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Age of Worms Character Creation Advice
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<blockquote data-quote="ruleslawyer" data-source="post: 2961847" data-attributes="member: 1757"><p>Just to get this out of the way:</p><p></p><p>Play what's going to be the most fun for you! A lot of the new base classes and PHBII variants look like interesting characters; try one if you feel like!</p><p></p><p>Now, to get to the mechanically most advantageous: I'd suggest the four iconics (fighter, wizard, cleric, rogue). Your party is too small to waste time with half-assed characters like bards, rangers, duskblades, etc.</p><p></p><p>My suggestions:</p><p></p><p>Fighter-type: Barbarian X/Fighter Y/PrC Z. IMX, this is the most immediately survivable build, and easily paced for high damage output (barbarian) or tactical options (fighter). Possible PrCs are the Frenzied Berserker (although most of the ways to make this actually playable in a PC party are practically cheating), the Exotic Weapon Master, or the Bear Warrior. A level of pious templar is definitely worth it (+2 to Fort and Will saves plus Mettle). </p><p></p><p>Wizard: I prefer straight Wiz20; YMMV. Possible PrCs are the Loremaster or Archmage (I definitely recommend at least one level for mastery of elements, which rocks hard-core); Initiate of the Sevenfold Veil is another good option. <em>Do not sacrifice a single spellcasting level, ever.</em></p><p></p><p>Cleric: Cleric/Radiant Servant of Pelor is of course the best, although again kind of cheap. Sacred Exorcist is also a good class. </p><p></p><p>For either arcane or divine spellcasters, divine oracle is an interesting PrC choice as well. You have to waste a feat to get in, but getting uncanny dodge and immunity to surprise can be useful in an adventure with lots of combat.</p><p></p><p>Skill monkey: I prefer straight rogue, or rogue with two levels of ranger (for a better Fort save, martial weapons, and a combat style). Don't go bard or arcane trickster; let the REAL spellcasters handle the spellcasting. About as far as I'd go into a PrC would be to take invisible blade or dungeon delver.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2961847, member: 1757"] Just to get this out of the way: Play what's going to be the most fun for you! A lot of the new base classes and PHBII variants look like interesting characters; try one if you feel like! Now, to get to the mechanically most advantageous: I'd suggest the four iconics (fighter, wizard, cleric, rogue). Your party is too small to waste time with half-assed characters like bards, rangers, duskblades, etc. My suggestions: Fighter-type: Barbarian X/Fighter Y/PrC Z. IMX, this is the most immediately survivable build, and easily paced for high damage output (barbarian) or tactical options (fighter). Possible PrCs are the Frenzied Berserker (although most of the ways to make this actually playable in a PC party are practically cheating), the Exotic Weapon Master, or the Bear Warrior. A level of pious templar is definitely worth it (+2 to Fort and Will saves plus Mettle). Wizard: I prefer straight Wiz20; YMMV. Possible PrCs are the Loremaster or Archmage (I definitely recommend at least one level for mastery of elements, which rocks hard-core); Initiate of the Sevenfold Veil is another good option. [i]Do not sacrifice a single spellcasting level, ever.[/i] Cleric: Cleric/Radiant Servant of Pelor is of course the best, although again kind of cheap. Sacred Exorcist is also a good class. For either arcane or divine spellcasters, divine oracle is an interesting PrC choice as well. You have to waste a feat to get in, but getting uncanny dodge and immunity to surprise can be useful in an adventure with lots of combat. Skill monkey: I prefer straight rogue, or rogue with two levels of ranger (for a better Fort save, martial weapons, and a combat style). Don't go bard or arcane trickster; let the REAL spellcasters handle the spellcasting. About as far as I'd go into a PrC would be to take invisible blade or dungeon delver. [/QUOTE]
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