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Age of Worms - Character Spot
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<blockquote data-quote="Walking Dad" data-source="post: 5353053" data-attributes="member: 59043"><p><span style="color: Lime"><strong>Dorian Greenleaf</strong></span></p><p> </p><p><strong><u>Character Sheet:</u></strong></p><p> </p><p></p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Cleric (Obad-Hai)</p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: TN</p><p>Languages: common, elven</p><p>Deity: Obad-Hai[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 16 +3 (05pts) (includes racial bonus)</p><p>DEX: 14 +2 (05pts)</p><p>CON: 12 +1 (02pts)</p><p>INT: 13 +1 (03pts)</p><p>WIS: 15 +2 (07pts)</p><p>CHA: 13 +1 (03pts)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 13 = [1d8+1=9] +3 [feat] + 1 [fav class]</p><p>AC: 20 = 10 + 2 (Dex) + 2 (shield) + 6 (armor)</p><p>AC Touch: 12 = 10 + 2 (Dex)</p><p>AC Flatfooted: 18 = 10 + 2 (shield) + 6 (armor)</p><p>INIT: +2 = +2 (DEX) + 0 (misc)</p><p>BAB: +0 = +0 (cleric)</p><p>CMB: +3 = +3 (STR) +0 (size) +0 (BAB)</p><p>CMD: 15 = +3 (Str) + 2 (Dex) +0 (BAB) + 10</p><p>Fort: +3 = +2 (base) + 1 (Con) </p><p>Reflex: +2 = +0 (base) + 2 (Dex) </p><p>Will: +4 = +2 [base] + 2 [Wis] </p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Weapon(morningstar): +3 = +0(BAB) +3 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+3 p or b 20/x2</p><p>Weapon(light crossbow): +2 = +0(BAB) +2 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2 rn 80ft[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks.</p><p>In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.</p><p>Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p>Aura - none</p><p>Spells</p><p>Orisons</p><p>Channel Energy (Positive) 1d6+3</p><p>Domains (Growth, Fur)</p><p>Enlarge(Su): As a swift action can enlarge yourself as if target of an enlarge person spell. 5 times/day</p><p> Preadtor's Grace(Su): As a swift action can grant yourself a +10' bonus to movement and low-light vision. Increases by 5' for every 5 cleric lvls you possess. 5 times/day[/sblock]</p><p>[sblock=Feats]</p><p>Toughness (Level 1)</p><p>Prof. with all simple weapons (cleric)</p><p>Light & medium armor proficiency (cleric)</p><p>Shield Proficiency (cleric)[/sblock]</p><p>[sblock=Traits]</p><p>Desperate Concentration = +2 on Concentration checks</p><p>Armor Expert = Reduce armor penalty by 1</p><p>[/sblock]</p><p>[sblock=Spells]</p><p><strong>Cleric Spells Prepared:</strong> DC = 10 + spell level + 2 [WIS]</p><p>Cantrips: </p><p>0 (3): Detect Magic, Guidance, Light</p><p>1 (2+1): Bless, Shield of Faith - Enlarge Person</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 3 = (2 class) +1 (Int)</p><p>Max Skill 1</p><p>ACP -5</p><p>[code]</p><p> [FONT=Courier New]Skills Total Rank CS Ability ACP Misc[/FONT]</p><p> [FONT=Courier New]Acrobatics 3 0 0 2 -5 [/FONT]</p><p> [FONT=Courier New]Appraise 1 0 3 1 0 [/FONT]</p><p> [FONT=Courier New]Bluff 1 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Climb -2 0 0 3 -5 [/FONT]</p><p> [FONT=Courier New]Craft ( ) 1 0 3 1 0 [/FONT]</p><p> [FONT=Courier New]Diplomacy 1 0 3 1 0 [/FONT]</p><p> [FONT=Courier New]Disable Device 0 0 2 0 [/FONT]</p><p> [FONT=Courier New]Disguise 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Escape Artist -3 0 0 2 -5[/FONT]</p><p> [FONT=Courier New]Fly 0 0 2 -5 [/FONT]</p><p> [FONT=Courier New]Handle Animal 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Heal 2 0 3 2 0 [/FONT]</p><p> [FONT=Courier New]Intimidate 1 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Knowledge (Arcana) 0 3 1 0 [/FONT]</p><p> [FONT=Courier New]Knowledge (Nature) 5 1 3 1 0 [/FONT]</p><p> [FONT=Courier New]Knowledge (Religion) 5 1 3 1 0 [/FONT]</p><p> [FONT=Courier New]Linguistics 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Perception 2 0 0 2 0 [/FONT]</p><p> [FONT=Courier New]Perform ( ) 1 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Profession 