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<blockquote data-quote="Vienneau" data-source="post: 7874397" data-attributes="member: 6801144"><p>3) (Room 5) <em>"Creatures take 1d6 fire damage per minute."</em></p><p></p><p>That seems really slow for walking on hot coals? I sped it up to 1d6 damage per turn and that presented a lot more challenge.</p><p></p><p>I was so excited when the players realized it was the Earl of "COALchester". Such glee!</p><p></p><p>It says that Antyress (the salamander) will flee if the elementals are defeated. Flee where? How? </p><p></p><p>4) (Room 8) <em>"The person who touches the urn is subject to bestow curse (PHB 218). The spell is cast at 5th</em></p><p><em>level,..." </em></p><p></p><p>Is there a saving throw? If so, what is the DC?</p><p></p><p>In the room are "six small boxes, each carved of some black substance bound with corroded metal..."</p><p></p><p>Any suggestions as to how big and heavy these boxes are? The black substance isn't described. One holds a set of silk gowns and robes so they can't be that tiny. My players couldn't pick the locks and wanted to just take the boxes but I don't know how bulky they should be. They are described as "chests" at one point, so the standard 25lb each I guess?</p><p></p><p>And how much is the "large urn with a dark red glaze and gold decorations" worth? My players are pillagers!</p><p></p><p>5) (Room 9) <em>"Flycatcher is a Huge shadow spider, but use the stats for Young Red Shadow Dragon (MM 85). It has no fly speed but has a climb speed equal to its movement and has the spider climb, web sense, and web walker traits. As an action it can plane shift (PHB 266)..."</em></p><p></p><p>Flycatcher was a huge surprise - no one expects a breath weapon from a spider!</p><p></p><p>Did you intend for it to also be resistant to fire? I kept it because my players love their fire spells, but I was curious if you missed removing that resistance (when not in dim light, which this place is full of).</p><p></p><p>Plane Shift every turn is super powerful. Flycatcher is almost impossible to "catch", though three rounds of consecutive monk stunning ability happened to do the trick. Their first attempt with Insect Plague followed by Wall of Force (sphere) seemed like a sure thing until it shifted out and they crapped their pants. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I see the flavour of Plane Shift, but it doesn't quite work with the original intention of being able to bring enemies to the Plane of Shadow. It targets willing creatures plus the caster, or you banish an unwilling creature to a random place on the other plane. Since my players had no way of going to the plane of shadow, I chose not to use this ability.</p><p></p><p>I do really appreciate this conversion - it may sound like complaining above, but it's not intended as such, I'm just sharing my experience and asking questions. </p><p></p><p>The players seem to be enjoying it. Feels a bit like a fun house dungeon to them, where absolutely everything is trapped. They're missing the story context so far, but I'll explain it to them after.</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7874397, member: 6801144"] 3) (Room 5) [I]"Creatures take 1d6 fire damage per minute."[/I] That seems really slow for walking on hot coals? I sped it up to 1d6 damage per turn and that presented a lot more challenge. I was so excited when the players realized it was the Earl of "COALchester". Such glee! It says that Antyress (the salamander) will flee if the elementals are defeated. Flee where? How? 4) (Room 8) [I]"The person who touches the urn is subject to bestow curse (PHB 218). The spell is cast at 5th level,..." [/I] Is there a saving throw? If so, what is the DC? In the room are "six small boxes, each carved of some black substance bound with corroded metal..." Any suggestions as to how big and heavy these boxes are? The black substance isn't described. One holds a set of silk gowns and robes so they can't be that tiny. My players couldn't pick the locks and wanted to just take the boxes but I don't know how bulky they should be. They are described as "chests" at one point, so the standard 25lb each I guess? And how much is the "large urn with a dark red glaze and gold decorations" worth? My players are pillagers! 5) (Room 9) [I]"Flycatcher is a Huge shadow spider, but use the stats for Young Red Shadow Dragon (MM 85). It has no fly speed but has a climb speed equal to its movement and has the spider climb, web sense, and web walker traits. As an action it can plane shift (PHB 266)..."[/I] Flycatcher was a huge surprise - no one expects a breath weapon from a spider! Did you intend for it to also be resistant to fire? I kept it because my players love their fire spells, but I was curious if you missed removing that resistance (when not in dim light, which this place is full of). Plane Shift every turn is super powerful. Flycatcher is almost impossible to "catch", though three rounds of consecutive monk stunning ability happened to do the trick. Their first attempt with Insect Plague followed by Wall of Force (sphere) seemed like a sure thing until it shifted out and they crapped their pants. :-) I see the flavour of Plane Shift, but it doesn't quite work with the original intention of being able to bring enemies to the Plane of Shadow. It targets willing creatures plus the caster, or you banish an unwilling creature to a random place on the other plane. Since my players had no way of going to the plane of shadow, I chose not to use this ability. I do really appreciate this conversion - it may sound like complaining above, but it's not intended as such, I'm just sharing my experience and asking questions. The players seem to be enjoying it. Feels a bit like a fun house dungeon to them, where absolutely everything is trapped. They're missing the story context so far, but I'll explain it to them after. [/QUOTE]
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