in his cups. Armed with this information, the group grabs some last minute supplies and then proceeds to the hill overlooking the mine a few hours after sunset. A few hours of observation reveals the guard’s patrol schedule and tendencies. The judicious use of a few spells helps the party enter the mine unobserved.</p><p></p><p>Creeping past the miner’s sleeping quarters, the small band of adventurers continue down the neglected main tunnel until they come to a boarded up side passage with a “Keep Out! This means you!” sign across the boards. Cyrus cannot see any structural reasons why the passage beyond is blocked off. Shayar finds that the horse blocking the lower half of the passage is on a hinge that allows it to swivel in creating a three-foot high opening. Beyond the blockage, the party travels downward for several hundred feet until they come to an elevator. Lowering the elevator, the four find themselves in a large chamber with dark marble columns and floors. Three passages, one to the north, one to the east and one to the west leave this chamber and end in marble doors. The eastern passage is marked with the symbol of Bane while to the north the passage is marked with Bhaal’s symbol. The western one bears no markings. To the rear of the chamber is a large pool filled with a dark liquid. A set of stairs leads to a landing 30 feet above the pool. When the elevator touches the floor of the chamber, two tieflings in the livery of Bane approach the group. The two are quickly overpowered. A search of the chamber reveals nothing but a wicker basket on the landing at the top of the stairs. The basket contains a leather pouch containing gold and a silver statue of Beshaba, goddess of ill fortune.</p><p></p><p>The four head down the west passage and find a roughly cut staircase heading down beyond the door. The group follows the stairs until they open into a small stalactite and stalagmite filled cavern. Moving with difficulty through the rough terrain, the party is surprised when three javelins are launched in their direction. Two striking Cyrus. Three stone colored creatures with no eyes reveal themselves and attack the group. The group manages to take out two while the other flees down a rough stair on the opposite side of the chamber from where they entered. The small group of adventures takes up pursuit of the fleeing creature down the stairs and into another stalactite and stalagmite filled cavern. As they move in to kill the refugee from the previous cavern, two hideous large cat-like creatures attack the party. The skin pulls back from the face of one of the creatures as it lets loose a terrifying shriek. This chills the blood of the dwarf and sends him running back the way he came. Another stone colored eyeless creature appears out of the darkness and joins the fight against the remaining three adventurers. It’s a tough battle but the human, halfling and faen manage to take out the four creatures just as Cyrus returns after steeling himself against the creature’s fearsome attack. They party finds that the chamber ends in a cliff. Built into the cliff are iron rungs leading down.</p></blockquote><p></p>
[QUOTE="Elodan, post: 2923591, member: 8006"] [b]Session 7[/b] [SIZE=3][B]30 Tarsakh, Year of Lightning Storms[/B][/SIZE] (con't) Ash and Shayar pick the “winners” of the contest. They invite Raeva Moonmeadow, a loresong faen magister and Cyrus, a shield dwarf warmain to join the two of them. Halfling and human tell the newcomers of the events that have led them to seek assistance on their mission. The two take turns telling Raeva and Cyrus about exploring the Whispering Cairn and, in order to complete their exploration of the old tomb, making a deal with a ghost inhabiting one of the chambers within. In exchange for burying his remains with his family, he would open a door in the tomb that only be opened from the inside. Unfortunately, the family’s graves had been recently dug up. This led them to the Old Observatory just on the edges of Diamond Lake. There they met and defeated the necromancer, Filge. Filge was asked to come to Diamond Lake by his old friend Balabar Smenk, largest mine operator in town. Smenk had made a deal with a cult secretly living under the Dourstone Mine. There he was shown segmented green worms which he was told was used in a process to make ‘unkillable undead’. Smenk managed to smuggle one out and asked Filge to find a way of destroying or controlling the worms. Ash and Shayar took the worm to Allustan, “the smartest man in town.” He explained that the worm was tied to Kyuss, a wizard in the time of Netheril who tried to make himself a god and raised a huge army of undead to conquer. These undead were supposed to be difficult if not impossible to kill. Allustan needed more time to further research Kyuss and his “unkillable” undead, especially what led to his downfall. He suggested someone should investigate what’s happening under the Dourstone mine as the cult below is known to be part of the Cult of the Ebon triad, a group dedicated to raising the dead gods Bane, Bhaal and Myrkul. Since Bane has recently returned, they seem to be onto something. The party decided that since the next day is Greengrass. Tonight would be the best time to infiltrate the mine. They first go to the Feral Dog tavern to see if they can dig up any information about the mine’s operations. Luck is with them as Shayar attracts the attention of an inebriated miner, a former adventurer down on his luck who cannot make enough to get himself out of town. Supplied with more drinks and encouraged with a promising smile. The miner tells Shayar much about the Dourstone operation before passing out in his cups. Armed with this information, the group grabs some last minute supplies and then proceeds to the hill overlooking the mine a few hours after sunset. A few hours of observation reveals the guard’s patrol schedule and tendencies. The judicious use of a few spells helps the party enter the mine unobserved. Creeping past the miner’s sleeping quarters, the small band of adventurers continue down the neglected main tunnel until they come to a boarded up side passage with a “Keep Out! This means you!” sign across the boards. Cyrus cannot see any structural reasons why the passage beyond is blocked off. Shayar finds that the horse blocking the lower half of the passage is on a hinge that allows it to swivel in creating a three-foot high opening. Beyond the blockage, the party travels downward for several hundred feet until they come to an elevator. Lowering the elevator, the four find themselves in a large chamber with dark marble columns and floors. Three passages, one to the north, one to the east and one to the west leave this chamber and end in marble doors. The eastern passage is marked with the symbol of Bane while to the north the passage is marked with Bhaal’s symbol. The western one bears no markings. To the rear of the chamber is a large pool filled with a dark liquid. A set of stairs leads to a landing 30 feet above the pool. When the elevator touches the floor of the chamber, two tieflings in the livery of Bane approach the group. The two are quickly overpowered. A search of the chamber reveals nothing but a wicker basket on the landing at the top of the stairs. The basket contains a leather pouch containing gold and a silver statue of Beshaba, goddess of ill fortune. The four head down the west passage and find a roughly cut staircase heading down beyond the door. The group follows the stairs until they open into a small stalactite and stalagmite filled cavern. Moving with difficulty through the rough terrain, the party is surprised when three javelins are launched in their direction. Two striking Cyrus. Three stone colored creatures with no eyes reveal themselves and attack the group. The group manages to take out two while the other flees down a rough stair on the opposite side of the chamber from where they entered. The small group of adventures takes up pursuit of the fleeing creature down the stairs and into another stalactite and stalagmite filled cavern. As they move in to kill the refugee from the previous cavern, two hideous large cat-like creatures attack the party. The skin pulls back from the face of one of the creatures as it lets loose a terrifying shriek. This chills the blood of the dwarf and sends him running back the way he came. Another stone colored eyeless creature appears out of the darkness and joins the fight against the remaining three adventurers. It’s a tough battle but the human, halfling and faen manage to take out the four creatures just as Cyrus returns after steeling himself against the creature’s fearsome attack. They party finds that the chamber ends in a cliff. Built into the cliff are iron rungs leading down. [/QUOTE]
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