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Ride -3 0 0 2 -5 [/FONT]</p><p> [FONT=Courier New]Sense Motive 4 0 3 2 0 +2 (R) [/FONT]</p><p> [FONT=Courier New]Slight of Hand 0 0 2 0 [/FONT]</p><p> [FONT=Courier New]Spellcraft 5 1 3 1 0 [/FONT]</p><p> [FONT=Courier New]Stealth -3 0 0 2 -5 [/FONT]</p><p> [FONT=Courier New]Survival 3 0 0 2 0 +1 (R)[/FONT]</p><p> [FONT=Courier New]Swim -2 0 0 3 -5[/FONT]</p><p> [FONT=Courier New]Use Magic Device 0 0 1 0 [/FONT]</p><p> </p><p> [FONT=Courier New] * Situational Bonus not included in Total[/FONT]</p><p> [/code][/sblock]</p><p>[sblock=Equipment]</p><p></p><p>[code](starting 150gp)</p><p></p><p>Item Cost (gold) Weight(lbs.)</p><p></p><p>Explorer's Outfit 0 8</p><p>Morningstar 8 6</p><p>Crossbow, light 35 4</p><p>Bolts, crossbow (20) 2 2</p><p>Dagger 2 1</p><p>Shield, heavy wooden 7 10</p><p>Scale Mail 50 30</p><p>Holy Symbol, Wooden 1 0</p><p>Whetstone 0.02 1</p><p>Backpack 2 2</p><p>- Bedroll 0.1 5</p><p>- Rations, trail (2 days) 1 2</p><p>- Waterskin (2) 2 8</p><p>- Rope, hempen (50 ft.) 1 10</p><p>Spell Component Pouch 5 2</p><p>Large Belt Pouch 1 0.5</p><p>- Sunrods (4) 8 4</p><p>- Small Mirror 10 0.5</p><p>133,12</p><p></p><p>Total Weight: 96 lbs Money: 4gp 8sp 8cp</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 153 230 460 1,150</p><p>[/code][/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: male<strong></strong></p><p><strong>Age: </strong>25</p><p>Height: 5 ft. 9 in.</p><p>Weight: 175 lb.</p><p>Hair Color: Brown</p><p>Eye Color: Green</p><p>Skin Color: light tan</p><p>Appearance: rugged, handsome</p><p>Demeanor: down to earth, cautious</p><p>[/sblock]</p><p>[sblock=Background]</p><p>Dorian was found under one of Obad-Hai's sacred trees near the Bronzewood Lodge as a newborn. A female half-elf ranger adopted him as her own and taught him the way of nature and the land.</p><p>Rebellious a any youth he rebelled to the notion of the inherent badness of civilization, and started to visit Diamond Lake and started to wear metal armor to even more contrast from the druids living around the lodge. The town itself wasn't as bad as he was told, but there still were signs of corruption and men who exploit nature for their own gain, but also people who worked hard on their land and showed respect for their animals.</p><p>In a dream the Old Shalm himself appeared to Dorian and gave him the mission to act as an intermediate between the civilization despising druids and the farmers.</p><p>After his mothers death he started to live in Diamond Lake itself, hoping to bring a peace between human greed and nature's bounty.</p><p>Big and strong, he goes by the nickname 'Little Oak'.</p><p></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5353053, member: 59043"] [COLOR=Lime][B]Dorian Greenleaf[/B][/COLOR] [B][U]Character Sheet:[/U][/B] [sblock=Game Info] Race: Human Class: Cleric (Obad-Hai) Level: 1 Hero Points: 1 Alignment: TN Languages: common, elven Deity: Obad-Hai[/sblock] [sblock=Abilities] STR: 16 +3 (05pts) (includes racial bonus) DEX: 14 +2 (05pts) CON: 12 +1 (02pts) INT: 13 +1 (03pts) WIS: 15 +2 (07pts) CHA: 13 +1 (03pts) [/sblock] [sblock=Combat] HP: 13 = [1d8+1=9] +3 [feat] + 1 [fav class] AC: 20 = 10 + 2 (Dex) + 2 (shield) + 6 (armor) AC Touch: 12 = 10 + 2 (Dex) AC Flatfooted: 18 = 10 + 2 (shield) + 6 (armor) INIT: +2 = +2 (DEX) + 0 (misc) BAB: +0 = +0 (cleric) CMB: +3 = +3 (STR) +0 (size) +0 (BAB) CMD: 15 = +3 (Str) + 2 (Dex) +0 (BAB) + 10 Fort: +3 = +2 (base) + 1 (Con) Reflex: +2 = +0 (base) + 2 (Dex) Will: +4 = +2 [base] + 2 [Wis] Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Weapon(morningstar): +3 = +0(BAB) +3 (Str) + 0 (feat) + 0 (item) +0 (magic) / 1d8+3 p or b 20/x2 Weapon(light crossbow): +2 = +0(BAB) +2 (Dex) + 0 (feat) + 0 (item) +0 (magic) / 1d8 p 19-20/x2 rn 80ft[/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] Aura - none Spells Orisons Channel Energy (Positive) 1d6+3 Domains (Growth, Fur) Enlarge(Su): As a swift action can enlarge yourself as if target of an enlarge person spell. 