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Age of Worms - Character Spot
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<blockquote data-quote="Lughart" data-source="post: 5352357" data-attributes="member: 90731"><p>[sblock=Karissa the river witch]</p><p>[sblock=Game Info]</p><p>Race: Half-orc</p><p>Class: Wizard (water elementalist)</p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Orc, Abyssal, Draconic, Goblin, Giant, Gnoll, Aquan</p><p>Deity: Obad Hai[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14</p><p>DEX: 14</p><p>CON: 12</p><p>INT: 20 (+2 racial)</p><p>WIS: 10</p><p>CHA: 7[/sblock]</p><p>[sblock=Combat]</p><p>HP: 8 = [1d6 + 1] + 1 (favored class bonus)</p><p>AC: 12 = 10 + 0 (armor) + 0 (shield) + 2 (DEX), </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +0 = +0 (Wizard)</p><p>CMB: +2 = +2 (STR) + 0 (BAB)</p><p>CMD: 14 = 10 + 2 (STR) + 2 (DEX) + 0 (BAB)</p><p>Fort: +1 = +0 (base) + 1 (CON)</p><p>Reflex: +2 = +0 (base) + 2 (DEX)</p><p>Will: +2 = +2 (base) + 0 (WIS)</p><p>Speed: 30'</p><p>Damage Reduction: 0/-</p><p>Spell Resistance: 0[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Greataxe(melee): +3 = +0 (BAB) + 2 (STR) + 1 (MW)/ DMG = 1d12+3(STR), CRIT x3</p><p>Dagger(melee): +2 = +0 (BAB) + 2 (STR) + 0 (misc)/ DMG = 1d4+3 (+2 STR, +1 Trait), CRIT 19-20x2</p><p> Dagger(thrown): +2 = +0 (BAB) + 2 (DEX) + 0 (misc)/ DMG = 1d4+3 (+2 STR, +1 Trait), CRIT 19-20x2/range increment 10'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Ability adjustments: +2 INT</p><p>Medium size</p><p>Speed: 30'</p><p>Darkvision: 60'</p><p>Intimidating: +2 to intimidate</p><p>Orc blood: Counts as both human and orc for effects related to race.</p><p>Orc ferocity: When caught below 0 HP but not killed, counts as disabled for one round. 1/day</p><p>Weapon familiarity: Proficient with falchion and greataxe.[/sblock]</p><p>[sblock=Class Features]</p><p>Bonded object (greataxe): Cast any spell from spell book without using a spell slot or having it prepared. 1/day</p><p>Water supremacy: +2 to swim, can hold breath for 48 rounds before starting to drown.</p><p>Cold blast: All within 5' take 1d6 cold damage and is staggered. DC 15 reflex to take half damage and avoid stagger. 8/day</p><p></p><p>Spells known:</p><p>Lvl 0 (DC: 15):</p><p>All</p><p></p><p>Lvl 1 (DC: 16):</p><p>Mage armor</p><p>Hydraulic push</p><p>Touch of the sea</p><p>Magic missile</p><p>Magic weapon</p><p>Endure elements</p><p>Protection from evil</p><p>Sleep</p><p></p><p>Spells per day:</p><p>Lvl 0: 3</p><p>Lvl 1: 4 (1 + 2 (bonus) +1 (specialist))[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Proficiencies: Club, dagger, heavy crossbow, light crossbow, quarterstaff, falchion & greataxe. No armor or shields.</p><p></p><p>Feats:</p><p>Scribe scroll</p><p>Arcane strike</p><p></p><p>Traits:</p><p>Poverty stricken: +1 to survival, survival is class skill.</p><p>River rat: +1 to swim, swim is class skill. +1 damage with daggers.</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 7</p><p>Max Ranks: 1 ACP: 0</p><p></p><p>Skills:</p><p>Linguistics +9 (1 rank, +5 int, +3CS)</p><p>Know: Arcana + 9 (1 rank, +5 INT, +3 CS)</p><p>Know: Local + 9 (1 rank, +5 INT, +3 CS)</p><p>Know: Nature +9 (1 rank, +5 INT, +3 CS)</p><p>Spellcraft +9 (1 rank, +5 INT, +3CS)</p><p>Survival +5 (1 rank, +0 WIS, +3 CS, +1 trait)</p><p>Swim +9 (1 rank, +2 STR, +3 CS, +1 trait, +2 class feature)[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Peasants outfit - 0lb</p><p>Cataract (Greataxe) - 12lb</p><p>Dagger 2gp 1lb</p><p>Hemp rope 1gp 10lb</p><p>Spellbook - 3lb</p><p>Component pouch 5gp 2lb</p><p>Scroll case 1gp 0.5lb</p><p> Protection From evil 25gp -</p><p> 3x blank parchment 6sp -</p><p>Vial of ink 8gp -</p><p>Inkpen 1sp -</p><p>Flint & steel 1gp -</p><p>Wooden symbol of Obad-Hai 1gp - </p><p></p><p>Treasure: 0 pp, 25 gp, 3 sp, 0 cp</p><p>[/code]Maximum weight possible: Light 58lb., medium 116lb., heavy 175lb.</p><p>Weight carried: 28.5lb (light load)[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 19</p><p>Height: 5'6"</p><p>Weight: 181lb.