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<blockquote data-quote="Vienneau" data-source="post: 7874389" data-attributes="member: 6801144"><p>We're a few sessions into "A Gathering of Winds" and as usual, I've got questions/comments:</p><p></p><p>1) (Room 1) <em>"For creatures not in contact with the portal with some portion of their body:</em></p><p><em> the ghoul has advantage an attack rolls</em></p><p><em> attack rolls against it have disadvantage</em></p><p><em> it can use its sneak attack damage once per turn</em></p><p><em> attacks rolls against it must beat the portal’s AC</em></p><p><em> successful attacks also damage the portal</em></p><p><em>These conditions apply to anyone not within 5 feet of the portal and not somehow touching the portal with a part of their body. There is a total of 15 feet of linear space across the front of the portal that can accommodate 3 medium creatures."</em></p><p></p><p>I read the Ghoul in the Portal section a dozen times and still struggled to figure it out for some reason. They can't see the ghoul in the portal unless they're touching the portal? It can attack them when they're withing 5' of the portal but they can't enter the portal?</p><p></p><p>Sneak attack damage once per turn...what sneak attack damage?</p><p></p><p>These conditions apply to anyone not within 5' of the portal...but how is the ghoul attacking someone who is not within 5' of the portal? Is there an extra "not" in there?</p><p></p><p>2) (Room 2) <em>"Each projection that the wind passes through increases the DC for Listening and Concentration by 1 starting at DC 10 for 1 projection and DC 21 for all 12 projections."</em></p><p></p><p>Huh? Concentration checks are DC 10 or half damage, whichever is higher, so the reference to "starting at 10" is confusing.</p><p></p><p>Are you suggesting that everyone with an active concentration check should make a DC check from 10 through 21?</p><p></p><p>2) (Room 2) <em>"A belker is an Air Elemental with the following modifications. It is normally mostly solid. It does not have the Whirlwind attack. It can change into a dark smoke cloud or back as a bonus action. While in smoke form it cannot make a slam attack, and any creatures in its space at the end of its turn have some of the smoke enter their bodies. The smoke solidifies and forms claws inside the bodies of the affected creatures. Each creature affected by this must make a DC 13 Constitution saving throw, taking 20 (4d8+2) slashing damage on a failed save or half on a successful save."</em></p><p></p><p>So the players enter the room and the belkar is smoke. Do they realize it's there? </p><p></p><p>In smoke form, does it have a different AC or any additional resistances? Same as Gaseous Form?</p><p></p><p>The smoke enters their bodies at the end of their turn. It then solidifies and claws its way out, but when does that happen? On the belkar's turn as its action? At the player's end of turn? </p><p></p><p>And just to make sure, "end of its turn" means the player's turn, not the belkar's, right?</p><p></p><p>I'm thinking it's intended as "belkar is smoke and enters body; on its turn, it uses bonus action to solidify, doing damage, then attacks as a solid creature; on its next turn, it attacks and turns into smoke as a bonus action, trying to re-enter the body (though the players can now see it and presumably move away because it's can't get an attack of opportunity in gas form...or can it?)"</p><p></p><p>...but if it slips into their body on the end of the belkar's turn, then that actually makes a bit more sense.</p><p></p><p>And this is a tunnel of purifying wind - won't the smoke blow away?</p><p></p><p>(To Be Continued...)</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7874389, member: 6801144"] We're a few sessions into "A Gathering of Winds" and as usual, I've got questions/comments: 1) (Room 1) [I]"For creatures not in contact with the portal with some portion of their body: the ghoul has advantage an attack rolls attack rolls against it have disadvantage it can use its sneak attack damage once per turn attacks rolls against it must beat the portal’s AC successful attacks also damage the portal These conditions apply to anyone not within 5 feet of the portal and not somehow touching the portal with a part of their body. There is a total of 15 feet of linear space across the front of the portal that can accommodate 3 medium creatures."[/I] I read the Ghoul in the Portal section a dozen times and still struggled to figure it out for some reason. They can't see the ghoul in the portal unless they're touching the portal? It can attack them when they're withing 5' of the portal but they can't enter the portal? Sneak attack damage once per turn...what sneak attack damage? These conditions apply to anyone not within 5' of the portal...but how is the ghoul attacking someone who is not within 5' of the portal? Is there an extra "not" in there? 2) (Room 2) [I]"Each projection that the wind passes through increases the DC for Listening and Concentration by 1 starting at DC 10 for 1 projection and DC 21 for all 12 projections."[/I] Huh? Concentration checks are DC 10 or half damage, whichever is higher, so the reference to "starting at 10" is confusing. Are you suggesting that everyone with an active concentration check should make a DC check from 10 through 21? 2) (Room 2) [I]"A belker is an Air Elemental with the following modifications. It is normally mostly solid. It does not have the Whirlwind attack. It can change into a dark smoke cloud or back as a bonus action. While in smoke form it cannot make a slam attack, and any creatures in its space at the end of its turn have some of the smoke enter their bodies. The smoke solidifies and forms claws inside the bodies of the affected creatures. Each creature affected by this must make a DC 13 Constitution saving throw, taking 20 (4d8+2) slashing damage on a failed save or half on a successful save."[/I] So the players enter the room and the belkar is smoke. Do they realize it's there? In smoke form, does it have a different AC or any additional resistances? Same as Gaseous Form? The smoke enters their bodies at the end of their turn. It then solidifies and claws its way out, but when does that happen? On the belkar's turn as its action? At the player's end of turn? And just to make sure, "end of its turn" means the player's turn, not the belkar's, right? I'm thinking it's intended as "belkar is smoke and enters body; on its turn, it uses bonus action to solidify, doing damage, then attacks as a solid creature; on its next turn, it attacks and turns into smoke as a bonus action, trying to re-enter the body (though the players can now see it and presumably move away because it's can't get an attack of opportunity in gas form...or can it?)" ...but if it slips into their body on the end of the belkar's turn, then that actually makes a bit more sense. And this is a tunnel of purifying wind - won't the smoke blow away? (To Be Continued...) [/QUOTE]
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