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Age of Worms Adventure Path
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<blockquote data-quote="smbakeresq" data-source="post: 7161034" data-attributes="member: 28301"><p>Any updates?</p><p></p><p>Also playing through this again with kids and at very end found a problem that only affects you if you go on to realm play. When the Spire comes down and the Worms eat 600' down the pit would flood, it's on the coastline. There wouldn't be a pit to adventure in as indicated. </p><p></p><p>This path is TOUGHER in many ways in 5th edition then in 3.5. There just is a lot of HP to chew through and 5e has very few spells that just end things. Multiple bad guys with multiple Spirit Guardians up just wear down PC's. This AP was made to be though, at the end you get huge amount of treasure and a kingdom to run, it shouldn't be easy. </p><p></p><p>When done the kids get to rule a kingdom and fight Iuz and his minions.</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7161034, member: 28301"] Any updates? Also playing through this again with kids and at very end found a problem that only affects you if you go on to realm play. When the Spire comes down and the Worms eat 600' down the pit would flood, it's on the coastline. There wouldn't be a pit to adventure in as indicated. This path is TOUGHER in many ways in 5th edition then in 3.5. There just is a lot of HP to chew through and 5e has very few spells that just end things. Multiple bad guys with multiple Spirit Guardians up just wear down PC's. This AP was made to be though, at the end you get huge amount of treasure and a kingdom to run, it shouldn't be easy. When done the kids get to rule a kingdom and fight Iuz and his minions. Sent from my iPhone using EN World [/QUOTE]
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