</p><p>Hair Color: Black</p><p>Eye Color: Green</p><p>Skin Color: Yellowish</p><p></p><p>Apperance: Karissa looks close to human, with certain tell tale signs of her orcish heritage. She has yellowish skin, slightly pointed ears and tusks protruding out of the corners of her mouth. She wears simple clothing like loose robes and sandals, and likes to show off her myriads of scars and tattoos. In addition to her spellbook, component pouch and scroll case, she carries a huge axe on her back.</p><p></p><p>Demeanor: Despite being schooled in arcane magic, Karissa retains much of her orcish heritage. She knows much, but talks little, and often behaves brutish by civilized standards. She rarely acts irrationally, but is quick to anger.[/sblock]</p><p>[sblock=Background]</p><p>Karissas mother was a prostitute from Diamond Lake, with two other children from separate fathers. The family had little money, and from they were very little the children were set to work to help feed the family. Karissa liked to go into the wild to gather food, hunt for birds and fish in the great lake. She had to endure much mockery from other children, and often got home with bruises and black eyes. She had no friends except for her siblings, and liked to spend her free time alone in the woods, or swimming in the polluted water of the lake.</p><p></p><p>Her big sister begged on the streets, and was robbed and killed when Karissa was 7. Her brother got accepted as a blacksmiths apprentice when she was 9, leaving Karissa the only child left. When she was 11, her mother sent her to the Free City to try and become a wizards apprentice. Her potential mentor was an old eccentric mage named Chanderlan, and despite missing both legs and an eye he saw past her race, social standing and hopeless upbringing. She got accepted and spent several years learning and tending to the broken old mans needs. The rare times she got an afternoon off, she still liked to go out of the city to enjoy the peace of the wilderness.</p><p></p><p>At the age of eighteen, Karissa had finished her apprenticeship, and Chanderlan let her out in the world and found himself a new apprentice. She traveled back to Diamond Lake to reconnect with her family. Her brother had become a full fledged blacksmith, and had moved with his new wife and his mother into a nice neighborhood. She was glad that all was well but uninterrested in joining their idyllic little life, and traveled up in the mountains by herself. Finding kindred spirits at the Bronzewood Lodge, Karissa settled in the area to start a life closer to nature.[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Lughart, post: 5352357, member: 90731"] [sblock=Karissa the river witch] [sblock=Game Info] Race: Half-orc Class: Wizard (water elementalist) Level: 1 Hero Points: 1 Alignment: Neutral Languages: Common, Orc, Abyssal, Draconic, Goblin, Giant, Gnoll, Aquan Deity: Obad Hai[/sblock] [sblock=Abilities] STR: 14 DEX: 14 CON: 12 INT: 20 (+2 racial) WIS: 10 CHA: 7[/sblock] [sblock=Combat] HP: 8 = [1d6 + 1] + 1 (favored class bonus) AC: 12 = 10 + 0 (armor) + 0 (shield) + 2 (DEX), AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) INIT: +2 = +2 (DEX) BAB: +0 = +0 (Wizard) CMB: +2 = +2 (STR) + 0 (BAB) CMD: 14 = 10 + 2 (STR) + 2 (DEX) + 0 (BAB) Fort: +1 = +0 (base) + 1 (CON) Reflex: +2 = +0 (base) + 2 (DEX) Will: +2 = +2 (base) + 0 (WIS) Speed: 30' Damage Reduction: 0/- Spell Resistance: 0[/sblock] [sblock=Weapon Stats] Greataxe(melee): +3 = +0 (BAB) + 2 (STR) + 1 (MW)/ DMG = 1d12+3(STR), CRIT x3 Dagger(melee): +2 = +0 (BAB) + 2 (STR) + 0 (misc)/ DMG = 1d4+3 (+2 STR, +1 Trait), CRIT 19-20x2 Dagger(thrown): +2 = +0 (BAB) + 2 (DEX) + 0 (misc)/ DMG = 1d4+3 (+2 STR, +1 Trait), CRIT 19-20x2/range increment 10' [/sblock] [sblock=Racial Traits] Ability adjustments: +2 INT Medium size Speed: 30' Darkvision: 60' Intimidating: +2 to intimidate Orc blood: Counts as both human and orc for effects related to race. Orc ferocity: When caught below 0 HP but not killed, counts as disabled for one round. 1/day Weapon familiarity: Proficient with falchion and greataxe.[/sblock] [sblock=Class Features] Bonded object (greataxe): Cast any spell from spell book without using a spell slot or having it prepared. 