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Age of Worms - A Realms based D&D/AE campaign (updated 05/08)
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<blockquote data-quote="Elodan" data-source="post: 3507785" data-attributes="member: 8006"><p><strong>Session 14</strong></p><p></p><p><span style="font-size: 12px"><strong>4 Mirtul, Year of Lightning Storms</strong></span></p><p>The party manages to climb out of the dark cathedral with their loot. As they wait in the hidden passage for night to fall, Dayne and the rest of the party trade tales. During this time, the Kelemvorite asks and is welcomed to join their group. As they leave the mine, Dayne must split from the rest of the party as mine security spots him. Narrowly escaping, he returns to the Able Carter Coaching Inn where Ash has received a message from Allustan. The mage asks that they meet as soon as possible. The band of four goes to the wizard’s tower. The mage warmly greets them. Over dinner Allustan explains why he wanted to meet. The wizard tells them that he thinks the Whispering Cairn is a tomb for one of the Wind Dukes of Calim. Ages past, during the Era of Skyfire djinn under the command of the Wind Dukes battled efreet under their leader Memnon. Their last battle created the Calim Desert. Allustan thinks that the djinn buried some of their generals here in the north so the efreet could not desecrate them. He asks that the party tell them its location so he can explore it further. The mage also asks that the four to escort him to Cromm’s Hold north of the Lizard Marsh. He explains that the Keep’s battlemage, Marzena an old friend from Waterdeep, sent him word about reports of strange green worms in the area. In exchange for their help, Allustan agrees to identify and magical items they may have found.</p><p></p><p><span style="font-size: 12px"><strong>5 – 7 Mirtul, Year of Lightning Storms</strong></span></p><p>The unnamed adventuring group spends these days provisioning for the journey to Cromm’s Hold. Ash performs a ritual to call his totem companion.</p><p></p><p><span style="font-size: 12px"><strong>8 – 10 Mirtul, Year of Lightning Storms</strong></span></p><p>Aside from a meeting with some gnome traders, the journey along the road is relatively uneventful. One morning Ash awakens to find a wolf staring at him. He totem companion has arrived. Each night, Allustan tells the party about his days as an adventurer, describes the City of Splendors or challenges them with games.</p><p></p><p><span style="font-size: 12px"><strong>11 Mirtul, Year of Lightning Storms</strong></span></p><p>In the morning the group leaves the road and follows a trail to the south. Some time after the lunch, the party notices that the number of flies in the air has increased and that the smell of smoke and blood fouls the air. Soon they see the tower that makes up the keep and find it surrounded by lizardfolk. Allustan tells the group that he must return to Diamond Lake and get reinforcements from the garrison there. He tells the four that he is confident in their ability to aid those in the keep. He suggests using hit and run tactics. The mage then steps through a doorway he magically created. Grumbling amongst themselves, the party puts together a battle plan. Once they battle begins the plan becomes moot, but the lizardfolk are no match for the heroes. Eventually, they make their way inside the keep to help the men at arms finish the last of the creatures. Inside they are surprised to find Allustan. The wizard apologizes for the deception outside but he knew the party could handle the outside threat while he ensured the safety of those inside the keep. He could also help the party if they were indeed in over their heads. The mage then introduces them to Baroness Piann Cromm who rules the keep and surroundings with Waterdeep’s blessing. Allustan then takes his leave to get reinforcements, as there are only 10 survivors out of a force of over 30. After he disappears through a portal he created, the Baroness explains that four of her people, including Marzena, were taken by the lizardfolk and she asks that the adventuters rescue them before the lizardfolk hurt them or worse.</p></blockquote><p></p>
[QUOTE="Elodan, post: 3507785, member: 8006"] [b]Session 14[/b] [SIZE=3][B]4 Mirtul, Year of Lightning Storms[/B][/SIZE] The party manages to climb out of the dark cathedral with their loot. As they wait in the hidden passage for night to fall, Dayne and the rest of the party trade tales. During this time, the Kelemvorite asks and is welcomed to join their group. As they leave the mine, Dayne must split from the rest of the party as mine security spots him. Narrowly escaping, he returns to the Able Carter Coaching Inn where Ash has received a message from Allustan. The mage asks that they meet as soon as possible. The band of four goes to the wizard’s tower. The mage warmly greets them. Over dinner Allustan explains why he wanted to meet. The wizard tells them that he thinks the Whispering Cairn is a tomb for one of the Wind Dukes of Calim. Ages past, during the Era of Skyfire djinn under the command of the Wind Dukes battled efreet under their leader Memnon. Their last battle created the Calim Desert. Allustan thinks that the djinn buried some of their generals here in the north so the efreet could not desecrate them. He asks that the party tell them its location so he can explore it further. The mage also asks that the four to escort him to Cromm’s Hold north of the Lizard Marsh. He explains that the Keep’s battlemage, Marzena an old friend from Waterdeep, sent him word about reports of strange green worms in the area. In exchange for their help, Allustan agrees to identify and magical items they may have found. [SIZE=3][B]5 – 7 Mirtul, Year of Lightning Storms[/B][/SIZE] The unnamed adventuring group spends these days provisioning for the journey to Cromm’s Hold. Ash performs a ritual to call his totem companion. [SIZE=3][B]8 – 10 Mirtul, Year of Lightning Storms[/B][/SIZE] Aside from a meeting with some gnome traders, the journey along the road is relatively uneventful. One morning Ash awakens to find a wolf staring at him. He totem companion has arrived. Each night, Allustan tells the party about his days as an adventurer, describes the City of Splendors or challenges them with games. [SIZE=3][B]11 Mirtul, Year of Lightning Storms[/B][/SIZE] In the morning the group leaves the road and follows a trail to the south. Some time after the lunch, the party notices that the number of flies in the air has increased and that the smell of smoke and blood fouls the air. Soon they see the tower that makes up the keep and find it surrounded by lizardfolk. Allustan tells the group that he must return to Diamond Lake and get reinforcements from the garrison there. He tells the four that he is confident in their ability to aid those in the keep. He suggests using hit and run tactics. The mage then steps through a doorway he magically created. Grumbling amongst themselves, the party puts together a battle plan. Once they battle begins the plan becomes moot, but the lizardfolk are no match for the heroes. Eventually, they make their way inside the keep to help the men at arms finish the last of the creatures. Inside they are surprised to find Allustan. The wizard apologizes for the deception outside but he knew the party could handle the outside threat while he ensured the safety of those inside the keep. He could also help the party if they were indeed in over their heads. The mage then introduces them to Baroness Piann Cromm who rules the keep and surroundings with Waterdeep’s blessing. Allustan then takes his leave to get reinforcements, as there are only 10 survivors out of a force of over 30. After he disappears through a portal he created, the Baroness explains that four of her people, including Marzena, were taken by the lizardfolk and she asks that the adventuters rescue them before the lizardfolk hurt them or worse. [/QUOTE]
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