5 times/day Preadtor's Grace(Su): As a swift action can grant yourself a +10' bonus to movement and low-light vision. Increases by 5' for every 5 cleric lvls you possess. 5 times/day[/sblock] [sblock=Feats] Toughness (Level 1) Prof. with all simple weapons (cleric) Light & medium armor proficiency (cleric) Shield Proficiency (cleric)[/sblock] [sblock=Traits] Desperate Concentration = +2 on Concentration checks Armor Expert = Reduce armor penalty by 1 [/sblock] [sblock=Spells] [B]Cleric Spells Prepared:[/B] DC = 10 + spell level + 2 [WIS] Cantrips: 0 (3): Detect Magic, Guidance, Light 1 (2+1): Bless, Shield of Faith - Enlarge Person [/sblock] [sblock=Skills] Skill Points: 3 = (2 class) +1 (Int) Max Skill 1 ACP -5 [code] [FONT=Courier New]Skills Total Rank CS Ability ACP Misc[/FONT] [FONT=Courier New]Acrobatics 3 0 0 2 -5 [/FONT] [FONT=Courier New]Appraise 1 0 3 1 0 [/FONT] [FONT=Courier New]Bluff 1 0 0 1 0 [/FONT] [FONT=Courier New]Climb -2 0 0 3 -5 [/FONT] [FONT=Courier New]Craft ( ) 1 0 3 1 0 [/FONT] [FONT=Courier New]Diplomacy 1 0 3 1 0 [/FONT] [FONT=Courier New]Disable Device 0 0 2 0 [/FONT] [FONT=Courier New]Disguise 0 0 1 0 [/FONT] [FONT=Courier New]Escape Artist -3 0 0 2 -5[/FONT] [FONT=Courier New]Fly 0 0 2 -5 [/FONT] [FONT=Courier New]Handle Animal 0 0 1 0 [/FONT] [FONT=Courier New]Heal 2 0 3 2 0 [/FONT] [FONT=Courier New]Intimidate 1 0 0 1 0 [/FONT] [FONT=Courier New]Knowledge (Arcana) 0 3 1 0 [/FONT] [FONT=Courier New]Knowledge (Nature) 5 1 3 1 0 [/FONT] [FONT=Courier New]Knowledge (Religion) 5 1 3 1 0 [/FONT] [FONT=Courier New]Linguistics 0 0 1 0 [/FONT] [FONT=Courier New]Perception 2 0 0 2 0 [/FONT] [FONT=Courier New]Perform ( ) 1 0 0 1 0 [/FONT] [FONT=Courier New]Profession 0 0 1 0 [/FONT] [FONT=Courier New]Ride -3 0 0 2 -5 [/FONT] [FONT=Courier New]Sense Motive 4 0 3 2 0 +2 (R) [/FONT] [FONT=Courier New]Slight of Hand 0 0 2 0 [/FONT] [FONT=Courier New]Spellcraft 5 1 3 1 0 [/FONT] [FONT=Courier New]Stealth -3 0 0 2 -5 [/FONT] [FONT=Courier New]Survival 3 0 0 2 0 +1 (R)[/FONT] [FONT=Courier New]Swim -2 0 0 3 -5[/FONT] [FONT=Courier New]Use Magic Device 0 0 1 0 [/FONT] [FONT=Courier New] * Situational Bonus not included in Total[/FONT] [/code][/sblock] [sblock=Equipment] [code](starting 150gp) Item Cost (gold) Weight(lbs.) Explorer's Outfit 0 8 Morningstar 8 6 Crossbow, light 35 4 Bolts, crossbow (20) 2 2 Dagger 2 1 Shield, heavy wooden 7 10 Scale Mail 50 30 Holy Symbol, Wooden 1 0 Whetstone 0.02 1 Backpack 2 2 - Bedroll 0.1 5 - Rations, trail (2 days) 1 2 - Waterskin (2) 2 8 - Rope, hempen (50 ft.) 1 10 Spell Component Pouch 5 2 Large Belt Pouch 1 0.5 - Sunrods (4) 8 4 - Small Mirror 10 0.5 133,12 Total Weight: 96 lbs Money: 4gp 8sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1,150 [/code][/sblock] [sblock=Details] Size: medium Gender: male[B] Age: [/B]25 Height: 5 ft. 9 in. Weight: 175 lb. Hair Color: Brown Eye Color: Green Skin Color: light tan Appearance: rugged, handsome Demeanor: down to earth, cautious [/sblock] [sblock=Background] Dorian was found under one of Obad-Hai's sacred trees near the Bronzewood Lodge as a newborn. A female half-elf ranger adopted him as her own and taught him the way of nature and the land. Rebellious a any youth he rebelled to the notion of the inherent badness of civilization, and started to visit Diamond Lake and started to wear metal armor to even more contrast from the druids living around the lodge. The town itself wasn't as bad as he was told, but there still were signs of corruption and men who exploit nature for their own gain, but also people who worked hard on their land and showed respect for their animals. In a dream the Old Shalm himself appeared to Dorian and gave him the mission to act as an intermediate between the civilization despising druids and the farmers. After his mothers death he started to live in Diamond Lake itself, hoping to bring a peace between human greed and nature's bounty. Big and strong, he goes by the nickname 'Little Oak'. [/sblock] [/QUOTE]
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