1/day Water supremacy: +2 to swim, can hold breath for 48 rounds before starting to drown. Cold blast: All within 5' take 1d6 cold damage and is staggered. DC 15 reflex to take half damage and avoid stagger. 8/day Spells known: Lvl 0 (DC: 15): All Lvl 1 (DC: 16): Mage armor Hydraulic push Touch of the sea Magic missile Magic weapon Endure elements Protection from evil Sleep Spells per day: Lvl 0: 3 Lvl 1: 4 (1 + 2 (bonus) +1 (specialist))[/sblock] [sblock=Feats & Traits] Proficiencies: Club, dagger, heavy crossbow, light crossbow, quarterstaff, falchion & greataxe. No armor or shields. Feats: Scribe scroll Arcane strike Traits: Poverty stricken: +1 to survival, survival is class skill. River rat: +1 to swim, swim is class skill. +1 damage with daggers. [/sblock] [sblock=Skills] Skill Ranks: 7 Max Ranks: 1 ACP: 0 Skills: Linguistics +9 (1 rank, +5 int, +3CS) Know: Arcana + 9 (1 rank, +5 INT, +3 CS) Know: Local + 9 (1 rank, +5 INT, +3 CS) Know: Nature +9 (1 rank, +5 INT, +3 CS) Spellcraft +9 (1 rank, +5 INT, +3CS) Survival +5 (1 rank, +0 WIS, +3 CS, +1 trait) Swim +9 (1 rank, +2 STR, +3 CS, +1 trait, +2 class feature)[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Peasants outfit - 0lb Cataract (Greataxe) - 12lb Dagger 2gp 1lb Hemp rope 1gp 10lb Spellbook - 3lb Component pouch 5gp 2lb Scroll case 1gp 0.5lb Protection From evil 25gp - 3x blank parchment 6sp - Vial of ink 8gp - Inkpen 1sp - Flint & steel 1gp - Wooden symbol of Obad-Hai 1gp - Treasure: 0 pp, 25 gp, 3 sp, 0 cp [/code]Maximum weight possible: Light 58lb., medium 116lb., heavy 175lb. Weight carried: 28.5lb (light load)[/sblock] [sblock=Details] Size: Medium Gender: Female Age: 19 Height: 5'6" Weight: 181lb. Hair Color: Black Eye Color: Green Skin Color: Yellowish Apperance: Karissa looks close to human, with certain tell tale signs of her orcish heritage. She has yellowish skin, slightly pointed ears and tusks protruding out of the corners of her mouth. She wears simple clothing like loose robes and sandals, and likes to show off her myriads of scars and tattoos. In addition to her spellbook, component pouch and scroll case, she carries a huge axe on her back. Demeanor: Despite being schooled in arcane magic, Karissa retains much of her orcish heritage. She knows much, but talks little, and often behaves brutish by civilized standards. She rarely acts irrationally, but is quick to anger.[/sblock] [sblock=Background] Karissas mother was a prostitute from Diamond Lake, with two other children from separate fathers. The family had little money, and from they were very little the children were set to work to help feed the family. Karissa liked to go into the wild to gather food, hunt for birds and fish in the great lake. She had to endure much mockery from other children, and often got home with bruises and black eyes. She had no friends except for her siblings, and liked to spend her free time alone in the woods, or swimming in the polluted water of the lake. Her big sister begged on the streets, and was robbed and killed when Karissa was 7. Her brother got accepted as a blacksmiths apprentice when she was 9, leaving Karissa the only child left. When she was 11, her mother sent her to the Free City to try and become a wizards apprentice. Her potential mentor was an old eccentric mage named Chanderlan, and despite missing both legs and an eye he saw past her race, social standing and hopeless upbringing. She got accepted and spent several years learning and tending to the broken old mans needs. The rare times she got an afternoon off, she still liked to go out of the city to enjoy the peace of the wilderness. At the age of eighteen, Karissa had finished her apprenticeship, and Chanderlan let her out in the world and found himself a new apprentice. She traveled back to Diamond Lake to reconnect with her family. Her brother had become a full fledged blacksmith, and had moved with his new wife and his mother into a nice neighborhood. She was glad that all was well but uninterrested in joining their idyllic little life, and traveled up in the mountains by herself. Finding kindred spirits at the Bronzewood Lodge, Karissa settled in the area to start a life closer to nature.[/sblock] [/sblock] [/QUOTE]
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