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<blockquote data-quote="Tormyr" data-source="post: 7370083" data-attributes="member: 6776887"><p>Sodden Hold: The PCs in my game did not follow up on the Sodden Hold clues. After causing some problems in the city, they were arrested, gassed, and taken unconscious to D6 as prisoners. After escaping and rescuing the other prisoners, the PCs escaped through windows along the catwalk (which made sense to me). They then went through the front door on the way back and immediately regretted it after the mimic encounter.</p><p></p><p>D2: There are other ways the bad guys enter and leave (as later on you find an entrance into the sewers). If/when the bad guys use this area they probably either shapeshift into flying creatures or climb crates to reach the catwalk.</p><p></p><p>D7: While sea water flows in through gaps, it is not like there is a true entrance here. The seawater here is stagnant and nasty. The PC who was replaced in my game made an excuse to not explore the next area. While everyone else explored town the shaft, the bad guy stayed behind and diluted several healing potions with the nasty water. Several months later, the victim actually used one of the potions and received only half healing along with the poisoned condition.</p><p></p><p>D8: Yes, it should be south. I had to read D8 and D9 so many times to understand how the raising and falling of water levels changed everything.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7370083, member: 6776887"] Sodden Hold: The PCs in my game did not follow up on the Sodden Hold clues. After causing some problems in the city, they were arrested, gassed, and taken unconscious to D6 as prisoners. After escaping and rescuing the other prisoners, the PCs escaped through windows along the catwalk (which made sense to me). They then went through the front door on the way back and immediately regretted it after the mimic encounter. D2: There are other ways the bad guys enter and leave (as later on you find an entrance into the sewers). If/when the bad guys use this area they probably either shapeshift into flying creatures or climb crates to reach the catwalk. D7: While sea water flows in through gaps, it is not like there is a true entrance here. The seawater here is stagnant and nasty. The PC who was replaced in my game made an excuse to not explore the next area. While everyone else explored town the shaft, the bad guy stayed behind and diluted several healing potions with the nasty water. Several months later, the victim actually used one of the potions and received only half healing along with the poisoned condition. D8: Yes, it should be south. I had to read D8 and D9 so many times to understand how the raising and falling of water levels changed everything. [/QUOTE]
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